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Thread: Native sound submod

  1. #1
    M.A.E's Avatar Miles
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    Default Native sound submod

    It will be pretty cool if we play with France hearing (French) and Spain hearing(German) and with Egypt hearing (Arabic) ..Native sounds for the battlemap and campaign will be a great to be tried specially with the variety of cultures and nations in MK:TW

  2. #2
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Native sound submod

    At the moment no-one's worked out how to change sound files for Attila. It would be awesome though.
    If you play the French version of Attila for example, is it just the text files that are translated to French, or are the voices as well?

    A modder has supposedly worked out how to for Warhammer, and said he'd release a tutorial in a week or so but a Persian Attila team promised the same and it never went anywhere, so we'll just have to wait and see.



  3. #3

    Default Re: Native sound submod

    Quote Originally Posted by Caligula the Mad View Post
    At the moment no-one's worked out how to change sound files for Attila. It would be awesome though.
    If you play the French version of Attila for example, is it just the text files that are translated to French, or are the voices as well?

    A modder has supposedly worked out how to for Warhammer, and said he'd release a tutorial in a week or so but a Persian Attila team promised the same and it never went anywhere, so we'll just have to wait and see.
    A quick look at the French version tells me the units have translated voices. If we could make the game refer to these files depending on factions, it might be possible. I have no knowledge on what we can do for that though.

  4. #4

    Default Re: Native sound submod

    I have a theory I want to test out. For Mount&Blade Warband, I would replace the old music and sound files with new music and sound files recorded to the same amount of time as the originals. Of course this means if I can successfully open and listen to the music as well as save it.

  5. #5

    Default Re: Native sound submod

    I guess this question has already been asked several times but is it possible to insert some voice records on this mod? In my memories the germanic peoples in Attila swear by "their gods" sometimes, and it doesn't help for the immersion.

  6. #6

    Default Re: Native sound submod

    And this is how we know that you didn't read the thread.

  7. #7

    Default Re: Native sound submod

    Well, It probably means : No, it is not possible.

  8. #8

    Default Re: Native sound submod

    I.Just.Cannot wait for the Navarrese screaming in Basque! My life then will be complete.

  9. #9

    Default Re: Native sound submod

    Quote Originally Posted by FuzFuzFuz View Post
    I.Just.Cannot wait for the Navarrese screaming in Basque! My life then will be complete.
    His last girlfriend was Navarrese.

  10. #10

    Default Re: Native sound submod

    If we ever get that capability I would love to do the voices for the Italian factions. At least stuff unit side.

  11. #11
    M.A.E's Avatar Miles
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    Default Re: Native sound submod

    That Seems that I will start my research plans and back to the workshop

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