– Added more colour-blind support to UI elements.
– Vampire Counts can now raise dead in the New World.
– Improved artillery ability to target siege walls in certain cases in battle.
– The Campaign victory objective Ensure ‘Archaon is in a wounded state’ while playing as the Bloody Handz no longer reverts to incomplete if a save file is loaded.
– Rogue armies now spawn correctly while playing on Legendary Difficulty.
– Fixed a bug where any number of heroes could be recruited after unlocking the Engineer’s Workshop, Gromril Forge or Mustering hall as Ungrim.
– Added an effect to Lord Skrolk’s Plaguelord skill at tier 2 to allow recruitment of Plague Priests in all provinces.
– In Multiplayer Campaign, the defeat screen will now show correctly when the other player wins the campaign.
– The Thirteenth Scheme Rite now correctly gives Heroes 13% increased success chance.
– The Cloud save option is now greyed out in Multiplayer Campaign save menu, because they are not supported there.
– Wood Elves can now Confederate in Multiplayer Campaign with other Elf factions.
– The Runefang Quest Battle for Karl Franz has been fixed in Multiplayer Campaign.
– Beastmen siege equipment no longer shows as Empire Siege equipment on their unit cards.
– Fixed a progression blocker caused by the “Life in the Lagoon” dilemma.
– Fixed a progression blocker / soft lock during the AI’s turn in Campaign.
– Improved how water on the battlefield is handled when changing the resolution scale. Water will now not appear as incorrectly opaque at lower scales.
– The Engineering Student Ancillary is no longer removed from the lords’ inventory list once unassigned (applies to new playthroughs).
– Dilemmas will no longer appear abruptly alongside advice (conflicting with each other).
– Fixed a bug where moving the camera on the far-right side of the Mortal Empires camping map would cause the screen to render as black, until the camera is moved away from – that location.
– Cold One Chariots now have blood when in prolonged combat.
– Fixed an audio bug where the explosion sound of a bombardment impact wouldn’t trigger in some cases.
– Settlement defence tower levels will now be affective in battle.
– Improvement to Campaign AI to capture more settlements being targeted.
– Improved the Death Wind Globadiers unit texture.
– More variation to the music when fighting rogue armies in battle (previously only Chaos music was playing).
– The Cold One mount on the campaign map will no longer make death vocalization sounds while idle.
– Improved the Def Bolt Thrower destruction animation.
– When entering the final Vortex battle as Morathi, the correct voice will now play (Morathi’s instead of Malekith’s).
– Improved a clipping issue on one of the Chaos Chosen shoulder armour variants.
– Improved the audio when a Skink Cohort javelin unit engages in melee combat.
– Improved the audio on the Saurus spear and shield jumping attack.
– Added more campaign selection vocalizations.
– Brayherds no longer suffer attrition at all times due to not owning a home region (they are a Horde which cannot own a home region).
– Heinrich Kemmler’s Cloak of Mists & Shadows quest will now trigger correctly.
– Grombrindal’s event effects have been fixed.
– Added a button to access the Total War Academy to the games main menu (top left).
– Fixed a bug where the player could incorrectly construct 2 gate defences at the Dwarven settlement Wurtbad.