This mod adds various new mechanics, some inspired by Age of Charlemagne and Thrones of Britannia, to the Wrath of Sparta DLC, making for a more challenging and strategic campaign.
- Population: A slightly simplified version of the People of Rome 2 mod, with population numbers adjusted for the campaign. Many of the units available to the Greek factions are drawn from the upper classes and you will have to be careful of depleting these populations.
- Recruitment: As recruitment is limited by population in addition to upkeep, all units will be available from the start. The building which used to unlock units now provides a larger garrison.
- War Weariness: Whilst you are at war with other factions war weariness will increase. A higher war weariness leads to reduction in public order across your provinces. War weariness can be reduced by winning battles or signing peace treaties, but losing battles will greatly increase war weariness.
- Movement: Naval units can move much further (except for transports), increasing the effectiveness of naval harassment in the Aegean. Additionally, the victorious force after a battle loses all movement points. This means that you cannot chase down the losing army and annihilate them (and the AI cannot do the same to you). Overall, this makes battles less decisive and leads to a greater number of armies on the campaign map. (Stopping movement may cause a desync in multiplayer campaigns - I will see if I can fix this).
- Supply: A limited supply system whereby your land armies on your own territories will gain supply and on un-owned land territories lose supply. Once army supply goes to zero the army will start suffering attrition.
- Rebellion: Provinces can now rebel before public order reaches -100. The lower the public order, the greater the chance that it will rebel. This leads to a more unpredictable campaign.
- Cultural Affinity: As the strength of Persia increases relative to the Greeks the Greeks gain diplomatic bonuses with each other. The stronger persia becomes the greater the cultural affinity you will share with your fellow Greek factions.
- Omens: Every season brings a new omen with effects that will make you think about whether you ought to wait for better omens before you start towards your next target.
- Agents: fewer agents and reduced capacity to damage your armies.
My hope is that all these mechanics combine to make for a much more thoughtful campaign, that forces the player to take make difficult strategical choices and discourages an all-out-war play-style.
Here are some of the pop-ups you will be met with on your first turn:
Credits:
Greeks At War/Hellenika team: This mod obviously takes a lot of inspiration from the Hellenika mod.
Magnar: For his amazing People of Rome mod
R2TW team: For their modding tools
DEI team: For the agent nerf