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Thread: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

  1. #1
    Ltd.'s Avatar Senator
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    Default Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP





    MISSILE UNITS


    Svan Archers (AOR unit for the Kutaisi region)



    Spoiler Alert, click show to read: 



    Tier 1




    Tier 2








    Metsikhovne Archers



    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2



    Tier 3








    Dismounted Monaspa Guard Archers



    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2







    Svan Crossbowmen (AOR unit for the Kutaisi region)


    Spoiler Alert, click show to read: 


    Tier1



    Tier2



    Tier 3








    Metsikhovne Handgunners


    Spoiler Alert, click show to read: 



    Tier 3







    SPEARMEN


    Levy Spearmen


    Spoiler Alert, click show to read: 







    Svan Spearmen (AOR unit for the Kutaisi region)

    Spoiler Alert, click show to read: 


    Tier 1




    Tier 2






    Metsikhovne Spearmen



    Spoiler Alert, click show to read: 



    Tier 1




    Tier 2





    Tier 3








    MELEE INFANTRY


    Mtieli Swordsmen (AOR unit for the Tbilisi region)


    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2



    Tier 3







    Aznauri Swordsmen


    Spoiler Alert, click show to read: 



    Tier 1




    Tier 2




    Tier 3







    Tadzreuli Infantry (Very limited in number / capped )


    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2



    Tier 3







    CAVALRY


    Msakhureuli Cavalry

    Spoiler Alert, click show to read: 


    Tier 1

    Spoiler Alert, click show to read: 


    Tier 2



    Tier 3





    Aznauri Lancers

    Spoiler Alert, click show to read: 


    Tier 1



    Tier 2


    Tier 3








    Monaspa Lancers



    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2









    Monaspa Guard



    Spoiler Alert, click show to read: 



    Tier 1



    Tier 2








    Tadzreuli Cavalry (very limited in number / capped)


    Spoiler Alert, click show to read: 



    Tier 1





    Tier 2



    Tier 3






    Last edited by Ltd.; June 25, 2017 at 04:42 AM.

  2. #2
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    First!

  3. #3

    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Exquisite work, as always

  4. #4

    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Looks great like usual

    However, I would replace the Svan hats and head wraps with something more historically plausible. Also the equipments on the Mtieli units is outside the mod's timeline

  5. #5
    hessam's Avatar Miles
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    ooh la la sexy as hell. You never stop raising the bar my friend.

    p.s. My only concern here is that the roster looks too heavy as a whole. There's too much metal in there.
    Last edited by hessam; April 06, 2017 at 05:21 AM.

  6. #6
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Will there be Alan, Circassian, Khabardian, Dzurdzuk, Simsir, Lesghian (Vainak-Vaynakh or Nakh), Kevshur (Kartlian), Lak Kumukh (Avar), Shirvanian-Turkoman Ak Qoyunlu (Alvanian-Albanian-Baku), Armenian, Abkhazian and Derbent-Daghestan units as well?

  7. #7

    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Ltd, if you are​ struggling for variation, I would apply some tunics that cover over armour as seen in Persian/Timurid/Iranian manuscripts. I believe Khevsur provided some manuscript examples of Georgians wearing tunics over armour. The plate mail can also be colored brass or bronze if you want to further distance from the usual steel grey. The tier 3 stuff is great, but I think there is a lack of color variation for a potential colorful military. Not your fault since we lack Byzantine assets, and other Eastern European aesthetics.

    Also, be aware that Levy and Militia units should have a tier 1-3 progression due to the manpower script feature that Causeless is working on.

    I probably need to remake some of the Georgian helmets.
    Last edited by Slytacular; April 06, 2017 at 01:36 AM.

  8. #8
    Tiro
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Even the new shields are worth one separate roster. Not only the most time was spent on this roster by you Ltd. but this is the most detailed roster in my opinion.
    Although, let me bother you with my pm once more. I have several things to make the roster even better. Also, Sly i will pm you too, as i see you may help Ltd.

  9. #9

    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Mmh, I wanna run my hand between those six-plates.
    Quote Originally Posted by Slytacular View Post
    Also, be aware that Levy and Militia units should have a tier 1-3 progression due to the manpower script feature that Causeless is working on.
    What's the connection between Tier 1-3 progression with manpower script? If there's no progression in history at Levy and Militia level, its not necessarily have to be made in the mod. Also, Tier progression doesn't have to be 1-2-3, it can be just 2-3, or 1-3 because the change was historically happened in the late period, for instance.

    Hmm, colors, colors, maybe some units can be sprinkled with cloak variants - but Ltd might not necessarily like cloaks in battle, perhaps.

