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Thread: Italian Wars - 4 Alliance Battle Royale - ON HOLD

  1. #1
    kolu2210's Avatar Campidoctor
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    Default Italian Wars - 4 Alliance Battle Royale - ON HOLD



    Italian Wars 4.0 Mod Download
    http://www.twcenter.net/forums/showt...n-4-0-lt-lt-lt
    HotSeat Sub Mod Download
    http://www.twcenter.net/forums/showt...HotSeat-SubMod

    DO NOT DOWNLOAD/INSTALL Italian Wars 4.1 patch.


    INVITED PLAYERS ONLY FOR THE FIRST 5 DAYS!

    Admin
    joerock22
    Coadmin
    Jadli

    Factions/Players
    Alliances/factions will be randomized - players can trade factions within alliances


    TEAM 1:
    France - OPEN

    Swabia - OPEN


    TEAM 2:
    HRE -
    Hannibal2001
    Venice - OPEN


    TEAM 3:
    Ottoman Empire - OPEN

    Naples -
    Captain Melon

    TEAM 4:
    Papal States - OPEN

    Spain -
    Kolu2210


    Map updates


    HS SPECIAL RULES

    ITALY IS IN TOTAL WAR. Any form of diplomacy outside of your allianc is discouraged:

    - Every 5 turns, admins will judge which alliance made the greatest military efforts against the greatest number of other alliances. Florins will be awarded to the winning alliance.
    - The primary consideration will be the number of other alliances attacked.
    - Ties are allowed but thought will also be given to the significance of the military efforts each alliance made.
    - The rewards are completely at the admins discretion
    - A wash can be decided if every alliance made serious efforts


    THE RULES
    Read carefully
    - Time to play your turn is 24h. The Admin may grant a 24h extension if needed.
    - If you are late with no notification you will be subbed. Multiple late turns will result in a skip/replacement. Do not expect anyone to spend a lot of time on your turn. Once you have been subbed/skipped it is final. Do not ask to replay if you do not like the results.
    - Teams are encouraged to share passwords.
    - No exploits/bugs allowed. Refer to known exploits/rules subthread. Everything there on exploits is binding here.

    Military rules
    -One turn peace. You may only attack another player if they have already played their first turn.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed (exception when 3+ heroic victories happen with no average/close/clear victories)
    - No posting defeats of any kind
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
    - Only Second Tier (IE built from only the second level+ gunpowder building) cannons can attack Large+ Cities.
    - Mercenary cannons (including ribaults) cannot attack cities. They are allowed to attack towns.

    Agent rules
    - Spies are not allowed to open Gates
    - Assassins cannot sabotage. Not allowed to kill family members/princesses. Anything else can be killed with a 60% chance or 30% for other assassins.
    - Princesses are not allowed to steal Family Members. They may marry generals with a 40% chance. They may marry other players characters only through diplomatic means.
    - Merchants are allowed to eliminate other merchants with a 30% chance.

    Settlement rules
    - You may only destroy Temples, Guilds, Military Buildings and buildings that produce Spies or Assassins.
    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns. Temples may be destroyed immediately.
    - When receiving a region through diplomacy all units except 1 must be disbanded.
    - Not allowed to exterminate settlements

    Victory Conditions

    Defeat all other alliances
    Last edited by joerock22; July 20, 2017 at 08:25 PM. Reason: on hold

  2. #2
    Jadli's Avatar The Fallen God
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Italian Wars 5.0 is up i think, so you guys might want to try that out

  3. #3
    kolu2210's Avatar Campidoctor
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Quote Originally Posted by Jadli View Post
    Italian Wars 5.0 is up i think, so you guys might want to try that out
    You guys? I invited you to play

    But sure, we can try 5.0

  4. #4

    Default Re: Italian Wars - 4 Alliance Battle Royale

    A few things I'd suggest:

    • Time limit is 48 hours per alliance, makes it a bit easier for some and better I think.
    • I would say greatest militairy achievements should be awarded. Someone putting up an absolutely great defense against like 3 other factions should be rewarded


    if we use 4.0 it would probably screw up the submod

  5. #5
    Jadli's Avatar The Fallen God
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    I wasnt invited tho I dont have time to join anyway.

    Sal's suggestions are reasonable.

    Tho, I suppose you wanted to say "5.0", and not "4.0". I
    Yea, I expect it would screw the patch. Just wanted to point put there is a newer version, tho no idea if its better or worse, as I havent played it. Would be good if someone checked that out....

