--
-- SETTING UP MISSIONS AND BOOLEAN CONDITIONS
--
--
-- Mission 1 - The Fall of Austria --
--
local function take_vienna()
out.ting ("The Fall of Austria")
scripting.game_interface:trigger_custom_mission("eur_take_vienna",
"france", "capture_city", 0, "eur_austria",
"mission_text_text_eur_france_capture_vienna_heading",
"mission_text_text_eur_france_capture_vienna_text",
"mission_text_text_eur_france_capture_vienna_reward", 0, "", context,
false,"money:2000")
end
local BOOL_vienna_taken = false -- Has Austria fallen?