Originally Posted by
Matmannen
I don't know what you have and haven't done, but I had a quick look at the mercenary tables and this is what I came up with (but o remember that there might be things I am missing):
1. mercenary_pools_tables
Here you create a mercenary pool, they are named things like "wh_dlc06_grn_units_of_renown_pool", you need a mercenary pool you can attach units to. (there is most likely a table where you attach mercenary pools to factions, but I haven't found it yet, but maybe if I keep looking)
2. mercenary_pool_to_groups_junctions_tables
In this table you attach a unit variant with a mercenary pool and a sub-culture. For this table, you also need a unique ID number.
3. mercenary_unit_groups_tables
Here you add need to add the units with their max count and so on. I'm not really sure what you add to the "unit record" column, but as long as all the different keys and variants are the same, you should be good just copy pasting what ever you write in the key column, to the unit records column.
I am afraid I can't help you more then that, but just take note, when studying those tables; it's better to look at the DLC tables then the core. Technically the vampire counts "raise the dead" feature is also a mercenary mechanic, just like the regiments of renown are Therefore, the data__core table is very different from the dlc tables since it's only for raise the dead mercs...
Hope I was of help...
EDIT: You need to use the faction_to_mercenary_set_junctions_tables to pair up a faction with it's mercenary pool.