link :
http://steamcommunity.com/sharedfile.../?id=964046629
Campaign mod
http://steamcommunity.com/sharedfile.../?id=964046476
Battle mod
Total War: ROME II - Emperor Edition
Ninja's rework mod
This project is mainly focused on reworking Carthage faction, but as my work develops, I found out I was working on something bigger than I thought.
Rework mod is divided in 4 mods - New Units, Battle mechanism rework, Grand Campaign factions rework, and diplomacy rework.
You can pick any mod you like, or as I intended, install all 4 mods together.
Please subscribe and enjoy! Any issues or bug, you can report by leaving a reply about it. (I'm coming here every once in a week at least)
Essential - Campaign, Battle, Recruitment (Black)
Optional - Civil War / No Civil War, Level-Experience Rework (White)
1.0 Patch notes
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Ninja's rework mod 01 - units and battle mechanism
- Added two fictional late unit for Carthage.
- Carthaginian Guard : Heavy Infantry unit with average attack capability and impressive armour.
- Immortal Guard : Very expensive Late Heavy Infantry unit with average attack capability and fearsome armour and health, but with fewer men per unit.
- Carthage now can recruit Cretan Archers from Tier 4 skirmisher military building.
- Reworked battle mechanism and unit spacing.
- Units will move faster, especially when they are charging.
- Morale overhaul : Adopted Shogun 2-styled morale system. Flank and rear must be secured to avoid routing.
- Barbarian buff : Early Barbarian units are more numerous in numbers, and barbarian units will charge more rapidly.
- Praetorian Guard : Reduced number with doubled health.
note : if you don't like Shogun 2 styled combat, you can remove this one. Best for players who prefer fast and dynamic combat.
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Ninja's rework mod 03 - faction rework
- Carthage overhaul : Carthage reworked.
- Etrsucan League, Libya and Nova Carthage are removed from the Grand Campaign.
- Carthage is in war with Arevaci and Edetani faction from the start. If war with them last long, Masaesyli or Gaetuli will strike Carthage from behind.
- Bonus hidden income added to several factions for balancing reasons : Carthage, Rome, Suebi, Seleucid, Egypt.
- Victory conditions are reworked, reflecting historical events and removing outrageous conditions. : Carthage, Rome.
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Ninja's rework mod 04 - diplomacy
- Values of diplomatic events are reworked.
- Minimum and maximum cap of diplomacy attitudes are greatly reduced.('300 to -300' from '1000 to -1000')
- You can now reconcile with enemy faction by showing your goodwill(releasing prisoners, gifts). There will be no more permanent war.
+ Civil war is reworked. you won't have civil war in 'low chance' and 'medium chance' phase, and those phases are replaced with 'warning' phase.
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Ninja's rework mod 01 - units
Removed from the workshop, combined with battle mechanism mod
- Added two fictional late unit for Carthage.
- Carthaginian Guard : Heavy Infantry unit with average attack capability and impressive armour.
- Immortal Guard : Very expensive Late Heavy Infantry unit with average attack capability and fearsome armour and health, but with fewer men per unit.
- Carthage now can recruit Cretan Archers from Tier 4 skirmisher military building.
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Special Thanks to
DCinside Medieval game gallery
http://gall.dcinside.com/mgallery/bo...ts/?id=aoegame
구호기사(Knight Hospitaller)
http://pelando.tistory.com
Please, go ahead and try! This is my very first public mod making.
ninja's rome 2 mod.zip