  6. #6
    Ramble12's Avatar Domesticus
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Thx for the invite, but I won't be joining this

  7. #7

    Default Re: Italian Wars - 4 Alliance Battle Royale

    Aye, I ment 5.0

    I will join this, ill just wait and see if anyone wants to team up with me Even tho I dont have a crazy lot of time I just cant refuse invites :3

  8. #8
    kolu2210's Avatar Campidoctor
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    I meant it as 24 hours per player not alliance

    If we wanna try 5.0 we do not need the submod

  9. #9

    Default Re: Italian Wars - 4 Alliance Battle Royale

    Quote Originally Posted by kolu2210 View Post
    I meant it as 24 hours per player not alliance

    If we wanna try 5.0 we do not need the submod
    I know, but with with 48 hours per alliance you can actually do the turns as a team and have 48 hours for it.

    5.0 has like 20 factions and rebels, its probably interesting to play tho.

  10. #10
    kolu2210's Avatar Campidoctor
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Just checked it out - it looks really cool, but it has a lot of much smaller factions. I think for an alliance based HS this will be better. 8 players is enough I think to keep this moving quick.

    5.0 would be interesting to host as a FFA though!

  11. #11
    Loose Cannon's Avatar Primicerius
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Ok, I'd be interested in giving this one a try. If there is already a functional HS patch that has been played we should use that and maybe next time try 5.0. I've also got some opinions to express tomorrow as I'm too tired right now.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  12. #12

    Default Re: Italian Wars - 4 Alliance Battle Royale

    I think it would be fun,
    I need to have another go at the HS anyways

  13. #13

    Default Re: Italian Wars - 4 Alliance Battle Royale

    If there is not enough players we can always do an FFA or 2v2 or something on 5.0

  14. #14
    Loose Cannon's Avatar Primicerius
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Comments and opinions

    There are admins and co-admins. There is no such thing as a "casual admin". The admin's job is to 1.Enforce the rules and 2.Skip/sub players when they take too long to play their turns without a proper notification to the rest of the players. With only 8 players this game is not large enough to require more than 1 admin. But if there is a "beauty contest" going on inside the game, you need an odd number of judges to decide things (one admin and 2 other non-playing people minimum) to decide those awards. And with the editing I've seen on screen shots lately here you're going to have to change the screen shot rules. Basically, a No Editing screen shots as the only way to tell how military efforts are going. And both armies would need to be seen entirely in the before screen shots. Whacking 1 unit with a stack does not impress Also, screen shots must be posted singlely and not in a zip or rar file.

    Subbing in this game should not be a problem. Either member of each alliance should be able to play both factions. Either require all players to send their passwords to admin or have admin create all player passwords. That's what we did for the biggest game ever, Under the Dome, where each player had agreed to a specific time he would play his turn. http://www.twcenter.net/forums/showt...-Championship) I needed a big whip for that game. But 24 players completed a turn every 5 days in the beginning.

    The assassin rule is normally 60% to murder other agents/generals not 50%. This will confuse people, please stick to 60%

    This mod has very poor movement. You'll have to drag cannons around for sieges.

    edit: forgot to mention. People need to put their location (city and country)in their profile!! unless you're the Emperor of the Universe. The GLT is in Valrico, Florida, USA also known as Kaitain
    Last edited by Loose Cannon; April 06, 2017 at 09:52 AM.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  15. #15
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Sorry but i cant join since i dont have the time atm

  16. #16
    Captain Melon's Avatar Senator
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    I am interested in joining as Ottomans or team 4 (Prefer Ottomans though)


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  17. #17
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    I am passing this one aswell.


    "The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."

  18. #18
    kolu2210's Avatar Campidoctor
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    Default Re: Italian Wars - 4 Alliance Battle Royale

    Thanks for your thoughts, I will clarify the admins as one main and two to help with voting issues. Also will change the assassin chance to 60%!

    Thanks for joining Captain Melon!

  19. #19

    Default Re: Italian Wars - 4 Alliance Battle Royale

    I'd like to join as well.
    Last edited by KonigPanther; April 07, 2017 at 10:38 PM. Reason: just saw factions are random
    http://steamcommunity.com/id/konigpanther

    Officer of MTWGG Steam Group

  20. #20

    Default Re: Italian Wars - 4 Alliance Battle Royale

    I'll take team 1, preferably as France.

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