Milkshape license is not as expensive (around $20) and I find it much easier to handle then MAX Studio but still it is not a freeware tool.
Milkshape license is not as expensive (around $20) and I find it much easier to handle then MAX Studio but still it is not a freeware tool.
Thanks for telling me, Hans.
Alright so i added a couple units to the byzantines so i could play with them in the late era and not get my but kicked but anyway all the models work great and are perfect in the custom battle but when i play a campaign and play a battle the models dont show and the calvary units are just the horses with no riders, i dont understand why it works in the custom battle but no in the campaign when i play.
Could someone explain this???
"We have just enough religion to make us hate, but not enough to make us love one another." Johnathon Swift
"Where they have burned books, they will end in burning human beings." Heinrich Heine
I must say this is a bit strange. What units have you added and if you could please post examples of you EDU and BM entries
Well nvm i went back and did everything again just to make sure, following the steps in this thread and it worked so nvm, im not sure what the heck happened guess i made some sort of error along the way.
"We have just enough religion to make us hate, but not enough to make us love one another." Johnathon Swift
"Where they have burned books, they will end in burning human beings." Heinrich Heine
i want to make hussite handguners and game just crash
TotalWarForum.cz
Česko-Slovenské fórum o hrách ze série Total War
They might look better with muskets
2 Hans Kloss - omg, looks ** but its unreal ...
i want to use hussite handguners mabye with pavise at back - i like genoese crossbowmen
how to change crossbow for gun ?
our hussites dont-use muskets ...
TotalWarForum.cz
Česko-Slovenské fórum o hrách ze série Total War
MESH convertor -Milkshape- MESH convertor
Pavise Crossbows with handguns - easily done but MTW2 handguns look like pieces of wood. Hussite's muskets can have all attributes of handguns, it only to use the model
heh...thx ,but nothing for me
TotalWarForum.cz
Česko-Slovenské fórum o hrách ze série Total War
You would be wasting your time if you are trying to switch the weapons without using Milkshape. If you want I can try to make that new unit for you and upload it here - maybe not tonight but in couple of days
Ok, so after being able to get a new unit into the game - an Auxiliary Longbowmen, I am having problems getting a unit Auxiliary Armored Sergeants in. They show up as the sivler/mercury looking fellows.
I am making them recruitable by the turks for now - so here is my EDU:
type Auxiliary Armored Sergeants
dictionary Auxiliary_Armored_Sergeants ; Auxiliary Armoured Sergeants
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier Armored_Sergeants, 60, 0, 1.2
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 3, 6, metal
;stat_armour_ex 5, 7, 0, 0, 3, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 7, normal, trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 155, 85, 65, 540, 4, 130
armour_ug_levels 2, 3
armour_ug_models Armored_Sergeants, Armored_Sergeants_ug1
ownership turks
;unit_info 7, 0, 14
I am pretty sure this is not the problem, sine I can recruit them as aux arm sergeants in custom battle...so here is my models entry. I cahnged the unit count to +1 as well since it is a new unit.
27 auxiliary_armored_sergeants
1 4
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod0.mesh 121
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod1.mesh 900
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod2.mesh 2500
61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod3.mesh 6400
1
5 turks
72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_rebels.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_normal.texture
51 unit_sprites/slave_Dummy_EN_Spearmen_ug2_sprite.spr
1
5 turks
56 unit_models/AttachmentSets/Final Kite_slave_diff.texture
56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0
1
4 None
10 MTW2_Spear 0
2
18 MTW2_Spear_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
21 armored_sergeants_ug1
1 4
65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod0.mesh 121
65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod1.mesh 900
65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod2.mesh 2500
65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod3.mesh 6400
1
5 turks
72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_rebels.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_normal.texture