    What concerns me more is the limitation of retexturing Attila's cataphract barding, it does not always fit:

    1. Chamfrons. We need Middle-Eastern styled chamfron models. For example:
    https://upload.wikimedia.org/wikiped..._Lyon_D377.jpg
    https://s-media-cache-ak0.pinimg.com...fe3fc8b342.jpg
    Notice the hinged/hooped cheekplates.

    2. Criniere. Notice the huge gap on the horse's nape that our armoured warhorses got. The problem is our newly-made chamfrons are not exact fits with Attila's cataphract criniere. We should create new criniere model that can cover the horse's neck all over and fits with our new chamfrons.

    3. Hind protection. Attila cataphract barding model are well-armoured, however it does not have tailguard and Croupiere, meaning the horse's butt are unarmoured. Sly's European Plate Barding of western europaean warhorses do have croupiere, but not our middle eastern styled ones. For illustration:

    https://s-media-cache-ak0.pinimg.com...764db25557.jpg
    http://www.iranicaonline.org/img/v2/v2f5a004_f6_300.jpg

    You can see the horse's butt are protected all-round by pieces separate from the flanchard.
    Last edited by You_Guess_Who; April 06, 2017 at 08:45 AM.

  10. #10

    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Well YGW, I was tired typing in the middle of the night. Still, I agree with the idea that we should have a 1-3 tier progression of Levies and Militia. It looks silly when units from previous technological time periods fight alongside the later units. Plus you miss out on the importance of militia and levy unit development over time. I assume that some of the units are militia in background?

    Also, I never ever think of cloaks or capes when it comes to units. Eastern factions including the Byzantines follow up on the trend of wearing a fancy tunic over their armours like you see in the late Persian depictions of armies.

  11. #11
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Some descriptions in zsimmortal's style would be nice...

  12. #12
    Kjertesvein's Avatar Remember to smile
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    I notice the amout of labour of love put into this. Good job. I'd call it the Silver Army.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  13. #13
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    excellent! much better!!!

  14. #14
    Khevsur's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Good base!

    But Many mistakes, shields and helmets bad quality , shields and chain mail black colors, Many inconsistencies...

    I hope corrected.


    in near future Levan Sending Mistakes List
    Last edited by Khevsur; April 07, 2017 at 04:25 PM.

  15. #15
    Khevsur's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    1.Tadzreuli Cavalry - Kings Guard- Very Heavy cavalry
    2. Aznauri Cavalry - Georgian Nobles - Heavy cavalry
    3. Monaspa Cavalry - Mercenaries (Kypchaks, Georgians , North Caucasians )- Half Heavy cavalry


    Tadzreuli Had no Axes.
    Deleted all metal shields. deleted Grey and Screaming blue shield.

    Metal Radial rays on shields make Finely.

    used all my painted and Posted shields .
    Last edited by Khevsur; April 10, 2017 at 03:02 PM.

  16. #16
    Kjertesvein's Avatar Remember to smile
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Tadzreuli Had no Axes
    To say that statement would require an amount of proof that I think is impossible to come up with.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  17. #17
    Khevsur's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    mtieli




    svan archer.

    metsikhovne

    Last edited by Khevsur; April 07, 2017 at 07:29 PM.

  18. #18
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    I am sorry Khevsur, but you people are not making any sense at all. You all agreed back in the day, that Tadzreuli had axes, maces and swords. You all agreed that monaspa are heavy cavalry. You all agreed that Aznauri are medium cavalry. You all agreed that monaspa was the guard unit.
    I literally made ALL shields based on your drawings and the pictures of frescoes you have posted. The pictures of helmets you are posting here you only came up with the last days when the roster was more or less done.
    I am not going to constantly rework rosters , helmets, shields and everything. The roster looks the way it looks. Noone was around back then and noone knows exactly how soldiers and units looked. There was no uniformity and people , if possible, did definitely use stuff that they could lay their hands on.
    This is a game and variation is needed.
    Nitpicking on every single aspect of the units is just getting worse by the day.
    I constantly received PMs from the various georgian members telling me even entirely contradictory information. I wonder whether you guys even agreed at all.
    At some point you guys need to accept, that this is a game.

  19. #19
    Wallachian's Avatar Citizen
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    Wonderful roster! I think the issue is that sometimes when there isn't enough historical evidence people start interpreting the missing bits differently.

    Why do you guys never post front page announcements? I think that is a good way to let people know that don't come to the forum regularly.

  20. #20
    Tiro
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    Default Re: Medieval Kingdoms Total War: Kingdom of Georgia - REVAMP

    No Ltd, don't get his posts wrongly. He does like what you have done. I will send you pm to explain everything, not to demand anything.

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