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Thread: Eriador uniforms and armor upgrade [WIP]

  1. #41

    Default Re: Eriador uniforms and armor upgrade [WIP]

    Love these models!

    ill get to the hobbits once i get these guys in campaign

    i'm getting around the unit limit by replacing MERC versions from the imperial campaign army spawn script lol


  2. #42
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Eriador uniforms and armor upgrade [WIP]

    good work keep it going +rep
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  3. #43

    Default Re: Eriador uniforms and armor upgrade [WIP]

    One of the things I hated most about playing Eriador from the earliest days of TATW were the bi colored green and brown uniforms of the Breeland Militia and Breeland Militia Archers. I have been waiting forever for someone to make them more realistic and give them a makeover. I decided to make them myself, they are based on the work of Bazzbrother work in this thread as well. I am not sure when the Merchant and the Greenway units changed their textures but they are essentially the same as the Breeland Militia textures.

    Breeland Militia
    Spoiler Alert, click show to read: 
    Before any upgrades
    Breeland Archers
    Spoiler Alert, click show to read: 
    Before Upgrade

    First Upgrade

    Third Upgrade
    Greenway Guards
    Spoiler Alert, click show to read: 
    Before Upgrades

    Third Upgrade
    Greenway Sentries
    Spoiler Alert, click show to read: 
    Not yet upgraded

    First Upgrade
    Merchant Cavalry
    Spoiler Alert, click show to read: 
    Upgraded
    If anyone is interested, here are the needed texture files to convert the Eriador units to look like the ones above. Must have installed BazzBrothers work installed first.
    Attached Files Attached Files
    Last edited by MIKE GOLF; February 11, 2018 at 02:13 PM.

  4. #44
    paleologos's Avatar You need burrito love!!
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    Default Re: Eriador uniforms and armor upgrade [WIP]

    This is sooo easy to approve!
    Well done mate!
    Too bad I cannot give rep immediately! (have to wait two hours to replenish)
    Last edited by paleologos; February 11, 2018 at 03:01 PM.

  5. #45

    Default Re: Eriador uniforms and armor upgrade [WIP]

    I have updated unit cards and unit info cards to match my previous post.
    Spoiler Alert, click show to read: 
    Breeland Militia
    Breeland Militia Archers

    I would like to redo the unit info cards but have forgotten how place the camera on the ground and angle up, if anyone can point out how to do that it would be appreciated.
    Attached Files Attached Files
    Last edited by MIKE GOLF; February 16, 2018 at 10:33 AM.

  6. #46

    Default Re: Eriador uniforms and armor upgrade [WIP]

    Quote Originally Posted by MIKE GOLF View Post
    I have updated unit cards and unit info cards to match my previous post.
    Spoiler Alert, click show to read: 
    Breeland Militia
    Breeland Militia Archers

    I would like to redo the unit info cards but have forgotten how place the camera on the ground and angle up, if anyone can point out how to do that it would be appreciated.
    Very nice. I will rep you again as soon as I can.

  7. #47

    Default

    https://www.dropbox.com/sh/wiwuk4t0f...CAafQtD0a?dl=0

    Someone test it first. I cant remember if by adding a base+upg entry in the modeldb then I increase the number at the top by 2 or 1

    its been increased by 2 for both entries but I mod so rarely lol

    removed hobbit mercs (replaced them with more breeland militia) in the world doc to make room in the exp_desc_units for the pikemen.

    again sorry for never coming on and doing badly at it
    Last edited by Veteraan; March 14, 2018 at 08:04 AM. Reason: consecutive posting within a short time, preferably edit your existing post

  8. #48

    Default Re: Eriador uniforms and armor upgrade [WIP]

    I know thats a bit late to the party, but those are absolutely fantastic skins! Work well not only with MOS but with DaC meshes for Breeland too and look far better than their own textures(not sure about Greenway through, but that's just me). Especially with all additions from Mike Golf and Adjutant-Major.

    Only thing missing here, is the lack of some merchant militia archer unit to close the gap between top-tier rangers and early tier Breeland and Woodland archers. And maybe, just ma-aybe, some Greenway pike unit, pre TATW 2.0 style. I tried to create such units myself, but not being used to tools, my results were... hideous, to say the least. If someone could create them, I'll be very grateful.

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