What the title says, but, before it goes into a variant.

Let me elaborate, I'm trying to use a helmet for a character, and it's clipping a bit. It's right there in its face, so it's really visible. However, a 1-2% size increase would fix it. Is it possible through some file I'm missing?

Otherwise, I've tried everything. Texture transparency (won't work), using multiple meshes that overlap to mask it, retexturing to cover it up (it's close but not quite my tempo) and even using multiple meshes that overlap to mask it. I kinda wish there was ONE way to save in UU3D without a paid licence so I could open cheatengine alongside and see which bit stores the scale data on the rmv2 files.

I swear I'm gonna change each bit separately on HxD until I find the bloody right one :|