export_descr_unit: |
type Golden Company Pikes
dictionary gc_pikes
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier gc_pikes, 48, 0, 1
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit, pike
formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
;stat_armour_ex 0, 4, 5, 7, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, -2, 3, 2
stat_mental 3, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 125, 75, 60, 150, 4, 30
armour_ug_levels 0
armour_ug_models gc_pikes
ownership denmark
recruit_priority_offset 0
type Golden Company Infantry
dictionary gc_infantry
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gc_infantry, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
formation 1.2, 0, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 9, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 5, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, -2, 3, 2
stat_mental 9, normal, trained
stat_charge_dist 5
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1250, 225, 90, 70, 1250, 4, 140
armour_ug_levels 0
armour_ug_models gc_infantry
ownership denmark
recruit_priority_offset 0
type Golden Company Knights
dictionary gc_knights
category cavalry
class heavy
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier gc_knights, 24, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, mercenary_unit
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 9, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 14, 10, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, -2, -3, 0
stat_mental 5, normal, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 610, 210, 90, 70, 610, 4, 90
armour_ug_levels 0
armour_ug_models gc_knights
ownership denmark
recruit_priority_offset 0
type Golden Company Crossbowmen
dictionary gc_crossbowmen
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier gc_crossbowmen, 48, 0, 1
attributes sea_faring, hide_forest, hardy, can_withdraw, crossbow, stakes, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 7, 3, elite_steel_crossbow_bolt, 210, 15, missile, missile_mechanical, piercing, none, 300, 1
stat_pri_attr ap
stat_sec 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 11, normal, trained
stat_charge_dist 5
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 305, 90, 70, 520, 4, 170
armour_ug_levels 0
armour_ug_models gc_crossbowmen
ownership denmark
recruit_priority_offset 0
type Golden Company Bowmen
dictionary gc_bowmen
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gc_bowmen, 48, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw, stakes, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 3, elite_bodkin_arrow, 200, 24, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 6, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 9, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 13, normal, highly_trained
stat_charge_dist 5
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 770, 260, 100, 75, 770, 4, 200
armour_ug_levels 4
armour_ug_models gc_bowmen
ownership denmark
recruit_priority_offset 0
type Golden Company Longbowmen
dictionary gc_longbowmen
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier gc_longbowmen, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, stakes, stakes, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 6, 1, quality_bodkin_arrow, 190, 24, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 1, 1, no, 0, 0, melee, melee_simple, piercing, knife, 25, 1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 5, normal, untrained
stat_charge_dist 5
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 200, 65, 50, 450, 4, 120
armour_ug_levels 0
armour_ug_models gc_longbowmen
ownership denmark
recruit_priority_offset 0
type Golden Company Elephants
dictionary gc_elephants
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier gc_elephant_crew, 18, 6, 1
mount elephant
mount_effect horse +4, camel +2
attributes sea_faring, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit
formation 7, 11, 13, 16, 2, square
stat_health 1, 6
stat_pri 6, 3, elite_bodkin_arrow, 200, 24, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 10, 9, no, 0, 0, melee, melee_simple, piercing, none, 0, 1
stat_sec_attr area, launching, ap
stat_pri_armour 5, 3, 0, metal
stat_sec_armour 13, 3, flesh
stat_heat 1
stat_ground 0, 1, -4, -1
stat_mental 11, normal, trained
stat_charge_dist 5
stat_fire_delay 100000
stat_food 60, 300
stat_cost 1, 3030, 0, 400, 400, 3030, 1, 520
armour_ug_levels 2
armour_ug_models gc_elephant_crew
ownership denmark
recruit_priority_offset 0
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export_units: |
{gc_pikes}Golden Company Pikes
{gc_pikes_descr} WIP.
{gc_pikes_descr_short} WIP.
{gc_infantry}Golden Company Infantry
{gc_infantry_descr} WIP.
{gc_infantry_descr_short} WIP.
{gc_crossbowmen}Golden Company Crossbowmen
{gc_crossbowmen_descr} WIP.
{gc_crossbowmen_descr_short} WIP.
{gc_bowmen}Golden Company Archers
{gc_bowmen_descr} WIP.
{gc_bowmen_descr_short} WIP.
{gc_longbowmen}Golden Company Longbowmen
{gc_longbowmen_descr} WIP.
{gc_longbowmen_descr_short} WIP.
{gc_knights}Golden Company Knights
{gc_knights_descr} WIP.
{gc_knights_descr_short} WIP.
{gc_elephants}Golden Company Elephants
{gc_elephants_descr} WIP.
{gc_elephants_descr_short} WIP.
|
battle_modles.modledb: |
REMEMBER TO CHANGE THE NUMBER OF ENTRIES UP TOP
8 gc_pikes
1 1
43 unit_models/_Units/mercs/gc_pikes_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
44 unit_sprites/hre_Pike_Militia_ug3_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
4 None
9 MTW2_Pike
15 MTW2_Non_Shield 1
17 MTW2_Pike_primary 1
18 MTW2_Sword_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
11 gc_infantry
1 1
46 unit_models/_Units/mercs/gc_infantry_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
44 unit_sprites/hre_Pike_Militia_ug3_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
10 gc_knights
1 1
45 unit_models/_Units/mercs/gc_knights_lod0.mesh 6400
1
4 merc
64 unit_models/_Units/mercs/textures/golden_company_knights.texture
71 unit_models/_Units/mercs/textures/golden_company_knights_normal.texture
52 unit_sprites/hre_Merchant_Cavalry_Militia_sprite.spr
1
4 merc
56 unit_models/AttachmentSets/final gc_knights_diff.texture
56 unit_models/AttachmentSets/final gc_knights_norm.texture 0
1
5 Horse
13 MTW2_HR_Sword 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
14 gc_crossbowmen
1 1
49 unit_models/_Units/mercs/gc_crossbowmen_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
46 unit_sprites/hre_Pavise_Crossbowmen_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
4 None
18 MTW2_Fast_Crossbow
18 MTW2_Fast_Knifeman 1
21 MTW2_Crossbow_Primary 1
18 MTW2_Knife_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
9 gc_bowmen
1 1
44 unit_models/_Units/mercs/gc_bowmen_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
46 unit_sprites/hre_Pavise_Crossbowmen_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
18 MTW2_Fast_Knifeman 1
19 MTW2_Bowman_Primary 1
18 MTW2_Knife_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
13 gc_longbowmen
1 1
48 unit_models/_Units/mercs/gc_longbowmen_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
46 unit_sprites/hre_Pavise_Crossbowmen_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
4 None
16 MTW2_Fast_Bowman
18 MTW2_Fast_Knifeman 1
19 MTW2_Bowman_Primary 1
18 MTW2_Knife_Primary
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
16 gc_elephant_crew
1 1
51 unit_models/_Units/mercs/gc_elephant_crew_lod0.mesh 6400
1
4 merc
56 unit_models/_Units/mercs/textures/golden_company.texture
63 unit_models/_Units/mercs/textures/golden_company_normal.texture
46 unit_sprites/hre_Pavise_Crossbowmen_sprite.spr
1
4 merc
69 unit_models/AttachmentSets/final golden_company_infantry_diff.texture
69 unit_models/AttachmentSets/final golden_company_infantry_norm.texture 0
1
8 Elephant
18 MTW2_Elephant_Crew 0
1
21 MTW2_Crossbow_Primary
0 -1 0 0 0 0 0 0
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