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Thread: Longbowanimation

  1. #1
    Morticia Iunia Bruti's Avatar Praeses
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    Default Longbowanimation

    Hi, i finished some work of Kraut and Tea for Bamboo Longbows for my own mod.

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    But when the longbowmen are firing, the animation shows the celtic longbow skin again.

    Is this hardcoded?
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  2. #2
    Ritter-Floh's Avatar Artifex
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    Default Re: Longbowanimation

    the curved bow model is inside the meta files of the animation - you need you own ones attached to the animation line

  3. #3
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Longbowanimation

    Thanks in advance,

    must i create a own animation or simple create a own text file with the model?
    Last edited by Morticia Iunia Bruti; February 16, 2017 at 09:47 AM.
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  4. #4
    Ritter-Floh's Avatar Artifex
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    Default Re: Longbowanimation

    your own meta file is enough

  5. #5
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Longbowanimation

    Thank you, i try now to learn, how to open and edit .meta files.

    Did you know some good and free software for it?
    Last edited by Morticia Iunia Bruti; February 17, 2017 at 07:10 AM.
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  6. #6
    Ritter-Floh's Avatar Artifex
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    Default Re: Longbowanimation

    i use notepad ++ - it's free and works fine

  7. #7
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Longbowanimation

    Thank you.
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    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  8. #8
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Longbowanimation

    I have now create my own meta files for indian longbow animation, inklusive the necessary indian longbow bendy model. Celtic Longbow Animation is gone, Indian Longbow Bendy Animation is visible, but fade to grey while firing and reloading, as diffuse.dds, normal map or gloss map were missing, which is not the case, as after firing indian longbow has its textures.

    Where can i add the correct texture for the longbow bendy model in the animation?
    Last edited by Morticia Iunia Bruti; February 19, 2017 at 12:34 AM.
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