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Thread: 1450 The Latest Era [SS6.4]

  1. #1

    Default 1450 The Latest Era [SS6.4]

    SS 1450

    INSTALLATION
    Spoiler Alert, click show to read: 

    1. download: https://drive.google.com/open?id=0By...EVZbGdHQUstUTQ
    2. Go to the SS folder and click on SS_setup.exe
    3. Late era > Savage AI and Disable real recruitment



    Players and Factions:

    England - _Rajin_
    France - Loose Cannon
    Portugal - KingK00L_PT
    Aragon - RedBoosty
    Venice - Dr Mac
    Sicily - StOuFf
    Denmark - Saleska2
    Hungary - Lord Ayedren
    Novgorod - HouseStarkFTW

    You can download a save with the fog of war toggled here:

    https://drive.google.com/open?id=0By...Vl6QnRCWFE2U0E

    Save with the factions above enabled: https://drive.google.com/file/d/0By7...FpYXNFM28/view

    ADMIN:
    depends on who join

    Rules
    If you wish to discuss rules please do keep playing unless it is a very important ruling which might result in a replay.

    - Time to play your turn is 24h for both factions until turn. The Admin may grant a 24h extension if needed. If you are late you will be skipped. It is adviced to get a subbed, this subber may be from both inside or outside the game. He can know your PW and plans so he can sub you if you cant make it.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, spies spreading plague.. etc
    - Exploiting AI factions is not allowed ( demanding money, regions or anything else to improve your position)
    - List of known bugs
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    -You may not declare war on your second faction
    There can be only 1 winner, an alliance can not win the game togheter. They must nominate 1 player as victor.

    Military rules
    - 3 turn peace. You are not allowed to block off enemies or fort on their territory, you may walk units that started in another persons territory out of that territory but not in it.
    - No Jihad or Crusades allowed.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement. Battles against AI may be played manually.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed.

    - You are not allowed to post a defeat
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. Ports cant be blockaded by ground units
    - You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
    -Not allowed to besiege a settlement/fort to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Limit of 2 forts per region/per player, at least 4 units required to be stationed at each fort.
    - Each unit of siege equipment can be used just once in each turn to take settlement/fort.
    -catapults can assault only basic wooden walls/stone walls/castles,
    -trebuchets can also assault large/huge stone walls and fortresses/citadels.
    -Mangonels are not allowed to assault stone walls but are allowed to assault wooden walls.


    Agent rules
    -Spies need 60% to infiltrate a settlement, 2 spies needed to open the gates
    - Limit of 3 assassins per faction. +1 Assassin for every 20 regions you control.

    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 50% chance to kill other agents, for enemy assassins just 30% is required.
    - Princesses are not allowed to steal Family Members. They may steal general with 35%.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - Bribed units/agents cant move for one turn.

    Settlement rules

    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
    - You may not destroy a building if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - You are allowed to destroy Temples immediately.
    - Not allowed to exterminate settlements.
    -You may not trade settlements with your other faction
    -Whenever a settlement is gifted, disband all but 1 unit.

    Last edited by saleska2; March 26, 2017 at 02:22 PM.

  2. #2

    Default Re: SS 1450(2) [SS6.4]

    Map and available factions are open for discussion!

  3. #3
    Captainnorway's Avatar Primicerius
    Join Date
    Dec 2012
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    Norway
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    3,338

    Default Re: SS 1450(2) [SS6.4]

    i'll come home next week (friday) so if you can wait till then i'll join

  4. #4

    Default Re: SS 1450(2) [SS6.4]

    I hould like to play as Portugal

  5. #5
    HouseStarkFTW's Avatar Ducenarius
    Join Date
    Oct 2012
    Location
    Montreal, Canada
    Posts
    941

    Default Re: SS 1450(2) [SS6.4]

    If you accept NB's I'll join this one as well . I've learned some lessons from the two other hotseats I'm currently in . I'll play any faction, doesn't matter to me.

    Edit: Actually, can I have Venice?
    Last edited by HouseStarkFTW; March 10, 2017 at 12:36 PM.

  6. #6

    Default Re: SS 1450(2) [SS6.4]

    Actually Venice was already given to another player but I seem to have edited it wrong. Newbloods are definently allowed tho!

  7. #7
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: SS 1450(2) [SS6.4]

    Oh then I'll take Novgorod
    Last edited by HouseStarkFTW; March 11, 2017 at 11:05 AM.

  8. #8
    _Raijin_'s Avatar Libertus
    Join Date
    Feb 2017
    Location
    Eskisehir/TURKEY
    Posts
    59

    Default Re: SS 1450(2) [SS6.4]

    If any spots for me, i can join this one too

  9. #9

    Default Re: SS 1450(2) [SS6.4]

    Of course! name your faction

    ill start inviting till were full when I get home from vacation on monday.

  10. #10
    _Raijin_'s Avatar Libertus
    Join Date
    Feb 2017
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    Eskisehir/TURKEY
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    Default Re: SS 1450(2) [SS6.4]

    I choose England. thx for accepting.

  11. #11
    REDBOOSTY's Avatar Ducenarius
    Join Date
    Jul 2015
    Location
    Norway
    Posts
    961

    Default Re: SS 1450(2) [SS6.4]

    I would like to play as Aragon

  12. #12

    Default Re: SS 1450(2) [SS6.4]

    Quote Originally Posted by REDBOOSTY View Post
    I would like to play as Aragon
    May I ask if you have any experience with hotseating?

  13. #13

    Default Re: SS 1450(2) [SS6.4]

    So were almost full, 2 spots remain!

  14. #14

    Default Re: SS 1450(2) [SS6.4]

    Couple more invites have been sent out and OP updated!

  15. #15
    Jadli's Avatar The Fallen God
    Citizen

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    Dec 2013
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    8,506

    Default Re: SS 1450(2) [SS6.4] [2 SPOTS LEFT!]

    Can this hotseat be given some better and more recognizible name?

  16. #16
    Loose Cannon's Avatar Primicerius
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    Default Re: 1450 The Latest Era [SS6.4] [2 SPOTS LEFT!]

    How about "Return of the King"



    Did anyone even try to guess as to whom the super secret guest player is that has Taken over France?

    hint: he has a mushroom cloud as his avatar
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  17. #17
    StOuFf's Avatar Protector Domesticus
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    Default Re: 1450 The Latest Era [SS6.4] [2 SPOTS LEFT!]

    Quote Originally Posted by Loose Cannon View Post
    How about "Return of the King"



    Did anyone even try to guess as to whom the super secret guest player is that has Taken over France?

    hint: he has a mushroom cloud as his avatar
    Ohhhh, Sicily for me then.
    No way im not joining the fun with Loose
    really nice to see you back <3

  18. #18

    Default Re: 1450 The Latest Era [SS6.4] [1 SPOTS LEFT!]

    How can it be so bloody hard to find 1 last person ?

  19. #19

    Default Re: 1450 The Latest Era [SS6.4] [1 SPOTS LEFT!]

    I will take Hungary

  20. #20
    StOuFf's Avatar Protector Domesticus
    Join Date
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    Default Re: 1450 The Latest Era [SS6.4] [1 SPOTS LEFT!]

    we are full are we not?

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