I really enjoy this mod, but since it's no longer being developed and doesn't allow submods I've been tinkering a little bit with my own game (strictly for personal use). To that end, I had a few questions I wanted to pose and also provide a space for others who might have questions as well.
- Do factions care about their win conditions? I started adjusting all of them to better suit my desires. For example, I changed the Reich's victory conditions from outlive Valiente, Kukulcan, and Povos to outlive Kukulcan, Royaume, and Privs. I think I can also mess with the faction standings to encourage war between factions, but I haven't tried that too much - I'm not sure how it works. Some factions - Tahar, Valhalla - tend to grow on their own and I'd like them to see more action/resistance.
- How difficult is it to create a new faction - even a copy of an existing one? There's only 21 factions in Thera so I imagine that leaves some room for a few more. I would only be using existing factions or mercenary units to build it out. Off the top of my head, I'd like to break out Tahar into a Moorish side and an African/Indian Kesh faction; split out an Italian style Medici faction on the east of Ibellica using those mercenary units; and collect the Jotunn units into a small faction up north. I don't mind having factions be very similar, but if it's not hugely complicated I would prefer breaking up some of the big ones.