Hello to the sub-mod team! Just wondering how the 1.4 merge is coming along? No rush but just a bit curious as I've been trying out 1.4 and have been dying to play the stormcloak rebellion.
Hello to the sub-mod team! Just wondering how the 1.4 merge is coming along? No rush but just a bit curious as I've been trying out 1.4 and have been dying to play the stormcloak rebellion.
Its going. Still.gonna take some time
Can we get an update on the progress of this mod?
Unfortunately, Im way more busy than I expected, so the update may take some time
With some luck, the new version will be up by Christmas. If there are peope interested in helping testing it, send me a PM!
I have the test version uploaded so if anyone interested in helping catching bugs message me
By the way, if you want previews, visit our moddb page (will make there few new ones soon)
I got the classic "crash for no reason in menus before starting a game" bug, that the new official version got rid of. It happens really reliably, just spend too much time looking at different things in menu, and a crash is guaranteed. Will save on any bigger critique once I've done a bit in campaign.
Well, not sure how have you get an acess to the test version, as you havent asked me for a link. To testers, whom I sent links, I also sent lotta info about what is done, what is still left to finish/fix and what should they focus on. All bugs of test version are to be sent to me via messages (PMs, etc), not posted here. (will sent you info as to other testers soon)
Hello
Which features will be present in the next version ?
https://soundcloud.com/bmch
All features of 1.31 (which you can find on the first page). Except few things that might not be included, not 100% sure yet (but will be readded in feature if possible) - new music, Oblivion Crisis scenario, Sandguard Cavalry and Dagi-rath mages plus a bunch of smaller things caused by being already covered by newer stuff etc.
Also, lot of plans we had after the release of 1.31 were mosty postponed, as merging with 1.41 has been difficult enough. By that I mean for example new factions, units, maps, The Septim Era campaigns,...
Almost all features of 1.41, except - their recruitment and unit balance system (overhauled), changes to events - you can no longer obtain Mannimarco (as you can play the undead faction instead now). Dawnguard script moved to the 2nd and 4th era campaigns, Harkon script availible only in campaigns where the undead are not playable. You can no longer choose whether Oblivion Crisis happens (and of course, the invasion was improved, so its no longer that imbalanced), you can now upgrade fortresses to citadels. Fighters guild turned to actual guilds. Replaced 1.41 governor ancs with our ones. Removed few other ancillaries (=replaced with our variants), added triggers to armor/weapon/shield/banner ancs. Added more ports, changed some borders, and really lot of smaller things naturally....
What is new, and wasnt included in 1.31/1.41? (mostly additions from rafmc1989):
- Custom map settlement/ports/forts/watchtowers models for each race.
- Unit additions - for The Undead, Dunmer (mostly Hlaalu, Telvanni and Ashlanders), Redguards, Orsimer. Few more variants of siege crews
- Additions to audio, UI, the graphics, animations, new battlefield models, skies, water,....
- New menu design ( not on 100% yet)
- Lotta other things as usually
Now, the bad news is lot of things have piled on me recently, so Ill no longer be able to release this on Xmass, will be probably delayed by a week or so.
Last edited by Jadli; December 22, 2017 at 11:28 AM.
mhm ok Jad...
hence the new UP version will be standalone right? (download with all files, on top of TES 1.4)
or is it a patch to add to the base game?...
It will be a biig patch, not stand alone
Created the page of your sub-mod, on the Russian site. - http://imtw.ru/topic/51075-neoficaln...lls-total-war/
Nice, thanks for your effort!