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Thread: [TESTW]Official Screenshot and Video Previews

  1. #1

    Default [TESTW]Official Screenshot and Video Previews

    I. Historical Battle - Dragonstar

    Unfortunately, it ended by my defeat, because i was unaccurate and few enemy riders killed my General
    Description
    ​During the Imperial Simulacrum of 3E 389-99 throughout the Empire there was a number of local relative gains during the provincial wars between rival long sides. Perhaps the most ambitious war of the decade there was a war of Bend'r-mak occurred between Skyrim and a coalition of Hammerfell and High Rock in 396-397 years.Warlike character of the Nords, reflected in their foreign policy, and most likely was the beginning of the war. Dreams of long ago collapsed nordic dominion forced Skyrim to go on intervene in depth borderlands of neighbors. Military expansion into High Rock and Hammerfell held General Duvice during devastating attacks he captured cities Jehanna and Elinhir.
    The decisive battle was to be the capture of the largest city-state of Dragonstar. Duvice's army, badly battered by many fights with the coalition began its attack on the city, hoping to crush even more exhausted army of Redguards and Bretons. Lord of Dragonstar, meanwhile, called for help from the desert nomads Alik'r to wear down fighting Duvice's army in the valley on the outskirts of Dragonstar...


    II. Screenshots from the game

    Spoiler Alert, click show to read: 





















    Last edited by Jadli; December 29, 2020 at 11:17 AM.

  2. #2

    Default Re: The Elder Scrolls: Total War

    Warning: Translation from Russian
    Starting today, we will publish a preview of fractions (and then, all models, but the model), in which we will tell you in detail about the factions of the mod, participating in the campaign, write out their strengths and weaknesses, and once again show their units. Well...


    TAMRIEL EMPIRE


    Let's start with her. In all senses of the word - the central fraction of the project. At empire tied a series of events such as the Stormcrown Interregnum and the Oblivion Crisis (more on that later), its lands are in the center of the map and initially all the human factions have unbreakable alliance with the Empire.

    Uriel Septim VII
    He ruled over an empire with 369 3E, however, a few years on the turn of the century in the Imperial Simulacrum was not in power, and was a prisoner in Oblivion. Smart, prudent and fair man. During the campaign, can not leave the Imperial City, dies in 433 year.


    Historical background


    The Empire of Tamriel - the state based legendary Dragonborn Tiber Septim. Prerequisites for its formation appeared in 2E 852, when he, as a young captain, defeated the army of Nords and Bretons entrenched in almost impregnable fortress Sancre Tor. General sat on Ruby Throne already in 854, when an unknown assassin killed his patron, "the Emperor Zero" Cuhlecain. Talos survived, but was not able to use a Thu'um. Starting with 862, he with sword, fire of dragon Nafalar (Nafaalilargus) and an iron fist of golem Numidium is passed through the lands of Tamriel, combining them into one empire. The ultimate goal of his campaign was the Aldmeri Dominion, subdued only in 2E 896. This was the last year of the Second Era, and next month, the Morning Star started Third Era.
    History of the Empire until 3E 427 is marked by alternating times of peace and war. Thus, the most famous wars became War of the Red Diamond in 121-127 years (riot Queen Potema necromancer and her son Uriel Septim III) and its predecessor War of the Isles in 110th year (conflict between Pyandonea and Summerset), the legendary uprising of Camoran Usurper (Haymon Camoran), who captured almost entire western Tamriel and stopped only by Baron Othrok in the Iliac Bay (247-267 years), the Imperial Simulacrum of Jagar Tharn, Uriel Septim battle mage, who secretly seize the throne of Tamriel in 389-399 years and stopped the Eternal Champion, as well as the Warp in the West, to change the climate in most parts of the continent in the year 417.


