Page 6 of 7 FirstFirst 1234567 LastLast
Results 101 to 120 of 135

Thread: Medieval Kingdoms Total War: February Build Release

  1. #101

    Default Re: Medieval Kingdoms Total War: February Build Release

    Good evening ,

    - Burgundian Valets High Period (Tier 2) have individual units with invisible necks:
    Spoiler Alert, click show to read: 


    - When Toulousian Scutiferi High Period (Tier 2) get into shield wall formation, their sidearms turn into a weird angle:
    Spoiler Alert, click show to read: 


    - Not sure if intentional, but some of the Venetian Cavalerie High Period (Tier 2) are missing shields:
    Spoiler Alert, click show to read: 

  2. #102

    Default Re: Medieval Kingdoms Total War: February Build Release

    Another bug report.

    - The texture of one of the High Genoese Nobles (Tier 2) is wrongly mapped:

    Spoiler Alert, click show to read: 


    - Invisible neck on High French Regiment (Tier 2) of the Kingdom of Jerusalem:

    Spoiler Alert, click show to read: 


    - French Cothrelli use a different (short) bow model during the drawing animation:

    Spoiler Alert, click show to read: 


    Idle:


    Bows drawn:




    Now something I'm not sure about, but I noticed that several individual men from different factions wear gray surcoats. From previous bugs I understood a "gray surcoat" usually means that there is an error in the texture or the code. Thus here is a list with screenshots to show the units who wear a gray surcoat:

    - Antiochene (Foot) Knights

    Spoiler Alert, click show to read: 


    - Templar (Foot) Knights

    Spoiler Alert, click show to read: 


    - HRE Dienstleute

    Spoiler Alert, click show to read: 


    - HRE Imperial (Foot) Knights

    Spoiler Alert, click show to read: 
    Last edited by Filips Augustus; May 23, 2017 at 04:09 PM.

  3. #103
    hessam's Avatar Miles
    Join Date
    Apr 2013
    Location
    Castle Drakenhof
    Posts
    323

    Default Re: Medieval Kingdoms Total War: February Build Release

    The grey in these screenshots are actual textures. The grey caused by missing textures would look different. I even checked the Antiochene foot knights' vmd, just to be sure.

  4. #104

    Default Re: Medieval Kingdoms Total War: February Build Release

    Hmm does it fit though? I would suggest to replace the grey with something that suits the unit a bit more, especially the templars. But that's just my opinion .

  5. #105
    hessam's Avatar Miles
    Join Date
    Apr 2013
    Location
    Castle Drakenhof
    Posts
    323

    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Filips Augustus View Post
    Hmm does it fit though? I would suggest to replace the grey with something that suits the unit a bit more, especially the templars. But that's just my opinion .
    Well that's up to the creator of the roster. That would be The_Fawn_Rescuer, I believe.

  6. #106
    mhawari's Avatar Miles
    Join Date
    Oct 2015
    Location
    Indonesia
    Posts
    332

    Default Re: Medieval Kingdoms Total War: February Build Release

    Sorry for asking but, this is only for custom battle, or somethin ?

  7. #107
    Foederatus
    Join Date
    Jun 2017
    Location
    Vidin,Bulgaria
    Posts
    28

    Default Re: Medieval Kingdoms Total War: February Build Release

    forn now its only custom battles but soon it will be a glorious campaign

  8. #108
    mhawari's Avatar Miles
    Join Date
    Oct 2015
    Location
    Indonesia
    Posts
    332

    Default Re: Medieval Kingdoms Total War: February Build Release

    How about the 1295 mod on steam ? I think that one is another version they make

  9. #109
    Foederatus
    Join Date
    Jun 2017
    Location
    Vidin,Bulgaria
    Posts
    28

    Default Re: Medieval Kingdoms Total War: February Build Release

    1295 is a submod much smaller

  10. #110
    mhawari's Avatar Miles
    Join Date
    Oct 2015
    Location
    Indonesia
    Posts
    332

    Default Re: Medieval Kingdoms Total War: February Build Release

    Just "submod" huh ?

  11. #111
    Foederatus
    Join Date
    Jun 2017
    Location
    Vidin,Bulgaria
    Posts
    28

    Default Re: Medieval Kingdoms Total War: February Build Release

    yes the campaign will be bigger and will use the main attila map

  12. #112
    Tiro
    Join Date
    Aug 2010
    Location
    Cantù (Como)
    Posts
    296

    Default Re: Medieval Kingdoms Total War: February Build Release

    Hi Guys

    I am about trying this amazing mod just a quick question... do I have to but just "TOTAL WAR: ATTILA" on steam or is there any other DLC which is necessary ?

    Thanks for your help
    Vankar

  13. #113
    Kjertesvein's Avatar Remember to smile
    Join Date
    Nov 2007
    Location
    Miðaldir
    Posts
    6,679
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Medieval Kingdoms Total War: February Build Release

    You only need the base game, "TOTAL WAR: ATTILA". No DLC is required.

    ​~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  14. #114

    Default Re: Medieval Kingdoms Total War: February Build Release

    Hello mods, its a good mod congrats. But ı cant play it. Because its give a error in game loading window. And not come mtwk screen. I use tot atilla with charlemagne. I downloaded mk.base pack and mktw installer part 1 and part 2. Firstly ı paste the mk base to data folder and instal part 1 and 2 to data folder. and ı use mod manager he show me 4 file mkbase mk models 1, 2, 3, if ı am select to all mod give error i starting screen and İf ı am dont check mk base game open but nothing change just fresh game ....

    Pls help....

  15. #115
    Tiro
    Join Date
    Jun 2015
    Location
    Georgia
    Posts
    245

    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Hawkerx View Post
    Hello mods, its a good mod congrats. But ı cant play it. Because its give a error in game loading window. And not come mtwk screen. I use tot atilla with charlemagne. I downloaded mk.base pack and mktw installer part 1 and part 2. Firstly ı paste the mk base to data folder and instal part 1 and 2 to data folder. and ı use mod manager he show me 4 file mkbase mk models 1, 2, 3, if ı am select to all mod give error i starting screen and İf ı am dont check mk base game open but nothing change just fresh game ....

    Pls help....
    You have to check "enable out of date mods" and all 4 files.

  16. #116

    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Levan View Post
    You have to check "enable out of date mods" and all 4 files.
    I dont have former updates of this mod . But instruction of this update say delete of previous versions of this mod .

  17. #117
    hessam's Avatar Miles
    Join Date
    Apr 2013
    Location
    Castle Drakenhof
    Posts
    323

    Default Re: Medieval Kingdoms Total War: February Build Release

    well if you don't have it, you obviously don't need to delete it!!!

  18. #118
    Tiro
    Join Date
    Jun 2015
    Location
    Georgia
    Posts
    245

    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Hawkerx View Post
    I dont have former updates of this mod . But instruction of this update say delete of previous versions of this mod .
    I am talking about this small box. It should be checked.
    Spoiler Alert, click show to read: 



  19. #119

    Default Re: Medieval Kingdoms Total War: February Build Release

    Hi guys, i have download and installed all the files but when i try to start the game it crash... also i have checked the checkbox "enable out of date mods" but still crash..
    can you help me pls ?

  20. #120

    Default Re: Medieval Kingdoms Total War: February Build Release

    The part one installer crashes. Are the files corrupted?


Page 6 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •