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Thread: .tga.dds ?

  1. #1
    Methoz's Avatar Senator
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    Default .tga.dds ?

    hi,
    i have problem...how to make this file (*.tga.dds) ?
    if i save as .tga - dont work ,if i save as dds (and put in name .tga , dont work)


    settings for tga 16/24 or 32 bit (rle?)


    thanks
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  2. #2

    Default Re: .tga.dds ?

    I assume you're trying to save a skin? If so make sure you set compression to DXT5 and allow for generation of mipmaps, and use 32 bit (best quality).

    (Blimey, nvmd. Didnt see this was the M2 subforum. The above I mentioned probably doesnt help)
    Last edited by Publius; December 24, 2006 at 06:40 PM.



  3. #3
    Methoz's Avatar Senator
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    Default Re: .tga.dds ?

    no no..in data/model_start is some files *.tga.dds

    i make some reskin for units - works fine, but symbols,assasins etc are in .tga.dds file.... i dont understand who is it...
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  4. #4

    Default Re: .tga.dds ?

    I guess the last extension works, wich means "whatever.tga.dds" is a .dds file? Didn't try those ones yet though...

  5. #5
    Methoz's Avatar Senator
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    Default Re: .tga.dds ?

    isnt dds - my opinion..if i save as dds and rename to "***.tga.dds" - dont work in game...
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  6. #6

    Default Re: .tga.dds ?

    Just tested those .tga.dds files and it works fine for me so far... once I made a *.texture of it.

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