    Strategic position


    Cyrodiil is located in the center of the continent, giving their advantages and drawbacks. Empire easy to trade with their allies, as they are all the same distance from its land, though, most often hidden from her natural barrier. However, the same enemies can easily reach Cyrodiil, especially if the unlucky player decides to fight on two or three fronts: it's up to you on the doorstep. In addition, although the Empire a lot of land with a large income, control them pretty hard, considering that quite often, the player will be faced with a problem when you want to transfer troops from one end of the province to the other, so as not all players will be able to hire a decent combat units. Stand out forts in the province of Morrowind, which also need to keep in their hands, given the rapidly deteriorating situation there. As a result:


    Pros: Suitable for both building the economy and military might of the territory. The ability to trade with all at once with no problems.


    Cons: Large, hard-controlled territory.


    Military force


    Backbone of the army - the Imperial Legions. Perhaps the most balanced army - enough, both light and medium and heavy infantry, one of the best of its kind. There is a lack of heavy cavalry, suitable for powerful cavalry strike. Plenty of archers and two magicians. Springboard for hiring all these miracles there, too - a huge province.


    Guardsmen
    Divided into three types - with swords, spears, and light cavalry. These cheap men able to contend with, perhaps, only with light infantry and used as a basis for the army, but at first, until the player accumulates enough money to flaunt their counterparts with more worthy outfit ... Perhaps the greatest advantage - spearmen, which can be used to damage the enemy's cavalry, while the player is no substitute for their stronger counterparts. The actual use of them there only in defense of the city.





    Light Imperial Legionnaires


    In the mail armor and partial armor. Two types - swordsmen-shield-bearer and halberdier. The backbone of the army of light. Cheap enough and strong enough. In defense survive the competition of many analogues among other factions. The main trend in use - in the initial stages of the campaign, as a key force in the still young player armies, supported by the city guards.





    Light Imperial Legionnaries (Skyrim)


    Somewhat weaker than their counterparts in the mail armor. Chief indisputable advantage of this branch - the presence of spearmen to be a long time an important figure in your army, for lack of a more severe alternative. Three types - swordsmen, spearmen and archers. Are employed in the territory of Skyrim, if the player decides to make a expansion to the north.





    Heavy Imperial Legionnaries


    The most familiar of all the Morrowind players unit. Are the foundation of any well-trained army, have good attack and defense, in general, the key strength of the Legion. Three types - swordsmen-shield-bearers, archers and halberdier. Can easily compete with almost any of their counterparts in other fractions. Dressed in armor and armor, armed with growth shields.






    Imperial Heavy Spearmen


    These soldiers are the best spearmen, which can put on the battlefield imperial legion. Dressed in a laminar plate armor. Can stop the attack almost any horse units, the most successful they can be used in defense.





    Elite Imperial Legionnaries


    Start a description of these units worth with the phrase "STOP RIGHT THERE, CRIMINAL SCUM!", because that phrase perfectly describes these soldiers. The best that can provide Imperial Legion. Encased in iron armor and armor. There are five types - with two-handed swords, swords and shields, bows, and the cavalry, again, the best that can provide the Empire, that does not speak in its favor, plus the battle mages. These units - the tip of a good army can only be recruited in Cyrodiil.





    General bodyguard


    Elite soldiers guarding dignitaries.





    University mages


    Powerful mages from the Arcane University, owning powerful spells can turn the tide of battle. The player must be aware that the University will provide the Imperial Legion valuable and rare for soldiers is not a small price.





    Akaviri Tsaesci


    Wear special Akaviri armor combined with frightening masks. May be employed by Empire in the capture of the city of Rimmen. Strong and healthy warriors who bad dilute troops player in campaigns against the fraction of Elsweyr and the Aldmeri Dominion.





    Knights of the Nine


    Ancient order, an employee of the Imperial Cult. His soldiers are few, but they include only the best of the best.





    Blades


    The Secret Order of the service of the Emperor. Can not be hired anywhere in the campaign, the player can find them in the Cloud Ruler Temple, guarding this territory from the undead of the Pale Pass and possible betrayal of Skyrim. Also protected the Emperor Uriel Septim and Titus Mede.





