Page 6 of 17 FirstFirst 12345678910111213141516 ... LastLast
Results 101 to 120 of 331

Thread: Thera Submod is coming!

  1. #101

    Default Re: Thera Submod is coming!

    I use the Steam version as well and the game crashes as soon as I press the end turn button. The only thing that could differ between our versions is that I used the 4GB patch on my exe files, as I play Call of Warhammer BotET. Have you tried multiple campaigns? Maybe the one you are playing does not cause crashes.

  2. #102
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
    Location
    Columbus, Ohio U.S.A.
    Posts
    793

    Default Re: Thera Submod is coming!

    Well this is exciting. I wish I still had a PC that could play it..

    Sent from my SM-G900T using Tapatalk

  3. #103
    Torvus's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Novo Mundus
    Posts
    1,533

    Default Re: Thera Submod is coming!

    Maybe if more people post their sys logs or excerpts of their sys logs, we might be able to get this sorted.

  4. #104
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Thera Submod is coming!

    OK I'll do mine

  5. #105
    beermugcarl's Avatar Decanus
    Join Date
    Mar 2011
    Location
    Aberdeen
    Posts
    581

    Default Re: Thera Submod is coming!

    if anyone wants to do an experiment they can copy the old thera copy of the ancillaries file and copy it into the mod, if the mod works now for you then voila we have found your issue.

    not much i can really do right now about it as i'm working a bunch and i don't really know what the original modder changed.

  6. #106
    Torvus's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Novo Mundus
    Posts
    1,533

    Default Re: Thera Submod is coming!

    Quote Originally Posted by beermugcarl View Post
    if anyone wants to do an experiment they can copy the old thera copy of the ancillaries file and copy it into the mod, if the mod works now for you then voila we have found your issue.

    not much i can really do right now about it as i'm working a bunch and i don't really know what the original modder changed.
    Just tested it, I can get to turn 15 at least. This seems to have fixed the issue. Now I just gotta tweak the economy so it's possible to make money, hahaha

    EDIT: changed the King's purse in descr_strat because I was feeling too lazy to adjust unit upkeep values, but seems like no matter how I change the number, it does nothing. Any ideas?
    Last edited by Torvus; September 29, 2017 at 05:40 PM.

  7. #107
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Thera Submod is coming!

    Where do I find that file?

  8. #108
    Torvus's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Novo Mundus
    Posts
    1,533

    Default Re: Thera Submod is coming!

    Quote Originally Posted by Incredible Bulk View Post
    Where do I find that file?
    mods/thera/data/text "export_ancilliaries"

  9. #109
    beermugcarl's Avatar Decanus
    Join Date
    Mar 2011
    Location
    Aberdeen
    Posts
    581

    Default Re: Thera Submod is coming!

    Quote Originally Posted by Torvus View Post
    Just tested it, I can get to turn 15 at least. This seems to have fixed the issue. Now I just gotta tweak the economy so it's possible to make money, hahaha

    EDIT: changed the King's purse in descr_strat because I was feeling too lazy to adjust unit upkeep values, but seems like no matter how I change the number, it does nothing. Any ideas?
    Need to delete map.rwm for descr_strat changes to go through
    nice to know that the errors of the mod are Ancillary based though.

    EDIT: I also did that, i gave every faction a 3.5k kings purse, it's my personal belief that human players should be able to amount 1 stack with only 1 city :3

  10. #110
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Thera Submod is coming!

    Well if transferring the file over fixes the issue but one day have an affect on the new directions?

  11. #111

    Default Re: Thera Submod is coming!

    Hello guys, I have been playing this mod for years, but havent played with this submod yet. As I learn with the last comments , there are some errors and crashes. Will a fix be released for mod users? As mod users, we dont understand enough to solve the mod errors.

    Thanks and good luck to you for the mod.

  12. #112
    Bellus88's Avatar Ducenarius
    Join Date
    May 2008
    Location
    Amazing
    Posts
    919

    Default Re: Thera Submod is coming!

    The mod really has no new units right? Just sub factions, new unit picture cards, banners, new lore etc. I don't like that I am feeling tempted to start a new campaign with this mod again when I already have 2 Roman Romulli campaigns on the main mod, I would like to play Rome 2 mods and Total Warhammer II eventually but this mod keeps me coming back to it.

    It is not save game compatible so I have to start a new one.

  13. #113
    Bellus88's Avatar Ducenarius
    Join Date
    May 2008
    Location
    Amazing
    Posts
    919

    Default Re: Thera Submod is coming!

    This is still the most annoying mod I have ever played, did turn 1 on Sons of Aerus and it crashed. Never in my life have I played a total war mod that has crashed so much, I am not playing this again, this mod is painfully annoying, all it does is crash and give black screens of death to where I have to restart my computer.

  14. #114
    Bellus88's Avatar Ducenarius
    Join Date
    May 2008
    Location
    Amazing
    Posts
    919

    Default Re: Thera Submod is coming!

    Quote Originally Posted by Boyar of Translavia View Post
    Yes, in order to avoid CTDs. I hope that this new version will work better.
    Oh I didn't notice, a new version now, what a huge waste of time.

  15. #115
    Bellus88's Avatar Ducenarius
    Join Date
    May 2008
    Location
    Amazing
    Posts
    919

    Default Re: Thera Submod is coming!

    Would Sons of Aerus have access to Roman Legion units if you conquer them? Like their entire unit Roster or just some? I just feel very angry right now because I have spent 200+ hours playing THERA only for this mod to come out that I like more. I prefer playing as the Romans and I would really hate to start another Roman campaign when I already have 2 on THERA.

  16. #116

    Default Re: Thera Submod is coming!

    Map of the fictional cultures in the world of Thera


  17. #117

    Default Re: Thera Submod is coming!

    Is this worth downloading. ?

  18. #118

    Default Re: Thera Submod is coming!

    Would anyone have the link to download this? I've emailed the creator but he seems to be absent for the moment.
    Much appreciated!

  19. #119

    Default Re: Thera Submod is coming!

    The game is unplayable as it is. It crashes after turn one.

  20. #120
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Thera Submod is coming!

    Yeah I get to maybe turn five and I get a crash That I can’t get by

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •