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Thread: Medieval Kingdoms Total War: February Build Release

  1. #1

    Default Medieval Kingdoms Total War: February Build Release





    Hey guys, the time has come! Behold the February build!


    To recap the changes real quick!

    8 New Factions:

    Kingdom of Castile
    Kingdom of Portugal
    Kingdom of Denmark
    Republic of Genoa
    Principality of Antioch
    Ilkhanate Mongols
    Golden Horde
    Bazard Voivode

    Roster Revamps:

    Kingdom of England
    Kingdom of France
    Duchy of Burgundy
    Holy Roman Empire
    Duchy of Austria
    Duchy of Saxony
    Duchy of Brabant
    Duchy of Bavaria
    Kingdom of Jerusalem and Cyprus
    Cuman Khanate

    New Units:

    Kingdom of France
    Duchy of Burgundy
    Holy Roman Empire
    Duchy of Austria
    Duchy of Saxony
    Duchy of Brabant
    Duchy of Bavaria
    Swiss Waldsatte
    Crown of Aragon
    Republic of Venice
    Kingdom of Hungary
    Empire of Nicaea
    Empire of Trebizond
    Despotate of Eprius
    Second Bulgarian Tsardom
    Grand Principality of Serbia
    Kingdom of Jerusalem and Cyprus
    Cuman Khanate
    Ayyubid Sultanate

    New Naval Units:

    Kingdom of Sweden
    Kingdom of Norway
    Kingdom of Denmark

    Major Balancing Adjustments

    Brand new installers for the cumbersome mkmodel packs. This will fix the invisible models bug and will hopefully make installation much easier.

    Countless other tweaks and adjustments


    Download Link and Install Instructions:

    (Delete any previous version of the mod)

    1. Subscribe or download the mkbase.pack

    2. Download the two installers and run them. These will install the 3 "mkmodels" packs the mod requires.

    3. Upon launching the game, make sure you have out of date mods enabled.

    4. If you have problems make sure no other mods are enabled.

    5. HAVE FUN!

    Also we will have some updated buildings stuff too, but they are optional and I still need to compile them together.

    Base:

    Steam Workshop: http://steamcommunity.com/sharedfile.../?id=770918746

    Google Drive: https://drive.google.com/open?id=0B2...WthbkRldkl1d0U

    Moddb: http://www.moddb.com/mods/medieval-k...ary-build-base


    Installer #1:

    Google Drive: https://drive.google.com/open?id=0B2...HpRYUtSemRtc00

    Moddb: http://www.moddb.com/mods/medieval-k...nstaller-part1


    Installer #2:

    Google Drive: https://drive.google.com/open?id=0B2...TBBWmlIYW94dVU

    Moddb: http://www.moddb.com/mods/medieval-k...staller-part-2


    Buildings Packs(Optional):

    To be Added









    Last edited by warman222; February 28, 2017 at 01:50 PM.

  2. #2

    Default Re: Medieval Kingdoms Total War: February Build Release

    YEEEEEEAAAAAHHHHH!!! FINALLY. WOOOOOO

  3. #3
    Laetus
    Join Date
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    Default Re: Medieval Kingdoms Total War: February Build Release

    YEEEEEEEES

  4. #4

    Default Re: Medieval Kingdoms Total War: February Build Release

    I updated the OP with Moddb links now in case the Google Drive links get too clogged again.

  5. #5

    Default Re: Medieval Kingdoms Total War: February Build Release

    Can't wait to try this.

  6. #6
    Dom1no's Avatar Libertus
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by TheGlovePT View Post
    Can't wait to try this.
    Same

  7. #7
    Bobi_TWR's Avatar Civis
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Can you say what are the Major Balancing changes,i am curious

  8. #8
    Ghibellino's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Good

  9. #9

    Default Re: Medieval Kingdoms Total War: February Build Release

    Top notch

  10. #10

    Default Re: Medieval Kingdoms Total War: February Build Release

    Thank you guys, an amasing work, as usual.
    Can't wait to make a campaign!!!

  11. #11
    nikossaiz's Avatar Decanus
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    Default Re: Medieval Kingdoms Total War: February Build Release

    total inspiration! keep it up!!

  12. #12
    Wallachian's Avatar Citizen
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Great work guys! Congratulations!

    But for heaven's sake please change the non-sense name of Bazard Voivode, it does not make any sense to have a faction called for the name of its ruler. It's like France being called Louis King. The Voivode is the title of the ruler not the state, the state is called a Voivodship or even better since Wallachia did not yet exist a Knezate. I know this is a minor and insignificant faction in the grand scheme of things and the roster looks lovely but please change the name to something more in line with the other factions.

  13. #13
    gastovski's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: February Build Release

    So, where is the grand campaign.

  14. #14

    Default Re: Medieval Kingdoms Total War: February Build Release

    I got this:





    The game starts, but the units are mostly invisible.

  15. #15

    Default Re: Medieval Kingdoms Total War: February Build Release

    Give it a bit, it will resume and finish.

  16. #16

    Default Re: Medieval Kingdoms Total War: February Build Release

    the problem with the invisible body parts stays.

  17. #17

    Default Re: Medieval Kingdoms Total War: February Build Release

    never mind, fixed it.
    Last edited by Danishmend; February 28, 2017 at 06:36 PM.

  18. #18

    Default Re: Medieval Kingdoms Total War: February Build Release

    It looks great guys congratulations .

  19. #19
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Medieval Kingdoms Total War: February Build Release

    Quote Originally Posted by gastovski View Post
    So, where is the grand campaign.
    This is what warman said last time that was asked
    Quote Originally Posted by warman222 View Post
    Still custom battle only but let me put it this way:
    We intend for this to be our last version WITHOUT a campaign mode.
    Also, warman, you can get around GDrive links being clogged/overloaded. https://www.youtube.com/watch?v=eJ7DEL1bOe8



  20. #20

    Default Re: Medieval Kingdoms Total War: February Build Release

    Little bug I found: The High and Late Era Mongol horse archers (Tartar horse archers, etc) dont function as mounted archers. They fire once and they charge headlong into enemy units, and they have no skirmish mode.

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