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Thread: The Royal Road - Our Development Journal

  1. #21
    Saul Tyre's Avatar Decanus
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    Default Re: Development Issue #4 - Changing City Names

    Quote Originally Posted by The Wise Coffin View Post
    Yes, that was the way on how i made it so that the names of settlements can be changed. Thank you for reminding me such a simple procedure.
    No problem my friend you're welcome
    Do not confuse my personality with my attitude....My personality is who I am....
    my attitude depends on who you are...
    .
    My youtube channel:https://www.youtube.com/SaulTyre
    RTR 8 Project member/_4.0 beta tester. RS_WWC_submod beta tester,

  2. #22
    Argive Strategos's Avatar Civis
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    Default Re: The Royal Road - Our Development Journal

    Maybe this can help for buildings: http://rtw.heavengames.com/rtw/mods/...tw/index.shtml

  3. #23
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #5 - Loading Screens

    Being a big fan of the Europa Barbarorum style of modding i wish to create my own style of loading screens that can teach people while waiting for the game to load. So in the beginning i was trying to create something similar to the EB loading screens, but that didn't work at all. So after i meditated i finally came to a decision on how the loading screens will look. They will be character biographies with the ROP style of background.

    HERE SOME EXAMPLES:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Note: What i need with great urgency is to rework the buildings of the mod, since they are mostly awfully implemented, so if anyone would like in helping me in the addition of a unique building tree for this mod i would appreciatte.

  4. #24
    Argive Strategos's Avatar Civis
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    Default Re: The Royal Road - Our Development Journal

    It is a great idea. There are so many great leaders from this period. Cyrus, the man who made the Persians their empire. Solon and cleisthenes, the fathers of athenian democracy and so on. I LOVE this idea. It adds a lot of depth and really immerses a player into this mod.

  5. #25
    Julio85's Avatar Semisalis
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    Default Re: The Royal Road - Our Development Journal

    great Idea Wise Coffin!

  6. #26
    Julio85's Avatar Semisalis
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    Default Re: The Royal Road - Our Development Journal

    some updates!

  7. #27
    The Wise Coffin's Avatar History is the Future
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    Default Re: The Royal Road - Our Development Journal

    I have been having short time to work on this mod, but whenever i can i always go to it for some minutes (Just right now i am working on it while listening to some Mozart )
    So i believe i have the roster almost to what i want. So to give something in the meantime, i will be releasing in the next days maybe a version of Rise of Persia 3.0 for custom battles. I would like first to actually some custom battle places first, because at the moment most battlefields lead the army to the sea. Really weird. So i will be looking how to make the custom battles and whend done i will release the version.

  8. #28
    Morrowgan's Avatar Decanus
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    Default Re: The Royal Road - Our Development Journal

    I'm still looking forward to this mod (although I'm more into Medieval 2 mods by now), barely any mods touch pre-Roman times.
    Member of the Beyond Skyrim Project

  9. #29

    Default Re: The Royal Road - Our Development Journal

    You know, you could always play Europa Barbarorum ll for Medieval ll. I hear it's pretty stable now.

  10. #30
    Morrowgan's Avatar Decanus
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    Default Re: The Royal Road - Our Development Journal

    Ofc I'm playing EB II but I'm talking about pre-Roman times.
    Member of the Beyond Skyrim Project

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