    Ebonheart guard


    Elite unit, stronger than heavy, but weaker than the elite legionaries. May be employed in the old and new Ebonheart if the player decides to expand to the east.





    Information on appearance is taken from the following games of the franchise: The Elder Scrolls III Morrowind, The Elder Scrolls IV Oblivion and The Elder Scrolls V Skyrim.


    Remember that everything you see here - it's still a work in progress.


    Regards, Tamriel Total War Mods team (LordNazguL and DaedraWarrior)


    Original preview on IMTW.RU: http://imtw.ru/index.php?showtopic=1...post&p=1282775

  3. #3

    Default Re: The Elder Scrolls: Total War

    The Elder Scrolls: Total War - Teaser Trailer

  4. #4

    Default Re: The Elder Scrolls: Total War

    Quote Originally Posted by PoisonCourtesan View Post
    Any update?
    I always forget to show them here... (In biggest TW-community, damn me...)
    LoRdNazguL work on Morrowind architecture for now. Me - on Imperial City. It's our "architecture minimum" for 1.0 release.
    Screenshots

    Vivec WIP
    Spoiler Alert, click show to read: 


    City Gates
    Spoiler Alert, click show to read: 

    Ordinators watching for scums
    Spoiler Alert, click show to read: 


    Ghostgate
    Spoiler Alert, click show to read: 

  5. #5

    Default Re: The Elder Scrolls: Total War

    Little Sneak Peek
    Spoiler Alert, click show to read: 


  6. #6

    Default Re: The Elder Scrolls: Total War

    The Elder Scrolls: Total War - Main Trailer

    With release date. And i'm glad to tell that english-speakers will play mod in English from release.
    First English translate will include:
    - All titles (units, names, buldings, cities etc.)
    - Campaign Descriptions
    - Expanded
    - Quotes
    - Units short descriptions
    - Campaign Events
    Wiil not include: Full unit and buildings descriptions.

  7. #7
    Jadli's Avatar The Fallen God
    Gaming Emeritus

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    Default Re: Official Screenshot and Video Previews

    I am also posting here the patch 1.4 previews posted on moddb by the dev team

    I. Daggerfall Campaign DLC



    We announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls game universe from Bethesda Softworks. The story of this campaign will unfold in the Iliac Bay. It will begin with the final event of the Imperial Simulacrum (3E 399) - the bloody War of Betony, the death of King Lysandus and end by the invasion of Umbriel, The Infernal City as the main campaign in the 45th 4E. The plot - the confrontation between five kingdoms: Daggerfall, Orsinium, Wayrest and kingdoms of Forebears and Crowns, which will be presented by Sentinel and Lainlyn respectively. The main feature of this campaign will be an opportunity to play for a faction of previously unavailable - The Undead, presented by the Order of the Black Worm, led by Mannimarco. This means that the unit line of the undead will be significantly expanded.
    Our plans:
    - New campaign, with the participation of the six available and three unavailable factions
    - New units for the participating factions plot
    - Modification and improvement of the system of recruinitng for custom, and for the main campaign
    - Primary expansion of buildings
    - Of course, the change in the balance and fixing bugs and holes in it, and in other aspects of the game
    - Expansion and completion of existing scripts

