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Thread: Medieval Kingdoms Total War: February Build Release

  1. #41

    Default Re: Medieval Kingdoms Total War: February Build Release

    Hey great job you guys if you need any help lmk. I noticed some french sields ar ea bit too clean for the spearmen. and some dismounted chevalier knights have full solid colored great helms that are beautioful but the colors are a bit too bright. Lastly, there is a glitch with the JOan of Arc general for france where the model is some dude with a beard but still has the female voice. lol

  2. #42

    Default Re: Medieval Kingdoms Total War: February Build Release

    Btw who created the new Swiss units? They are outstanding!

  3. #43
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Mattikush View Post
    Hey great job you guys if you need any help lmk. I noticed some french sields ar ea bit too clean for the spearmen. and some dismounted chevalier knights have full solid colored great helms that are beautioful but the colors are a bit too bright. Lastly, there is a glitch with the JOan of Arc general for france where the model is some dude with a beard but still has the female voice. lol
    The Austrian Eurovision winner!? Oh sorry I meant wurst...

  4. #44

    Default Re: Medieval Kingdoms Total War: February Build Release

    UPDATE 4/3/17


    Changelog:
    - Reduced mortar blast radius from 5 to 4 m.
    - Rocket damage reduced tremendously
    - Reduced Rocket ammo to 7 salvoes
    - Cut unfinished naval units from custom battle (Toulouse Pirates and Hospitaller Caravan of High and Late era)
    - Fixed naval Atgeir units
    - Fixed ships for Hospitaller Caravan Marines (Early, Dromund) not showing correctly
    - Fixed missing spearwall for Portuguese Halberdiers
    - Deleted sling_bendy for Portuguese Levy Slingers
    - Set the correct unit class of cav_mis for Ginetes (High), Tartar HA, Turcoman HA, and Mongol Heavy HA
    - Deleted cantabrian circle from Persian Heavy Archers
    - Fixed bows model and animation for Persian, Cuman, and Turkic Foot Archer
    - Fixed Persian Foot Archer (High) shoots shortbow damage projectile instead of composite
    - Give Infantry Wedge to Dismounted Portuguese Nobles, and Monjes Militares; for all periods
    - Delete Shield Screen from Monjes Militares (High) because its a polearm unit without shield.
    - Add Fire Lancers to Golden Horde
    - Set Kharash weight to Very Light instead of Medium
    - Fix Russian and Persian Spearmen have Late-period Pavisier stats, shield, armour, and entity
    - Fix Ginetes (High) using different entity from both its predecessor and successor
    - Add Imposter for Fire Lancers and Golden Horde Handgunners

    Please report more bugs so it can be looked into.

  5. #45
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Oh btw aren't the new units of Toulouse added as well!?

  6. #46

    Default Re: Medieval Kingdoms Total War: February Build Release

    I'm just bugfixing.

  7. #47

    Default Re: Medieval Kingdoms Total War: February Build Release

    I don't know if it this thread is also destined to report graphical issues but there are some missing textures or bugs that I have noticed, nothing serious fortunately :
    - Some Genoese tier 2 soldiers have their helmets missing (picchieri, shiopettari, lanceri, spadaccini, balestrieri, arceri, equitatores).
    - French tier 3 pikemen pull out invisible swords when dropping their pikes.
    - Swiss tier 3 officers with swords instead of poleaxes still have the poleaxe animation.
    - Cuman tier 1 tribesmen have their bows missing from their hands and instead in their back in a weird position, tier 1 Pecheneg javelinmen have their javelins missing from their hands.
    - I don't know if a color is missing but some tier 3 danish "officers" and the tier 3 danish king have grey-coloured surcoats instead of the habitual red and yellow ones.
    - Pierre d'Aubusson, from the tier 3 grand master general unit for the military orders (Kingdom of Jerusalem and Cyprus), has his body missing.

  8. #48
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Btw... why can Venice recruit Genoese mercs!?

  9. #49

    Default Re: Medieval Kingdoms Total War: February Build Release

    A number of Burgundian tier 3 shields are grayed out
    Attached Thumbnails Attached Thumbnails 20170304152334_1.jpg   20170304152436_1.jpg   20170304152255_1.jpg   20170304152302_1.jpg   20170304152315_1.jpg  


  10. #50

    Default Re: Medieval Kingdoms Total War: February Build Release

    idk if anyone else noticed but some of the tier 3 french/burgundian units have some sort of weird goblin texture on their shields

  11. #51
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: February Build Release

    ) whatt!? ) =))

  12. #52

    Default Re: Medieval Kingdoms Total War: February Build Release

    Great work! I'm really excited for the campaign.

    I have a tiny complaint, though. Some of the units have too bright and strong colors, for example the Chinese rocket unit.

  13. #53

    Default Re: Medieval Kingdoms Total War: February Build Release

    NM, I had the wrong base pack, I had the RU version lol

    --------------

    Anyone else have a font issue with this mod? I can't read any of the text, in the menus as well as the campaign itself. Please help, this looks like a great mod, I'd love to play right now!
    Last edited by Ironhorse; March 05, 2017 at 04:41 PM.

  14. #54
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Make sure the language in steam is set to english

  15. #55

    Default Re: Medieval Kingdoms Total War: February Build Release

    Man, I'm just happy that I can play Don Quixote and Vlad the Impaler as field generals.

  16. #56
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Don Quixote!?

  17. #57
    dogukan's Avatar Praeses
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Yea there is a Don Quixote unit I don't know if it is a joke unit.

    Anyhow, this is great work. I just hope the units will be balanced later to make combat more slow and realistic like Divide et İmpera...

    I was also yearning for the Khwarezmians and updated Seljukids rosters but Mongols will do for now
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  18. #58

    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by Visarion View Post
    Don Quixote!?
    With Sancho Panza as his retinue, of course. They still need to work on his burro for the next release, but still. . . .

  19. #59

    Default Re: Medieval Kingdoms Total War: February Build Release

    It seems all factions have Germanic/North European horse breeds (with feathered hooves) from vanilla. Is it intended or will be fixed in next releases?

  20. #60

    Default Re: Medieval Kingdoms Total War: February Build Release

    Where did all the french county and english earldom unit go D:

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