Hey, now that i have started extracting beards and so on; I am trying to learn how to write variantmeshdefinitions with different combinations within them. I have tried to use the Battle pilgrims variantmeshdefinition to build upon, but no go:
How would I go about writing a variantmeshdefinition if I for example want heads 1 & 2 to use helmet 1. I also want head 3 to use helmet one, but for it to also use beards 1,2 & 3 wthout those beards getting applied to heads 1 &2.
I could probably just write different variantmeshdefinitionreferences but the purpose of variantmeshdefenitionreferences seems abit void if they're going to contain one head combination anyway.