    II. Undead Faction



    If you - a fan of necromancers, if you like to raise the dead to lead the armies of skeletons and zombies, then this DLC is for you! In the new custom campaign, you will be able to play for the Order of the Black Worm, which units will be significantly expanded. You will have a choice not between three or four, but a dozen of different units. Faction headed by the famous King of Worms, known as Mannimarco, which you can see in the video.
    I remind that we announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls game universe from Bethesda Softworks. The story of this campaign will unfold in the Iliac Bay. It will begin with the final event of the Imperial Simulacrum (3E 399) - the bloody War of Betony, the death of King Lysandus and end by the invasion of Umbriel, The Infernal City as the main campaign in the 45th 4E. The plot - the confrontation between five kingdoms: Daggerfall, Orsinium, Wayrest and kingdoms of Forebears and Crowns, which will be presented by Sentinel and Lainlyn respectively. The main feature of this campaign will be an opportunity to play for a faction of previously unavailable - The Undead, presented by the Order of the Black Worm, led by Mannimarco. This means that the unit line of the undead will be significantly expanded.
    Our plans:
    - New campaign, with the participation of the six available and three unavailable factions
    - New units for the participating factions plot
    - Modification and improvement of the system of recruinitng for custom, and for the main campaign
    - Primary expansion of buildings
    - Of course, the change in the balance and fixing bugs and holes in it, and in other aspects of the game
    - Expansion and completion of existing scripts

    III. Mercenaries

    We glad to (now very-very) official announce TESTW 1.4 by releasing this short video - "Mercenaries". Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead...



    We glad to (now very-very) official announce TES:TW 1.4 by releasing this short video - "Mercenaries".
    Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead. Yes, this minor faction of brain dead ghouls will disappear from global map, but all new and old units will сome under the banners of vampire lord Harkon and mighty necromancer Mannimarco. Hell, if you'll watch video attentively, you can see the new bosmer units. It means we now add Kingdom of Valenwood into 1.4. It's a joke. Valenwood is useless faction, we won't add it.
    Let's speak about merc system and units, shown in trailer.
    This system isn't completely new for Medieval II or Total War games, it just uses some good ideas you've seen before. Except "field" mercenaries different factions will be able to recruit many new units in special buildings and, sometimes, by having special generals. For example - by having Harkon and Mannimarco (they are available for all factions), you can recruit skeletons and high ranked undead units in special buildings. High ranked undead units depend on what general you have. Where are many another generals, leading another unique units - Anaxemes Camoran, Orwas Dren, Vosec Moon, daedric prince Hircine and some others.
    Buildings:
    Recruiting of soldiers recuires special buildings. Player will be able to recruit most of mercenary units in Mages or Fihters Guilds departments, including their own units of mages and fighters, expensive, but strong enough to opposite even soldiers of Legion. Recruiting units like Renrijra Krin, unique argonian tribes and templar knights requires their own special buildings, and sometimes - special regions. Empire, khajiits and argonians can build residence of Black Forest Comapny in Leyawiin and territories of Back Forest, what performs similar to Fighters Guild functions, but pronounces, on one hand, hire more powerful and cheap fighters, and on other hand - spoils public order.

    In Fighters Guild the player will be able to hire:
    - all units belonging to the unique generals (except undead), the Dawnguard, the Companions, knightly orders of High Rock, tribes of argonians and khajiits, pirates and Camonna Tong. All other mercenaries require unique buildings.
    Units shown in the video, close-up:

    Spoiler Alert, click show to read: 

    The Companions






    Fighters Guild





    Blackwood company





    The Dawnguard





    Volkihar vampires





    Liches





    The Wild Hunt of Hircine (yes, it's deers )





    Non-merc units shown in video:











    CHARACTERS:

    Lords. Hircine and Harkon




    Last edited by Jadli; March 25, 2017 at 08:20 AM.

  8. #8

    Default Re: Official Screenshot and Video Previews

    I think this is where this goes, I just love this mod so much! More videos forthcoming!


  9. #9

    Default Re: Official Screenshot and Video Previews

    This was a very close one!


  10. #10
    Hrobatos's Avatar Praeses
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    Default Re: Official Screenshot and Video Previews

    nice work!

  11. #11

    Default Re: Official Screenshot and Video Previews

    Quote Originally Posted by Hrobatos View Post
    nice work!
    Thank you!

  12. #12
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Official Screenshot and Video Previews

    Some posts moved here.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

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