Master of Ambition
Combining the best aspects of Ambition and Master of Strategy, Master of Ambition is set in the tattered Sengoku Jidai. Players will encounter over 100 clans, researching dozens of new "technologies" in the Rengou and Neo-Confucian arts, carefully shaping their armies ranks for one, final outcome: the mastery of Japan.
What is Master of Ambition?
This is a compilation of Master of Strategy and Hayabusa Sushi's Ambition, for what I like to imagine is a more appealing campaign. Models and textures were ported from Hayabusa Sushi's Ambition where I thought the clans of MoS needed improving, and while the labyrinthine tech trees and unit diversity of MoS may be tampered for balance and historical accuracy, they are mostly preserved. Players still begin in 1545, choosing from one of the vanilla Great Clans, and clash with new and old clans alike. Starting positions are pretty much where you'd expect them to be, if you've played Master of Strategy before.
Requirements:
Master of Ambition has no requirements, but you're missing a ton of great content without Weierstrass' Master of Strategy.packs 4-8. I recommend his veteran mode settings until in the near future, after the technology trees are reorganized, when I'll be making difficulty changes of my own.
Updates:
[3/3/17] - The scripting wizard mauiaw and I have begun collaborating on new features to be compatible with release v. 0.6 or thereabouts. We aim to cap Ashigaru against settlements and farm production, as well as implementing a promotion system for samurai and Ashigaru. Say your Yari Samurai have 100 xp. You march them to your settlement with the corresponding dojo, leaving them garrisoned for a single turn. At the beginning of your next turn, that Yari Samurai will be a Yari Samurai Veteran. A Yari Samurai Veteran promotes to a Hero. Same with the Ashigaru in your armies; a unit of Nagi Ashigaru with 100 xp will promote to a unit of Professional Nagi Ashigaru. As such, these promotion units will no longer be recruitable. Instead, dojos will give regional buffs and unlock garrison units, as you build up to the Legendary tier. Legendary dojos will still be capped, but they will grant better buffs and abilities.
[3/2/17] - v. 0.51 is released! The Confucius tree is complete, so its on to the Rengou arts, and here's where I'm diverging from the plan... Dojos are where units train. Training means new techniques. I'm attempting to bind the Rengou arts to dojos, so the player must have X dojo to research A technology. The Rengou arts will form the inversion of a tree, where the real "tree" here is the dojo building chain. You must build every class of dojo, in order to research that chain's "child" arts - the fruit of the tree, if you will. You will not be able to research your way to naval supremacy, without completing the parent building chain. Nor could you just build shipyards and dojos till your fingers pop, because advanced building will require advanced arts. (This is where I would tell you the Neo-Confucius and Rengou trees will blur, but I haven't gotten that far yet. )
[2/26/17] - I've solved the texturing issues of the Ikko Ikki and Otomo Daimyos. Now they look right in the frontend ui and battlefield.
[2/25/17] - Thanks to Weierstrass, I figured out why my tech tree wasn't aligned with the menu.
Pictures:
Mission Statement and the Future:
I will focus all my efforts on polishing this mod, streamlining Master of Strategy's tech trees, tuning ai behaviors, and finally the influence of religion. Incidents/Missions and encyclopedia will come after these, along with anything else...
Once progress on the mod has completely stabilized, I am going to see about overhauling this overhaul of an overhaul. I will then introduce Onin Kassen to players. My vision is of a grand campaign, spanning the later fifteenth to seventeenth centuries, capturing the uncertainty and madness that set the country ablaze for over a century. Most of all, I want the player to believe they're serving Heaven's will to restore the land, and that every battle means something: peace, a united Japan.
- Features to include are: military reforms that see samurai and early levies replaced by ashigaru; incidents and missions chains to focus more on culture and politics; recasting agents with new abilities; etc.
Will the Emperor be silent forever? Has Heaven abandoned her daughter isles? As alliances of opportunity billow in rage, and Kyoto burns around a delusional Shogun, the great, Sengoku clans rise to answer Bishamonten's red call and restore Amaterasu's gilt gown from her blood-soaked tatterdemalion... This is Onin Kassen!
Credits:
Reserve thanks for Weierstrass (your English is fine btw), uanime5 (Expanded Japan), and Hayabusa Sushi. I haven't done much but shuffle some files around.
Also, Sig/Giver of Will and MoshedZ have been my beta testers, so thank them for a compatible and working mod.
Finally, thanks to Creative Assembly for releasing the games, tools, and tutorials that helped inspire me.