Are you still making options? It would be nice to have the old unit spacing as an option, they seem a kinda far apart when I drag them in a line
Edit: fixed it.
Last edited by Cody712; November 20, 2017 at 10:46 AM.
Cannot seem to get military access to work with the VDM mod... Could someone tell me how military access works without the gameplay option, or is it completely axed? Could someone tell me which section of the scripting.lua file contains the area which affects diplomatic options? That way I can manually enable them myself in the VDM scripting.lua. I just want diplomatic options to work with the VDM. I can get one to work without the other, so right now, I can get VDM to work but not diplomatic options and vice versa.
Any help is appreciated.
Can you make an option for the normal artillery shots back, like shrapnel and round shot to howitzers. If not then I would like to know how to do it.
Edit: I think I got it to work by having shrapnel enabled by the quicklime technology.
Last edited by Cody712; November 20, 2017 at 02:27 PM.
Just edit the cap for indiamen in the Lord core pack, under unit_tables-Lord units.
Is any chance to make an option for longer range of the cannons ? 6-700 meters could be more realistic.
Thanks in advance ! I love this mode and with this litle option I think il will be even better !
Hi, I changed the range of the cannons myself. Add me on steam cody712, I can help you step by step. If not, you can download pack file manager, open the Lord BSM file in your empire data folder, open the projectile tables section, then edit the effective range for each cannon.
Last edited by Cody712; November 27, 2017 at 05:05 PM.
Thank you Cody ! I will try to make the changes in PFM and if I have some problems I will ask for help.
All options updated for Imperial Destroyer 6.0!
Delete all old options!
Last edited by Lordsith; January 07, 2018 at 02:40 PM.
Last edited by Lordsith; January 08, 2018 at 02:40 AM.
Are you going to add options for some starting money, not 0? Or adding shrapnel shot back to cannons. If not it is ok I can edit it back myself.
Edit:Tried changing starting money in faction economics and grand campaign crashed.
Last edited by Cody712; January 08, 2018 at 05:21 PM.
I have a suggestion, can you make Winged Hussars an option for Poland? I love them so much, and i see no reason to remove them from the early campaign, even if they had started to fall out of use! I think that might be a simple option to add in, but I dont know much about modding! The same could be done for the Congreve Rockets, I like them too!
Play as Jacobite Britain campaign!
http://www.mediafire.com/file/vb75xdw4u1oddvu/Jacobite+Britain.rar
Updated campaign as Jacobite Britain
-Fixed some bugs
-Improvements in playing for this faction.
You need to start a new campaign!
http://www.mediafire.com/file/a89l0b...te+Britain.rar
Last edited by Lordsith; January 10, 2018 at 02:07 AM.
Updated option:
http://www.mediafire.com/file/18g111...ialempires.rar Disables bonus technology effects of Colonial Empires