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Thread: How-To: Add other faction units for new factions

  1. #681

    Default Re: How-To: Add other faction units for new factions

    i tried add Papal Guard to hre but the game ctd . what i did wrong?

  2. #682

    Default Re: How-To: Add other faction units for new factions

    Can you explani exactly what did you do?

  3. #683

    Default Re: How-To: Add other faction units for new factions

    i tried the same like in the post of conquistares but with Papal Guard. perhaps is something i cant get it right . if u know can u make it for me and send link to download the file?

  4. #684

    Default Re: How-To: Add other faction units for new factions

    It depends, are you playing vanilla or a mod?

  5. #685

    Default Re: How-To: Add other faction units for new factions

    Medieval 2 total war Default the normal one . i guess its vanilla they call.

  6. #686

    Default Re: How-To: Add other faction units for new factions

    Then I'm afraid I can't help you. I don't have Med 2 unpacked and the unpacker does not work for me.

  7. #687

    Default Re: How-To: Add other faction units for new factions

    what about in teutonic?

  8. #688

    Default Re: How-To: Add other faction units for new factions

    No I don't have that either.

  9. #689
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To: Add other faction units for new factions

    Quote Originally Posted by UK730 View Post
    Then I'm afraid I can't help you. I don't have Med 2 unpacked and the unpacker does not work for me.
    Check this tut for problem solving.










  10. #690

    Default Re: How-To: Add other faction units for new factions

    So I added the Arab Cavalry (from the Moors) to the KIngdom of Sicily in my SSHIP submod, but my captain looks silver surfer and the unit seems deformed in the battlemap.

    How can I fix this?

    I followed everything in the OP, search for them in the battle models (both ug1, ug2 models), added the numbers and correct name of faction, change the EDU and added the data/ui/units and the unit info.

  11. #691
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: How-To: Add other faction units for new factions

    The model for the captain (army leader if no named character is available) should not be a silver surfer as it is faction wide used. I am reckoning you are talking about a custom officer. Check the officer entry in the unit's EDU entry and add a sicily entry to the officer's model entry in the modelDB, alternatively use a cavalry unit's model from sicily in the EDU.

    I am not sure what you mean with deformity, a screenshot will help there, best after sorting out the skin.










  12. #692

    Default Re: How-To: Add other faction units for new factions

    Sorry for resurrect the thread but I have a problem. I want to change the appearance of ee_spear_militia unit in the Total Vanilla Beyond mod to slav_levies of SSHIP mod.
    I copy battle_models.modeldb codes of slav_levies from SHIP to ee_spear_militia in TVB. And then I copy the spirite files, texture files and and attachmentsets files. But when I launch the game, it keeps giving error and CTD ın the very first second (before the loading screen). Could you help me?

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