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Thread: [HS] Strong Arms and Swift Steel (ENDED)

  1. #1

    Default [HS] Strong Arms and Swift Steel (ENDED)

    Strong Arms and Swift Steel

    Using the Middlebloods Submod
    Created by Westeros Gaming Staff

    Kingdom of the Iron Throne
    Admin Subbed

    Kingdom of the South
    Captainnorway

    Kingdom of the North
    Gimli


    Kingdom of the Narrow Sea
    JCdestr0yer

    Admin Faction

    Belthasar Bolton

    This hotseat is a free for all set in the Middlebloods mod. I invite any and all challengers to test their metal in this
    glorious arena of combat. You will be pitted against your adversaries with nothing but your own skill to carry you to victory. Take command of your kingdom and stake your claim upon the histories of man. Seize renown for yourself and the sigil plastered upon the shields and standards of your armies!
    Please post with your preferred faction and we will begin as soon as the hotseat fills up.

    Admin Faction
    Introducing a playable Admin faction.
    This faction will be used to create mini events.
    For example;
    Faith uprising
    Blacksmith Guild uprising
    Ironborn Raids
    Brotherhood without Banners
    White Walkers
    Iron Bank debt collectors
    Ramsay Bolton revolt

    Each Admin faction force will hold ancillaries which can be taken upon defeat.
    For example;
    Chests of Gold
    Lost Valyrian Swords
    Special armor


    Sellswords
    Players may now attempt to hire mercenary bands.
    Any player can message the admin via pm and request to hire these mercenaries at roughly twice their regular recruitment cost. The mercs can be
    spawned anywhere within home regions. However, once the units are spawned in they're prohibited from moving or engaging in battle for one turn.
    If this rule is broken the recruitment cost is forfeited the men will be disbanded and the player will be barred from recruiting mercenaries again. Only one group can be recruited every five turns. Lastly, each group can only be recruited once per player. The composition of these groups is as followed:

    Small Sellsword Band: 4,000 Gold
    1 Armoured Spearmen
    2 Levy Spearmen

    Medium Sellsword Band: 8,500 Gold
    1 Armoured Swordsman
    2 Amoured Spearmen
    2 Levy Spearmen

    Large Sellsword Band: 11,000 Gold

    1 Armoured Swordsman
    2 Armoured Spearmen
    4 Levy Spearmen


    The Iron Bank of Braavos
    The Iron Bank will now be open for business.
    The Bank will be run via the Admin Faction, all players can send diplomats & messages requesting loans at their discretion.
    Warning - Unpayed debts will result in the Bank finding its due one way or the other.


    Finances
    Each faction will be held responsible for keeping it's finances under control. If any faction goes bankrupt, the following fines will be issued.
    -2000 = Minor Troop Desertion
    -4000 = Small Stacks of Deserters Begin Pillaging Home Territories
    -6000 = Major Troop Desertion
    -8000 = The Loss of General Loyalty Traits
    -12000 = Faction Destruction


    Captured Generals / Agents
    A general can be captured if you have him trapped in a fort/castle you are besieging or could have killed him in battle.
    Princesses can be captured if they are just standing in other player controlled lands where troops could get to them.
    Any captured general/princess can have a ransom negotiated, and the captor may decide to kill them if they wish.


    Trial by Combat
    Captured Generals can request Trial by Combat, in which the admin will use a random list generator depending on the capability of both generals chosen to represent each faction within the trial.

    For Example;
    Two formidable warriors in a trial by combat
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins

    One poor warrior vs formidable warrior
    Mace Tyrell wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins


    Objectives
    Kingdom of the North
    Take and hold Kings Landing or Casterly Rock for 5 consecutive turns = Ice
    Has ownership of the swords Oathkeeper and Widows Wail = Reforged Ice
    Win 7 consecutive battles against Andals forces = Hammer of Justice

    Kingdom of the Iron Throne
    Take and hold Winterfell, Highgarden or Dragonstone for 5 consecutive turns = Brightroar
    Take and hold Highgarden or Oldtown for 5 consecutive turns = Dawn

    Kingdom of the South
    Achieve 7 Star command with a Hightower General = Vigilance
    Take and hold King's Landing for 5 consecutive turns = Lamentation

    Kingdom of the Narrow Sea
    Take and hold Harrenhall for 5 consecutive turns = Rhaegar's Armor
    Take and hold Storms End for 5 consecutive turns = Robert's Warhammer
    Take and hold King's Landing for 5 consecutive turns = Lord Commander of the King's Guard

    Neutral Objectives
    Repay Robert Baratheon's debt (25,000 Gold) = Receive a lost Valyrian blade...
    Kill 'the Mountain' Gregor Clegane = Oberyn Martell will offer you his assistance in gratitude. (All factions expect Lannister).
    Send your best general to Valyria for 10 turns = Possibility of returning with a dragon...
    Defeat multiple raiding attempts by the Ironborn = Redrain