51 unit_sprites/slave_Dummy_EN_Spearmen_ug3_sprite.spr
1
5 turks
56 unit_models/AttachmentSets/Final Kite_slave_diff.texture
56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0
1
4 None
10 MTW2_Spear 0
2
18 MTW2_Spear_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Any ideas why they don't have skins in game?
OTZ
Change units textures to "en_lmail_hmail" - there are no "en_smail_smail_rebels" unless you are using custom ones.You would also need to either add Turks to "armored_sergeants_ug1" or change name of upgrade to "31 auxiliary_armored_sergeants_ug1"
EDUCode:27 auxiliary_armored_sergeants 1 4 61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod0.mesh 121 61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod1.mesh 900 61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod2.mesh 2500 61 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_lod3.mesh 6400 1 5 turks 72 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_rebels.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_normal.texture 51 unit_sprites/slave_Dummy_EN_Spearmen_ug2_sprite.spr 1 5 turks 56 unit_models/AttachmentSets/Final Kite_slave_diff.texture 56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0 1 4 None 10 MTW2_Spear 0 2 18 MTW2_Spear_primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 31 auxiliary_armored_sergeants_ug1 1 4 65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod0.mesh 121 65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod1.mesh 900 65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod2.mesh 2500 65 unit_models/_Units/EN_Lmail_Hmail/armored_sergeants_ug1_lod3.mesh 6400 1 5 turks 72 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_rebels.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/en_lmail_hmail_normal.texture 51 unit_sprites/slave_Dummy_EN_Spearmen_ug3_sprite.spr 1 5 turks 56 unit_models/AttachmentSets/Final Kite_slave_diff.texture 56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0 1 4 None 10 MTW2_Spear 0 2 18 MTW2_Spear_primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
PSCode:type Auxiliary Armored Sergeants dictionary Auxiliary_Armored_Sergeants ; Auxiliary Armoured Sergeants category infantry class spearmen voice_type Heavy banner faction main_spear banner holy crusade soldier Auxiliary_Armored_Sergeants, 60, 0, 1.2 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom stat_health 1, 0 stat_pri 7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6 ;stat_pri_ex 0, 0, 0 stat_pri_attr spear, spear_bonus_8 stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 ;stat_sec_ex 0, 0, 0 stat_sec_attr no stat_pri_armour 5, 3, 6, metal ;stat_armour_ex 5, 7, 0, 0, 3, 6, 6, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 1, -2, 3, 2 stat_mental 7, normal, trained stat_charge_dist 20 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 540, 155, 85, 65, 540, 4, 130 armour_ug_levels 2, 3 armour_ug_models Auxiliary_Armored_Sergeants, Auxiliary_Armored_Sergeants_ug1 ownership turks ;unit_info 7, 0, 14
As usual serialization::archive number of units needs to increased (2 extra entries)
A great tutorial i have a question on adding a unit to a custom faction i created i cloned the Byzantium faction and i where wondering what number i would have to use with this faction,
I.E
6 France
7 England
I'm quessing "9 Byzantium"?
Thanks James
Yes it should be "9 Byzantium"
Thank you for the quick reply.
+rep
I have given up trying to figure this out on my own. Spent way too much time finding nothing wrong with the following code. I compared it to the code I posted below it which is working 100% fine.
What I was trying to do is add the venetian archers to the hre faction. Maybe if you look at the code long enough you miss the most obvious. I dunno.
Any help would be greatly appreciated.
16 venetian_archers
1 3
66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod0.mesh 121
66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod1.mesh 1225
66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod2.mesh 6400
2
6 venice
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture
47 unit_sprites/venice_Venetian_Archers_sprite.spr
3 hre
78 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_hre.texture
81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture
44 unit_sprites/hre_Venetian_Archers_sprite.spr
2
6 venice
68 unit_models/AttachmentSets/Final European Archer_venice_diff.texture
68 unit_models/AttachmentSets/Final European Archer_venice_norm.texture 0
3 hre
65 unit_models/AttachmentSets/Final European Archer_hre_diff.texture
65 unit_models/AttachmentSets/Final European Archer_hre_norm.texture 0
1
4 None
11 MTW2_Bowman
15 MTW2_Non_Shield
1
19 MTW2_Bowman_Primary
1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
20 venetian_archers_ug1
1 4
69 unit_models/_Units/LN_Brigandine_heavy/venetian_archers_ug1_lod0.mesh 121
69 unit_models/_Units/LN_Brigandine_heavy/venetian_archers_ug1_lod1.mesh 900
69 unit_models/_Units/LN_Brigandine_heavy/venetian_archers_ug1_lod2.mesh 2500
69 unit_models/_Units/LN_Brigandine_heavy/venetian_archers_ug1_lod3.mesh 6400
2
6 venice
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_venice.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_normal.texture
51 unit_sprites/venice_Venetian_Archers_ug1_sprite.spr
3 hre
76 unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_mercs.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_normal.texture
48 unit_sprites/hre_Venetian_Archers_ug1_sprite.spr
2
6 venice
68 unit_models/AttachmentSets/Final European Archer_venice_diff.texture
68 unit_models/AttachmentSets/Final European Archer_venice_norm.texture 0
3 hre
65 unit_models/AttachmentSets/Final European Archer_hre_diff.texture
65 unit_models/AttachmentSets/Final European Archer_hre_norm.texture 0
1
4 None
11 MTW2_Bowman
15 MTW2_Non_Shield
1
19 MTW2_Bowman_Primary
1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Here is what is working without issues:
14 yeoman_archers
1 4
61 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_lod0.mesh 121
61 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_lod1.mesh 900
