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Thread: Population System with larger armies.

  1. #1
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Population System with larger armies.

    I haven't played the update yet, still waiting for it to download. Im interesting in the population system, it sounds like a very fun dynamic, but I always play with 40 unit armies, and Im wondering how the system would scale with that. Would it be too difficult to form a full army? Would it be very tedious to increase the base population/growth rate of every province myself?
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    Meraun's Avatar Decanus
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    Default Re: Population System with larger armies.

    Generaly you have to wach your army composition more careful, even you can afford a Hight Tier army you will shoud choose a good mix between low-mid-High Tier units. Reenforcements come form you
    Manpower as well. as example

    As Macedonia, i had a Army with 8 Silvershiled Pikes (High-Tier-Manpower) the Rest wa mainly mid and a bit low tier units. After a long war against 2 Tribes (Were i lost a battle and a lot units) i had the rebuild the army.
    I had just enough to get an decent army again, but after a few battle i was out of High-Tier Manpower. Leaving my Elite shrik and my army getting weaker in Quality. Since i was outnumber, the main reason why i was winning the War was
    the quality of my Army - wich was gone now...i lost the campaign.

    i really like the feature because even with much gold, you cant just spawn Elite-Armies (well you can, but you wont be able to reenforce them)

    As your Empire growns and reforms are trigger you will recruit better units from Lower -Tier- Manpower.

    Example: Rome

    Your reforms will allow you to recruit Legionares from Plebs after the Marian reforms, wich give you plenty of Manpower.
    Before Marian you will recruot Hastati and Principes form Mid Tier and Triari and Equites from high Tier

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  3. #3

    Default Re: Population System with larger armies.

    Tip: Build your army around good quality AoR troops where possible, particularly in Italy and Thrace. AoR troops use the "foreigner" population, so they're easy to sustain on the front line.

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    Default Re: Population System with larger armies.

    How many armies do you guys generally form using the manpower system? If, for instance, you could only form two armies using 20 units per stack, I'd only be able to form one full army, which would impede me quite a bit!

    Does the AI also make use of the system?
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  5. #5
    Maetharin's Avatar Senator
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    Default Re: Population System with larger armies.

    it isnīt hampered in its ability to recruit, but it feels the economic effects of PoR
    I really like playing wth 41 unit srmies, but I then usualy use the reduced upkeep and recruitment cost submod to compensate.

    IMO with 41 units PoR and the supply system really show their full potential, because the proportion of their effects is essentially doubled.
    You really have to think who you will engage and how you engage them.
    I usually also use a submod to also increase recruitment points so financial potential can be properly transfered into military power.
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    KAM 2150's Avatar Artifex
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    Default Re: Population System with larger armies.

    Population System should work just fine if not better than in "normal" unit count. Supply system on the other hand might get a bit out of hand in certain regions, maybe in submod section there was something that increased supply amount when using 40 unit armies. Of course if you will enjoy regular supply system with 40 unit armies than there is no need to change that.
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    Default Re: Population System with larger armies.

    Have you guys updated the supply system to work differently? I remember I didn't have any problems with it last time I played, I think it was 1.1. Regions ran out of supplies a tad quickly, but other than that everything seemed fine.

    I'll give it a try with the population system on. I love the idea of it. Can the AI handle it, though?
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

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    KAM 2150's Avatar Artifex
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    Default Re: Population System with larger armies.

    AI is not hindered by population system so it is able to handle it Plus it was tested for over a year in open beta. If you had no problems with supply in 1.1 with 40 unit armies than you should be fine, I just know that some people increased supply when they played with those settings.
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    Default Re: Population System with larger armies.

    Wow, I didn't realize it was so in-depth, and for each region too, not just provinces. This is really impressive, guys.

    I especially like that it's also rather intuitive and simple, while still being immersive with different names for different factions. I imagine it's extremely imbalanced if you play with lower unit sizes, though.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  10. #10

    Default Re: Population System with larger armies.

    Well, as it stands, at lower unit sizes, the population system still uses huge unit numbers, so it makes little difference which unit sizes you use (except with replenishment). You'd have to go through the script and edit each unit's population number assignments (yes, one by one) to change that.

  11. #11

    Default Re: Population System with larger armies.

    i have a question about the population system i don't know if anyone'd be able to help me with, if i buy a new unit of soldiers it uses some of my population, however if a unit of soldiers gets injured and automatically replenishes in my territory does that also consume some population?

    Thanks

  12. #12

    Default Re: Population System with larger armies.

    Yes replenishment uses population.

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  13. #13
    dogukan's Avatar Praeses
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    Default Re: Population System with larger armies.

    Quote Originally Posted by Maetharin View Post
    it isnīt hampered in its ability to recruit, but it feels the economic effects of PoR
    I really like playing wth 41 unit srmies, but I then usualy use the reduced upkeep and recruitment cost submod to compensate.

    IMO with 41 units PoR and the supply system really show their full potential, because the proportion of their effects is essentially doubled.
    You really have to think who you will engage and how you engage them.
    I usually also use a submod to also increase recruitment points so financial potential can be properly transfered into military power.
    Can you link me a compatible one?
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  14. #14

    Default Re: Population System with larger armies.

    Quote Originally Posted by Dresden View Post
    Yes replenishment uses population.
    Thanks mate that's great!

    Absolutely love the new pop system btw, really really really fun dynamic

  15. #15
    Maetharin's Avatar Senator
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    Default Re: Population System with larger armies.

    Quote Originally Posted by dogukan View Post
    Can you link me a compatible one?
    Concerning the reduced upkeep und recruitment costs, this is one of the official DeI submods and you can find it in the Submod Subforum.

    Concerning the recruitment points, Iīve done this on my own, and I donīt have access to my gaming PC right now...

    But it isnīt too dificult to manage, here a little tutorial:
    Spoiler Alert, click show to read: 
    First create a new file with PFM. This way itīs easier to handle mistakes and you donīt have to look for the tables youīre going to edit in the DeI pack file all the time.

    Open PFM, create a new file, then in the header go to Files->Add->From Pack... and look for _divide_et_impera_release_12_part1.pack in your data folder. Then go to db->building_effects_junction_tables, right click and confirm.
    Now save your file with a name beginnig with @_ so it loads over DeI.

    Now in these tables you copied look for the effect rom_building_recruitment_points in the *_City_Ports & Special_Capitals tables and edit the value behind it to the degree you want. Itīs easiest if you filter by rom_building_recruitment_points in the effects column.

    In my own submod Iīve done it a bit differently, Iīve also added the rom_building_recruitment_points effect to the military_main line, to simulate increasing recruitment capacities with increased militarisation of a province.
    Last edited by Maetharin; February 18, 2017 at 05:41 AM.
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