    Rules
    1. 2 forts per region
    2. 7 forts max per faction
    3. 5 units per fort and each infantry/archer unit must have 50 men and calvary units must have 30 men
    4. No excessive replays to insure victories
    5. No watchtowers
    6. No one turn peace, unless the player has not yet played. (No attacking / entering / forting in enemy territory unless they have already played)
    7. No Princess Stealing
    8. No Building Destruction. (Septs and Blacksmiths may be destroyed, but beware faith or blacksmith guild uprising!)
    9. No diplomat / agent stomping. Contact the Admin to capture agents.
    10. PM/VM the next player that it is their turn. You have 24 hours to play each turn before you are skipped.
    11. No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us. No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    12. Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    13. Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances. (Pictures must be 100% of what is required, no exceptions)
    14. No bypassing ZOC by defeating adjacent units.
    15. No drawing an army in ambush position out of ambush position to separate it from adjacent stacks.
    16. No gifting regions. In addition diplomacy of any kind is strictly forbidden. You're all enemies and there is no cooperation allowed.
    17. No sacking home regions. If you lose a home region and then reclaim it you're barred from sacking or annihilating the population.
    18. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this.
    19. Armies and agents bribed which have used their movement points that turn may not move any further for the duration of that turn.
    20. This is a free for all so no alliances or NAPs are allowed. Also, any player(s) found guilty of collaborating will be booted from the hotseat.
    21. Due to some potentially sketchy naval AR in this submod naval battles will be required to be 1:1 in odds or better for the
    player initiating the battle. This way we can avoid issues that may potentially arise.



    Last edited by Belthasar Bolton; July 07, 2017 at 05:41 PM. Reason: OP Update

  2. #2
    Gimli's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    Mmm..Tempting. Been waiting for one of these to come out..I'll reserve the North. Shouldn't be a problem considering Beggar King isn't making any progress Might be best to entirely remove the Iron Isles.

  3. #3
    ArBo's Avatar Senator
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    Default Re: Strong Arms and Swift Steel

    So is one unit enough to hold a fort?

  4. #4
    General Dragon.'s Avatar Champion of Dragons
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    Default Re: Strong Arms and Swift Steel

    Bribing agents requires 35% odds and pictures must be posted every time.
    I think you can just move this to the merchant one, because that is the only agent that can be bribed by % with another merchant.


    "The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."

  5. #5

    Default Re: Strong Arms and Swift Steel

    Um, the Midlleblood's mod isn't really made for Greyjoy being a thing Bolton. I'd highly suggest not having them as a player-faction. Also your missing an X amount of units required for a fort.

  6. #6

    Default Re: Strong Arms and Swift Steel

    There are a couple of other surprises that can be anticipated in the hotseat.
    Last edited by Belthasar Bolton; February 14, 2017 at 07:43 AM.

  7. #7
    Parafix's Avatar I have this stick...
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    Default Re: Strong Arms and Swift Steel

    I'll sign up for Lannister, happy to step down if there are other sign ups.

  8. #8
    Gimli's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    Quote Originally Posted by Parafix View Post
    I'll sign up for Lannister, happy to step down if there are other sign ups.
    One day i'd like not to get my ass kicked by you

  9. #9

    Default Re: Strong Arms and Swift Steel

    There shouldn't be a need for you to step down. I will gladly host another one if enough people are interested.

  10. #10
    Parafix's Avatar I have this stick...
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    Default Re: Strong Arms and Swift Steel

    Quote Originally Posted by Gimli View Post
    One day i'd like not to get my ass kicked by you
    This is why you should just surrender!

  11. #11
    JCdestr0yer's Avatar Campidoctor
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    Default Re: Strong Arms and Swift Steel

    ok prepare for the worst stannis player ever

  12. #12

    Default Re: Strong Arms and Swift Steel

    Quote Originally Posted by JCdestr0yer View Post
    ok prepare for the worst stannis player ever
    I doubt that. I have no experience with Stannis so I claim the title of worst Stannis player. Now we just need one more to complete this hotseat!

  13. #13
    JCdestr0yer's Avatar Campidoctor
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    Default Re: Strong Arms and Swift Steel

    only reason for stannis is so i can stay away from para

  14. #14

    Default Re: Strong Arms and Swift Steel

    I see no flaw in that logic

  15. #15
    Captainnorway's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    i'll join if we can increase the time limit since we are so few players and I think this is going to be pretty fast phased

  16. #16
    Parafix's Avatar I have this stick...
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    Default Re: Strong Arms and Swift Steel

    Sorted the OP after Boltons request. Merchant content box can go do something mildly rude to itself.

  17. #17
    Gimli's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    Kingdom of the Narrow see is Targ right?

  18. #18

    Default Re: Strong Arms and Swift Steel

    No that is Stannis. Targ is a late game admin faction

    Also, every player is going to get 48 hours to play their turn. This way people won't feel rushed to play and hopefully I won't have to step in and sub people as often. However, with this time limit I'm going to be less inclined to allow extensions. I will go fetch the starting save now so give me an hour or so and we will start.
    Last edited by Belthasar Bolton; February 15, 2017 at 11:22 AM.

  19. #19
    Gimli's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    Ok

  20. #20
    Gimli's Avatar Primicerius
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    Default Re: Strong Arms and Swift Steel

    Are we able to hire mercenary ships? Fleet, Armada, ect ect ect

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