1.
Download the attached file and unzip it into your
Medieval II Total War/mods/ebii folder. Nothing will be overwritten (as long as you haven't added your own files with the same names as mine).
2. (IMPORTANT!!)
Make backup copies of the files
ebii/data/descr_character.txt and
ebii/data/unit_models/battle_models.modeldb.
3.
Open
descr_character.txt and find the following line:
Code:
type named character
Below it, there will be an entry for named characters (FMs, generals) for each faction, looking like this:
Code:
faction f_makedonia
dictionary 2
strat_model ebstrat_makedonia_general
battle_model hellenic_general
battle_equip gladius, chainmail shirt helmet and rectangular shield
For each hellenistic faction that you want to edit, change the line marked bold like this:
Code:
faction f_makedonia
dictionary 2
strat_model ebstrat_makedonia_general
battle_model KH_general
battle_equip gladius, chainmail shirt helmet and rectangular shield
Save and exit.
Now, all factions that you've edited will use the KH general for family members and generals. If you want captains (including custom battle generals) to use it too you have to do the same thing for the entries below the line
type general as well.
4.
To choose which faction should have the recoloured textures, open
battle_models.modeldb and find the line:
Below it, each faction has an entry for which textures to use for the KH general model, looking like this:
Code:
11 f_makedonia
42 unit_models/off/KH/textures/KH_fig.texture
47 unit_models/off/KH/textures/KH_fig_norm.texture
67 unit_sprites/f_makedonia_officer_hellenic_standardbearer_sprite.spr
For the factions that you want to change, edit the line:
Code:
42 unit_models/off/KH/textures/KH_fig.texture
to
Code:
43 unit_models/off/KH/textures/KH_fig2.texture
That is, you change "42" to "43" and add "2" after "KH_fig". It is vital that you do both of these or the game will crash at startup.
Then, go down a bit to the end of those entries to the entries looking like this:
Code:
11 f_makedonia
37 unit_models/att/KoinonGeneral.texture
39 unit_models/att/KoinonGeneral_n.texture
and for each faction that you changed above, edit the line
Code:
37 unit_models/att/KoinonGeneral.texture
to
Code:
38 unit_models/att/KoinonGeneral2.texture
...i.e. you change "37" to "38" and add "2" after "KoinonGeneral"
Save and exit.
5.
Play!