61 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_lod2.mesh 2500
61 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_lod3.mesh 6400
2
7 england
72 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_england.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
46 unit_sprites/england_Yeoman_Archers_sprite.spr
3 hre
68 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_hre.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
42 unit_sprites/hre_Yeoman_Archers_sprite.spr
2
7 england
69 unit_models/AttachmentSets/Final European Archer_england_diff.texture
69 unit_models/AttachmentSets/Final European Archer_england_norm.texture 0
3 hre
65 unit_models/AttachmentSets/Final European Archer_hre_diff.texture
65 unit_models/AttachmentSets/Final European Archer_hre_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Fast_Mace
2
19 MTW2_Bowman_Primary
14 fs_test_shield
2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
18 yeoman_archers_ug1
1 4
65 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_ug1_lod0.mesh 121
65 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_ug1_lod1.mesh 900
65 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_ug1_lod2.mesh 2500
65 unit_models/_Units/LN_Peasant_Padded/yeoman_archers_ug1_lod3.mesh 6400
2
7 england
72 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_england.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
50 unit_sprites/england_Yeoman_Archers_ug1_sprite.spr
3 hre
68 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_hre.texture
71 unit_models/_Units/LN_Peasant_Padded/textures/LN_peasant_normal.texture
46 unit_sprites/hre_Yeoman_Archers_ug1_sprite.spr
2
7 england
69 unit_models/AttachmentSets/Final European Archer_england_diff.texture
69 unit_models/AttachmentSets/Final European Archer_england_norm.texture 0
3 hre
65 unit_models/AttachmentSets/Final European Archer_hre_diff.texture
65 unit_models/AttachmentSets/Final European Archer_hre_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Fast_Mace
2
19 MTW2_Bowman_Primary
14 fs_test_shield
2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
18 yeoman_archers_ug2
1 4
62 unit_models/_Units/LN_Lmail_Hmail/yeoman_archers_ug2_lod0.mesh 121
62 unit_models/_Units/LN_Lmail_Hmail/yeoman_archers_ug2_lod1.mesh 900
62 unit_models/_Units/LN_Lmail_Hmail/yeoman_archers_ug2_lod2.mesh 2500
62 unit_models/_Units/LN_Lmail_Hmail/yeoman_archers_ug2_lod3.mesh 6400
2
7 england
73 unit_models/_Units/LN_Lmail_Hmail/textures/LN_Lmail_Hmail_england.texture
72 unit_models/_Units/LN_Lmail_Hmail/textures/LN_Lmail_Hmail_normal.texture
50 unit_sprites/england_Yeoman_Archers_ug2_sprite.spr
3 hre
69 unit_models/_Units/LN_Lmail_Hmail/textures/LN_Lmail_Hmail_hre.texture
72 unit_models/_Units/LN_Lmail_Hmail/textures/LN_Lmail_Hmail_normal.texture
46 unit_sprites/hre_Yeoman_Archers_ug2_sprite.spr
2
7 england
69 unit_models/AttachmentSets/Final European Archer_england_diff.texture
69 unit_models/AttachmentSets/Final European Archer_england_norm.texture 0
3 hre
65 unit_models/AttachmentSets/Final European Archer_hre_diff.texture
65 unit_models/AttachmentSets/Final European Archer_hre_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
14 MTW2_Fast_Mace
2
19 MTW2_Bowman_Primary
14 fs_test_shield
2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
There is no hre_Venetian_Archers_Sprite.spr44 unit_sprites/hre_Venetian_Archers_sprite.spr
Try
47 unit_sprites/venice_Venetian_Archers_sprite.spr
Last edited by Milos98; July 25, 2007 at 10:27 AM.
Regards, Milos98
There is if I copy/paste the file and rename it. I suppose there is no point in doing that but that's what I did.
I did the same thing with the English Yeoman archers and they work just fine.
I'm, for the upteenth time re-checking all file names...
All files re-checked and they all exist and all names are correct.
I just checked the spacing of all code and it it's fine. Something is missing...
The line count was wrong for some of the entries due to spaces being entered after _ after copy/pasting. Retarded since it was a copy/paste "from" the original file before even editing.
Anyway that is fixed.
I ran the Moding Tool to find this problem and correct it. Now the file just crashes the game when entering battle. Wonderful.
Here is the Moding Tool results:
--------Parsing Files--------
COMPACT_battle_models.modeldb generated
-----------------------------
[Info] Model aztec_captain has 4 animations.
[Info] Model aztec_general has 4 animations.
[Info] Model eastern_captain has 4 animations.
[Info] Model eastern_general has 4 animations.
[Info] Model northern_captain has 4 animations.
[Info] Model northern_general has 4 animations.
[Info] Model norman_general has 4 animations.
[Info] Model norman_king has 4 animations.
[Info] Model saxon_general has 4 animations.
[Info] Model saxon_king has 4 animations.
PARSED_battle_models.modeldb generated
-----------------------------
Number of Expected Models: 701
Number of Models parsed: 701
-----Validation Complete-----
Ok I changed my file to read only so it doesn't get messed with by STEAM. That let me get into battle with the unupgraded archers. Once I try the upgraded armor one it crashes.
This is what the log shows:
13:38:50.687 [system.io] [warning] open: data/unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_mercs.texture is missing
13:38:50.687 [system.io] [warning] open: data/unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_normal.texture is missing
13:38:52.640 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Both files are there. They aren't my creation. Those are official files.
Figured out the problem....
data/unit_models/_Units/LN_Brigandine_heavy/textures/LN_Brigandine_normal.texture is missing
must look like this in the file:
data/unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture is missing
note the space.. oO
Why on God's green earth it needs to be like that I don't know. But I thought it was a screwup and took out the spaces before. I put them back and fixed the line counts and everything works.
Go figure.
Last edited by Spartan Commander; July 25, 2007 at 01:00 PM.