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Thread: Soon...

  1. #21
    UndrState's Avatar Centenarius
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    Default Re: Soon...

    Quote Originally Posted by paleologos View Post
    Some more work done:

    The tunic hem texture was originally done by Absinthia.
    Anybody think I should be doing them without a mail coif, just helmets?
    Depends on what kind of unit we're talking about here . Certainly the poorest of fighters would've had only a helmet .

  2. #22
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Quote Originally Posted by UndrState View Post
    Depends on what kind of unit we're talking about here . Certainly the poorest of fighters would've had only a helmet .
    Thank you for the contribution of opinion.
    My inquiry is no longer of relevance as I decided and from the images in this thread and in the linked posts you can see that I went on to implement them with a maille coif that covers the shoulders.
    The original question was due to some illustrations of warriors in helmet and haubergeon but without maille coif and other illustrations that showed warriors in padded armor without a haubergeon but with a maille coif and iron helmet.
    First example:
    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    Second example:
    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    What weighted in on my decision is that the first example is of a 10th century heavy warrior (a knight), while the second example is of a 12th century medium warrior (a sergeant).
    The models I am currently making are intended to be used for 12th century sergeants.

  3. #23
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Progress in the model and textures:
    Spoiler Alert, click show to read: 





    Let me know what you think.

  4. #24
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Soon...

    looks good +rep
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  5. #25
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Two more padded coats of a different quilting pattern, for variety's sake:
    Spoiler Alert, click show to read: 





  6. #26
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Completing the set:
    Spoiler Alert, click show to read: 





  7. #27
    UndrState's Avatar Centenarius
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    Default Re: Soon...

    All looking great !

  8. #28
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Quote Originally Posted by UndrState View Post
    All looking great !
    Oh, well, we all need something to gnaw on...
    Click image for larger version. 

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  9. #29
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    The first three kite shield textures that will be included in the upload, these are for Venice.
    Spoiler Alert, click show to read: 



  10. #30
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    First in-game eye-candy!

    Spoiler Alert, click show to read: 

















  11. #31
    NorseThing's Avatar Primicerius
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    Default Re: Soon...

    Looks good. Is this in the game as I could down load the mod or is it in game for you with special privileges?
    Last edited by NorseThing; January 01, 2018 at 05:45 PM. Reason: auto spell sucks

  12. #32
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    It is my next modelling work, currently still in progress.
    When I finish it I will upload it on the site server for anyone who wants it and it will be included in the next version of Titanium.

  13. #33
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Three more shields, those are for the Kingdom of Aragon:

    Spoiler Alert, click show to read: 





    You can see more eye-candy in this thread.

  14. #34
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Soon...

    Quote Originally Posted by paleologos View Post
    First in-game eye-candy!

    Spoiler Alert, click show to read: 
















    Your constant efforts in modding brought your level to the highest one. There is no relativity between your early creations with these ones!
    Congratulations.
    Now the cloths, chain mails have not unnessesary pixel "details" and are smooth!
    One last advice. Reduse the shine of the entirely metal helmets either by alpha chanel or -if you use black alpha chanel- in the textures them selvs.
    Remember to create a "silver" chain mail for high society knights (black is iron, silver is steel).
    CONGRATULATIONS AGAIN. Your work will remain in use for several years!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #35
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    Quote Originally Posted by AnthoniusII View Post
    Your constant efforts in modding brought your level to the highest one. There is no relativity between your early creations with these ones!
    Congratulations.
    Now the cloths, chain mails have not unnessesary pixel "details" and are smooth!
    ...CONGRATULATIONS AGAIN. Your work will remain in use for several years!
    Well, thanks, it feels good to be appreciated.


    Quote Originally Posted by AnthoniusII View Post
    One last advice. Reduse the shine of the entirely metal helmets either by alpha chanel or -if you use black alpha chanel- in the textures them selvs.
    I'm ahead of you in that.
    It's just that I don't post everything new in this thread.
    I do post everything new in my other thread.
    (Do browse it to see all the latest posts.)
    Spoiler Alert, click show to read: 







    Quote Originally Posted by AnthoniusII View Post
    Remember to create a "silver" chain mail for high society knights (black is iron, silver is steel).
    I don't know about that, it's going to take at least some experimentation since very small tweaks in the glossiness map can have enormous effects in-game.
    Let us keep in mind that as the graphics engine of M2TW does not lend itself to Physically Based Rendering, it is altogether possible that the light that gets "reflected" off a metal surface may be more than the light that hits it originally.

  16. #36
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    First IG screenshots of the Normans of De Hauteville Sicily and with a full complement of all the types of gambeson textures.
    I am still experimenting with the normal map intensity on some parts as you may be able to see.
    I will soon post screenshots of the other factions as I finish more shield patterns.

    Spoiler Alert, click show to read: 






    Let me know what you think.

  17. #37
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Soon...

    AMAZING!!! what kind of lighting do you use?
    Rise of Mordor 3D Modelers Wanted
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    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  18. #38
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    What do you mean by "lighting"?

  19. #39
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Soon...

    Quote Originally Posted by paleologos View Post
    What do you mean by "lighting"?
    the units look very bright so I wonder if you had a specific kind of lighting to achieve that
    Rise of Mordor 3D Modelers Wanted
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    Are you a 3D Environment and Character artist, or a Character Animator?

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    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  20. #40
    paleologos's Avatar You need burrito love!!
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    Default Re: Soon...

    These are superficially processed images.
    I increased a bit their brightness and their contrast and applied a 20% sharpen filter in GIMP.

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