I can see AI Roman governors in their provinces, but i can't work out how i'm meant to appoint any myself as Carthaginians.
I can see AI Roman governors in their provinces, but i can't work out how i'm meant to appoint any myself as Carthaginians.
So there are dignitaries and "generals-as-governors".
Dignitaries are recruited like spies and champions, and you just deploy them in the province you need them. By this, I mean you click a city, click the little face button that says "Recruit Agent" and choose from the agents available.
Generals-as-governors you recruit as per a normal general, but then leave him to garrison a city (without any troops). By this, I mean you click a city, click the little banner button that says "Raise Forces" and choose from the available generals, then click "raise army".
There is no governor in Rome 2 like there is in Attila.
*edited for clarity
Last edited by Epanastatis; October 24, 2018 at 06:39 PM.
I’m on turn 250 as Rome and haven’t appointed any generals-as-governors. Wouldn’t that subtract from your available armies?
*just saw your edit lol
What benefits do they grant exactly? Or is it those from their ability tree?
When deployed on a province they increase tax rate. When attached to an army they reduce upkeep costs. That's their base utility at level 1. Then their skill trees upgrade their management capabilities with things like cultural conversion, even more tax rate, reduced banditry, public order, reduced empire maintenance, research rate... They also get additional cultural conversion traits natively, so it is a good idea to deploy them in provinces you recently conquered.
Over time, you should rotate governors between increasing tax rate/converting culture to attaching them to armies. Having a governor attached to an army will give it a buff passively increasing tax rate over time (5% increments) while having the governor increasing tax rate will give a cultural conversion bonus (+2 increments).
Having a governor incite unrest on a settlement gives a strange buff, Cultural Propaganda ( +x to cultural conversion). I'm not sure how this applies in game.
Base function improves public order and tax rate (dependent of course on their traits)
With skills, they can be expanded to further improve PO, increase culture conversion, increase income from multiple streams, increase food, basically whatever effects you can see in the skill tree.
They also get experience passively from being garrisoned, so you can unlock skills by leaving them to "govern" - no need to send them out campaigning (unless you want to for RP purposes)
Oh wow I didn't know this. Although I am sure having deploying a dignatary in a province is more profitable than attached to an army, perhaps having him doing this for a while just for that % tax rate trait (and then back to deploy) is worth it.
Their benefits are essentially those they get through skill tree (especially useful the Capable Bureaucrat and Rightful Sovereign branches) and political rank, and less impactful, traits. Additionally, garrisoning your faction leader in your capital (or having him as a politician) gives special boni (depending on how good a leader he is), some of those even factionwide.Originally Posted by guto8797