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Thread: [HS] War of Kings IV (ENDED)

  1. #1
    Luume's Avatar Domesticus
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    Default [HS] War of Kings IV (ENDED)



    This is the fourth Hotseat in the War of Kings series, like War of Kings II the Hotseat will be using the Kings of Rivers and Hills submod, there have been a few changes as Martell/Yronwood have been merged and the same has happened with Stark/Bolton.
    Download it HERE.
    Roleplay will be encouraged as it is in all my Hotseats, but it will not be enforced as heavily as in RP Hotseats.

    House Durrandon
    DEAD!

    House Stark
    BerryKnight


    House Lannister
    BerryKnight

    House Hoare
    HouseStarkFTW

    House Gardener
    HouseStarkFTW

    House Martell
    Alertoverlord

    House Mudd
    King of Dawn

    House Arryn
    Matto16

    Admin
    Narsils_Shards

    Co-Admin
    Belthasar Bolton



    Rules
    3 forts per region
    6 forts max per faction
    5 unit requirement for each fort
    No excessive replays to insure victories
    No watchtowers that could be used to prevent forting
    One turn peace.
    Destroying barracks is not allowed.
    No diplomat / agent stomping.
    PM the next player that it is their turn. You have 24 hours to play each turn before you are skipped.
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us.No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances. (Pictures must be 100% of what is required, no exceptions)
    Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this.
    Armies bribed which have used their movement points that turn may not move any further for the duration of that turn.

    Last edited by Belthasar Bolton; February 09, 2018 at 09:25 AM. Reason: Updated

  2. #2
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [HS] War of Kings IV

    Well lannister is taken so give me Hoare (just Hoare )
    Last edited by Hannibal2001; May 07, 2017 at 09:47 AM.

  3. #3
    Luume's Avatar Domesticus
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    Default Re: [HS] War of Kings IV

    Some minor tweaks have been made to the mod in combining Dorne into one faction under Martell and the North into another under Stark, download link is at the top of the OP

  4. #4

    Default Re: [HS] War of Kings IV

    If we find a Gardener player I can start the hotseat today. I'm a little busy but I can find some time to get the start save.

  5. #5
    Gimli's Avatar Primicerius
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    Default Re: [HS] War of Kings IV

    <---- Gardener Player

  6. #6
    Luume's Avatar Domesticus
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    Default Re: [HS] War of Kings IV

    Sorry Gimli, I didnt update the OP but Satin PMed for the spot a little over an hour ago.

  7. #7

    Default Re: [HS] War of Kings IV

    Lannister: https://www.mediafire.com/?dqhx0khhketg7bw

    I went ahead and gave both Mudd and Arryn an additional 5000 in starting gold so that everyone now has 15000. For some weird reason they started with less than every other faction.
    Last edited by Belthasar Bolton; March 14, 2017 at 05:41 PM.

  8. #8
    Luume's Avatar Domesticus
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    Default Re: [HS] War of Kings IV


  9. #9

    Default Re: [HS] War of Kings IV

    I need more time unfortunately

  10. #10

    Default Re: [HS] War of Kings IV

    Granted

  11. #11

    Default Re: [HS] War of Kings IV

    It is unfortunate to note that i will not be able to continue due to some personal problems that consume my time.
    I apologize for the delay.
    at least i will not muddy someone else's faction in the beginning

  12. #12

    Default Re: [HS] War of Kings IV

    That is unfortunate. We will need a replacement immediately. I'd rather not sub a player on the first turn.

  13. #13

    Default Re: [HS] War of Kings IV

    I can replace Satin

  14. #14

    Default Re: [HS] War of Kings IV

    Quote Originally Posted by King of Dawn View Post
    I can replace Satin
    Maybe ask Gimli first, he was interested in Gardener

  15. #15

    Default Re: [HS] War of Kings IV

    I already asked him. He should have the turn played today. If not you can take the spot.

  16. #16
    Gimli's Avatar Primicerius
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    Default Re: [HS] War of Kings IV

    Will post in about 8 hours when im off work. Just gotta do some final moves but i gotta get ready.

  17. #17
    Gimli's Avatar Primicerius
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    Default Re: [HS] War of Kings IV

    Stark.
    Attached Files Attached Files

  18. #18
    BerryKnight's Avatar Kings Guard Commander
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    Default Re: [HS] War of Kings IV


  19. #19
    blue1924's Avatar Campidoctor
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    Default Re: [HS] War of Kings IV

    I may need a 12 hour extension, sorry, very busy day

  20. #20

    Default Re: [HS] War of Kings IV

    Granted

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