Page 1 of 5 1 2 3 4 5 LastLast
Results 1 to 20 of 87

Thread: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

  1. #1

    Default Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Hey everyone! I wasn't sure where to put this video, but I thought people would like to see about the 1295 A.D. submod for Medieval Kingdoms. It overhauls the Age of Charlemagne DLC, and imports the MK models and buildings for battles. It's not completely fleshed out yet, but France is, so I chose them



    Thanks guys, and if this isn't the right place for the video, let me know and/or post the link in the appropriate area.

    Havoc!

  2. #2
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Much appreciated! Thank you! A big fan of your channel!

  3. #3
    Commissar Caligula_'s Avatar The Ectasy of Potatoes
    Content Emeritus

    Join Date
    Dec 2013
    Location
    Melbourne
    Posts
    4,771

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Here's the video link since Havoc's isn't working for me.




  4. #4

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    When will this mod be available for us all?

  5. #5
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod


  6. #6
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod


  7. #7
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod


  8. #8

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Under the videos on YT and Steam page it's said that the creator now gives access to the submod only at who pay his "project": is it true?

  9. #9

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Quote Originally Posted by Memories of the Time View Post
    Under the videos on YT and Steam page it's said that the creator now gives access to the submod only at who pay his "project": is it true?
    not the truth
    write on e-mail and play

  10. #10

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    soon access will be open to all

  11. #11

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    New buildings version 1.2



  12. #12
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod


  13. #13
    Visarion's Avatar Alexandros
    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,065

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod


  14. #14
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Quote Originally Posted by Memories of the Time View Post
    Under the videos on YT and Steam page it's said that the creator now gives access to the submod only at who pay his "project": is it true?
    its true. heres his reply

    Spoiler Alert, click show to read: 
    "GOOD AFTERNOON:

    CURRENTLY UNDERGOING TESTING CLOSED:
    PLANS FOR THE PROJECT:
    1.42 PLAYABLE FACTIONS WITH UNIQUE ARCHITECTURE.
    2.MODIFY BAI AND CAI.
    3.THE RECONSTRUCTION OF HISTORICAL CITIES PROTOTYPES.
    4.NEW ANIMATIONS,NEW DEFENSIVE AND SIEGE MACHINES.
    5.THE RECONSTRUCTION OF ALL THE HISTORICAL CHARACTERS OF THE ERA OF THE 14TH CENTURY.


    THE MOD IS AVAILABLE TO EVERYONE WHO HAS BEEN SUPPORTING THE PROJECT AND ACTIVELY INVOLVED IN ITS PROMOTION,
    WELCOME ANY NAWAKI IN MODDING:
    HISTORICAL MATERIALS OF THE 14TH CENTURY:
    LOCALIZATION,3D MODELING:


    IF YOU ARE WILLING TO SUPPORT FINANCIALLY:
    THE TEAM EXPRESSES ITS GRATITUDE TO 1295!YOUR CONTRIBUTION IS EQUIVALENT TO AND DESIRE TO PARTICIPATE IN THE DEVELOPMENT OF THE PROJECT


    PARTICIPATE, SUPPORT, PROJECT,PLAY NOW ,TOGETHER WE'RE ONE STEP CLOSER TO MEDIEVAL 3
    WITH RESPECT TO THE CREATIVE TEAM 1295.


    if you donate you get in. load of bs.


  15. #15

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    It sucks a lot to be paid for the work of others, who are mostly volunteers on top of that.

  16. #16
    finix's Avatar Biarchus
    Join Date
    Dec 2011
    Location
    Bulgaria
    Posts
    697

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Artstudio pointed out several times that this is not true. I tend to believe his words, but in case there written information about donation must be removed. None of the team MK 1212 does not agree to be donate and taking money from players
    Last edited by finix; April 10, 2017 at 07:06 AM.
    [IMG][/IMG]

  17. #17

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Quote Originally Posted by lesterthenerd View Post
    its true. heres his reply

    Spoiler Alert, click show to read: 
    "GOOD AFTERNOON:

    CURRENTLY UNDERGOING TESTING CLOSED:
    PLANS FOR THE PROJECT:
    1.42 PLAYABLE FACTIONS WITH UNIQUE ARCHITECTURE.
    2.MODIFY BAI AND CAI.
    3.THE RECONSTRUCTION OF HISTORICAL CITIES PROTOTYPES.
    4.NEW ANIMATIONS,NEW DEFENSIVE AND SIEGE MACHINES.
    5.THE RECONSTRUCTION OF ALL THE HISTORICAL CHARACTERS OF THE ERA OF THE 14TH CENTURY.


    THE MOD IS AVAILABLE TO EVERYONE WHO HAS BEEN SUPPORTING THE PROJECT AND ACTIVELY INVOLVED IN ITS PROMOTION,
    WELCOME ANY NAWAKI IN MODDING:
    HISTORICAL MATERIALS OF THE 14TH CENTURY:
    LOCALIZATION,3D MODELING:


    IF YOU ARE WILLING TO SUPPORT FINANCIALLY:
    THE TEAM EXPRESSES ITS GRATITUDE TO 1295!YOUR CONTRIBUTION IS EQUIVALENT TO AND DESIRE TO PARTICIPATE IN THE DEVELOPMENT OF THE PROJECT


    PARTICIPATE, SUPPORT, PROJECT,PLAY NOW ,TOGETHER WE'RE ONE STEP CLOSER TO MEDIEVAL 3
    WITH RESPECT TO THE CREATIVE TEAM 1295.


    if you donate you get in. load of bs.
    There is a desire to support the project ,thank!Not wanting to support the project and expect he will be released soon in the open access Support project voluntary

  18. #18

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Quote Originally Posted by Minnesinger View Post
    It sucks a lot to be paid for the work of others, who are mostly volunteers on top of that.
    LAST TIME FOR ALL REPEAT SUPPORT PROJECT 1295 ,A VOLUNTARY,NO ONE IS FORCING YOU TO DO THIS!
    THE MATTER IS CLOSED!

  19. #19

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    i received my copy after waiting for 4 days - FREE
    my friend donated and got it in like 4 hours.

    so in truth - you can get for free but donators are given faster acesss.

    Brilliant mod tho. Really enjoying it so far.

  20. #20
    finix's Avatar Biarchus
    Join Date
    Dec 2011
    Location
    Bulgaria
    Posts
    697

    Default Re: Medieval Kingdoms: Total War - 1295 A.D. Overhaul Mod

    Artstudio I have not given permission to take money in any form for my work. If this does not stop you can not use my portraits, unit cards and building cards!
    [IMG][/IMG]

Page 1 of 5 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •