View Poll Results: Imperial City

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  • 1st option - System from TBW HS

    5 27.78%
  • 2nd option - 1) + Ports

    9 50.00%
  • 3rd option - Ports, but no alliance fortifications.

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Thread: [SIGN UPs - GS EVENT] Interregnum

  1. #21
    Foederatus
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    ill take the orcs or if thats taken ill have blackmarsh

  2. #22
    Ramble12's Avatar Domesticus
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Any faction with 2 HP bodyguards here?

  3. #23
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Nevermore

  4. #24
    Ramble12's Avatar Domesticus
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Well, sign me up for any smaller/weaker faction then, doesn't matter what team I'll have too.
    Though I've got no idea of the lore of TES, only played Skyrim a couple years ago, but didn't understand much because of a worse level of English

  5. #25
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Well, unless we get 5 more players, the second hotseat cannot be started. In that case only the first 9 ppl who signed up would play. There is still lotta time so no worries

  6. #26

    Default Re: [SIGN UPs - GS EVENT] Interregnum

    I'd be interested in playing. I'd prefer Skyrim, Morrowind and Summerset Isles in that order. If they're all taken then any other faction would be fine.

  7. #27
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Ebonheart Pact
    The Ebonheart Pact was a military alliance between the Great Houses Dres, Hlaalu, Indoril, and Redoran of Morrowind, the Kingdom of Eastern Skyrim, and the tribes of Murkmire, Shadowfen, and Thornmarsh in Black Marsh during the chaotic Interregnum of the Second Era. It vied with the Aldmeri Dominion and Daggerfall Covenant for control over the contested Ruby Throne in Cyrodiil. It was a creation of unlikely allies, who had long histories of strife between them, but united for mutual defense, first against Akaviri invaders and later against the Daedric cultists of Molag Bal in Cyrodiil. They aimed to wipe away the rash rule of the Empire and end once and for all mortals' entanglements with higher power from beyond Nirn. The Pact was led by Jorunn the Skald-King, who headed the Great Moot in Mournhold in Morrowind.

    Skyrim

    Spoiler Alert, click show to read: 


    Jorunn was born in 2E 546 to Queen Mabjaarn Flame-Hair. His sister, Nurnhilde, was the eldest of the three alongside their brother Fildgor, and heir to the throne. Jorunn had great talent as a singer and studied the art on Skald's Retreat on the Isle of Gold near Riften. He learned from the most renowned bards in the Eastern lands and was dubbed "The Skald-Prince" of Skyrim.
    Jorunn spent most of his young life in artistic and philosophical pursuits. He spent time in Mournhold in Morrowind, Stormhold in Black Marsh, Sutch in Cyrodiil and Elinhir in Hammerfell. It is also rumored that he visited Solitude, the capital of Western Skyrim, in disguise. Despite claiming that he had no interest in leadership and politics, the young Nord found himself becoming the leader of whatever creative community he found himself in. He received little training in the martial arts, but learned less orthodox ways of defending himself in his travels across Tamriel.

    In 2E 572, Jorunn was in Riften when the Akaviri of Dir-Kamal attacked the northeast coast of Skyrim. He fought his way up the western coast with the aid of his closest friends, known as the "Pack of Bards". The Pack arrived just as the Akaviri breached the gates of Windhelm. Jorunn joined the battle in the city, but he was too late to save the city or his mother and sister.
    Wounded and devastated by the loss of his family, Jorunn felt the responsibility of his royal birth for the first time. He decided to appeal to the Greybeards and made his way to High Hrothgar. For unknown reasons, the Greybeards decided to forgo their doctrine of passivity and aided Jorunn by summoning a hero from Sovngarde; Wulfharth the Ash-King.

    Jorunn claimed the title of Skald-King and, with the aid of Wulfharth, rallied his fellow Nords of Eastern Skyrim and raised an army from The Rift and Eastmarch, then he fortified Riften. As the Akaviri marched south from Windhelm, they found Riften too well defended by the Nords, who were inspired by the presence of Wulfharth and were eager to fight. Dir-Kamal decided these Nords were too great an enemy and turned his army east into Morrowind towards Mournhold, assuming the Nords would not pursue.
    This proved a fatal error, as Jorunn led his army after the Akaviri into Morrowind. For the first time since the Battle of Red Mountain, a Nord army entered Morrowind. Dir-Kamal's army was trapped at Stonefalls and engaged in battle by Jorunn's Nords and an army of Dunmer led by the TribunalAlmalexia. The battle was undecided until a fourth army arrived on the field: a force of Argonianshellbacks led by a trio of Argonian battlemages. The Akaviri army was routed and drowned by the thousands as they were driven into the sea.

    The Ash-King, having fulfilled his promise, returned to Sovngarde. Jorunn was crowned High-King of Skyrim three weeks later at the Palace of the Kings in Windhelm, though not without contention. His twin brother, Fildgor Strong-Prince, who led the Stormfist Brigade during the invasion, sought to take the throne by force. Jorunn succeeded in exiling his brother and ushered an era of peace and diplomacy across Skyrim and the newly-formed Ebonheart Pact. Jorunn also had a son, Irnskar.
    Jorunn was later appointed acting High King after the Great Moot, a unique form of government in which decisions must be ratified by all composite parties. He rules from the ancient city of Windhelm.

    Blackmarsh

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    Vicecanon Heita-Meen was an Argonian ex-slave who served as a vicecanon in Stormhold during the time of the Ebonheart Pact. She is largely responsible for the Argonians' entry into the Pact.
    Heita-Meen was born during the mid-Second Era and raised as a house-slave, receiving little education. Her master was Councilman Glathis Dres of House Dres, known for his cruelty even by Dres standards. She worked on a saltrice plantation in Thorn. Circa 2E 572, after being beaten unconscious for seating the guests at a banquet out of order, she planned an escape with her fellow slaves. They fled into the Thornmarsh, and stumbled into a troop of treacherous Argonians from the Archein tribe, who were employed by the Dres. It was while she was held captive in the Archein village that Heita-Meen received a vision from the Hist, who wanted her to defend the Nords and Dunmer in battle.

    The Archeins escorted them back to Thorn, which was nearly empty of Dunmer following Almalexia's call to arms to defend Morrowind against the Second Akaviri Invasion. Seeing this, Heita-Meen strangled Glathis with his own whip, and swiftly challenged the centurion of the Archein guards for her position by right-of-combat. After killing the centurion and gaining command of the Archeins, Heita-Meen marched on Stormhold, intending to do the same there. Instead, the troop encountered Walks-in-Ash, who was able to convince Stormhold's Shellbacks to join without bloodshed. The army then marched on Stonefalls in Morrowind to fight the Akaviri. They arrived at the final battle near Ebonheart and helped to push the invaders into the sea
    .
    The Argonians' participation in the battle helped contribute to the signing of the Ebonheart Pact between Eastern Skyrim, Morrowind, and Black Marsh. Heita-Meen was released from slavery and appointed as the Argonian vicecanon of Stormhold, where she shared power with the Nord Vicecanon Hrondar and the Dunmer Vicecanon Servyna. Guided by the Hist, Heita-Meen's actions had allowed the Argonians to preserve their culture and reclaim their lands under the Pact.



    Morrowind

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    Almalexia, also known as Almalexia the Lover, Almalexia the Warden, and Ayem, was one of the three God-Kings who constituted the Tribunal, or Almsivi, along with Vivec and Sotha Sil. She was very popular amongst the Dunmer, who called her "Healing Mother", "Lady of Mercy", and "Mother Morrowind". They knew her as the source of compassion, sympathy, and forgiveness, the protector of the poor and weak, and the patron of teachers and healers. She resided in the temple city of Mournhold within the city of Almalexia, the capital of Morrowind, and was closely associated with House Indoril. She was also the most personable of the Tribunal, and was well-known for walking amongst her people. As a mortal, she was the wife of Lord Indoril Nerevar, First Councilor of Resdayn. As a living god, she became the consort of Vivec, who associated her with the stars.
    Originally the counselors to Nerevar, the Tribunal came to power amongst the Dunmer following her husband's death at the Battle of Red Mountain circa 1E 700. Before his death, they swore oaths to Nerevar upon Azura that they'd never use the Tools of Kagrenac on the Heart of Lorkhan in order to steal its divine essence for themselves. A few years later, Almalexia and her fellow Tribunes broke that oath to become living gods. This led to the transformation of the Chimer into the Dunmer, and the Tribunal became their immortal protectors, leaders, and gods. The truth of how they gained their divinity was covered up; according to the Heirographa, the orthodox public teachings of the Tribunal Temple, their divinity was a more spontaneous result of their supernatural virtue, discipline, wisdom, and insight.

    Almalexia wielded her divine power for the protection and benefit of the Dunmer for thousands of years. Sotha Sil largely remained aloof and mysterious, but Almalexia and Vivec both took very active roles in leading their people throughout the First and Second eras. Her acts of amazing power and kindness are countless. Her blessing was said to do extraordinary things, like protect a person infected with Corprus from suffering the disease's effects. Saint Felms the Bold is said to have been inspired by the voice of Almalexia in his head. The Hands of Almalexia were her personal guard, and were often called the greatest warriors in all of Tamriel. Like Vivec, she wrote extensively, though she focused on children's fables and similar works meant to nurture the morality of her people rather than Vivec's more cerebral, spiritual guidance.

    In 1E 2920, Mehrunes Dagon destroyed the city of Mournhold. After an epic battle, he was defeated by Almalexia and Sotha Sil. This was portrayed in the historical fiction 2920, The Last Year of the First Era, which also suggested Almalexia foresaw in her dreams the end of the Four-Score War, as well as the end of the Reman Dynasty.
    In 2E 572, Almalexia fought alongside Wulfharth, also known as the Underking, against Ada'Soom Dir-Kamal during an Akaviri invasion of northern Tamriel. Sources seem to disagree on certain aspects of this conflict. Mysterious Akavir treats Morrowind as the target of the Akaviri invasion, though Skyrim was apparently the Akaviri's initial target. The Arcturian Heresy claims Almalexia was the one who summoned the Underking to fight alongside the Tribunal (even though in life, he had been one of their greatest enemies). Jorunn the Skald-King contradicts this, crediting the Greybeards with summoning the Ash-King. The book also claims that Dir-Kamal's army was crushed by several Tamrielic military forces, not just the Dunmer army under Almalexia's command, and that this occurred at a place called Stonefalls. The other sources don't mention the Nordic or Argonian forces which played roles, and Mysterious Akavir says Dir-Kamal was defeated at Red Mountain.
    Following the Akaviri invasion, Almalexia was a strong supporter of the formation of the Ebonheart Pact. It was she who convinced the Great Houses (sans Telvanni) to join the Pact.



  8. #28
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    If a spot is still open, I'll take it. I'm not picky with factions, so just place me wherever you need me. However, I am still relatively new to hotseating.

  9. #29

    Default Re: [SIGN UPs - GS EVENT] Interregnum

    I'll join and I've got no preference so put me anywhere.

  10. #30
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    First Aldmeri Dominion

    The Aldmeri Dominion is made up of Altmer, Bosmer, and Khajiit. The faction was originally founded to overthrow the Empire and restore Elven rule to Tamriel. The three races in the faction consider themselves to be the most civilized and intelligent of all the races of Tamriel. They also believe that they could rule Tamriel better than any human could, and that they were chosen by the Divines to rule. The capital city of the Dominion is Elden Root in Valenwood and is led by Queen Ayrenn from the Summerset Isles. However, there is some internal conflict in the Dominion, which threatens to destabilize the entire alliance if not kept at bay. The Dominion was formed in 2E 580 by Queen Ayrenn after months of diplomacy between Summerset, Valenwood and Elsweyr.

    The Dominion's motivations for fighting are to restore Elven rule to Tamriel - the land which they settled long before men arrived from Atmora.

    Summerset Isles

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    Ayrenn was born the eldest child of King Hidellith of Alinor and Kinlady Tuinden, on the 5th of Second Seed in 2E 555. Her conception and naming was ordained by the Scrolls of Praxis. All of Summerset, Auridon, and Artaeum are said to have celebrated her auspicious birth for fifty-five days. It was foretold that Princess Ayrenn would reflect the restless and turbulent times in which she was born, and would one day bring innovations to the rule of the Summerset Isles. From an early age, the nimble and quick-witted princess would often adopt unorthodox approaches to schoolwork, and sometimes went missing for several days, only to return with unusual knowledge and mastery of skills. She trained in blades beside her father, rode horses along Summerset's golden beaches, and memorized the history and sonnets of her people.

    Ayrenn would later disappear from the Summerset Isles at the age of eight, somewhere between the Alinor palace and the Crystal Tower in the year 2E 563. The entire royal family of Alinor had gathered at the Crystal Tower to celebrate Ayrenn's matriculation to the Sapiarchs' Labyrinth, where she was to study Altmeri Regal Praxis and Ceremoniarchy for a requisite 3,555 days.This time of intensive study had been required by all Summerset rulers in the past, and Ayrenn was to step into that period with arms wide. The Sapiarchs reported that the night of her disappearance was filled with signs and portents. The constellation of the Lady seemed to ride the constellation of the Steed, while the Great Orrery spun backward, and a young eaglet was found atop the statue of Topal the Explorer.
    While the Justiciars began their long search for the princess, Ayrenn was already on the Isle of Balfiera. It is here where she began a new life with Direnni at the Adamantine Tower. The members of that clan trained Ayrenn in the art of war, turning her simple noble swordplay to lithe and seasoned blade-dancing. Her beachside rides became forced marches on horseback, and her singing of sonnets gave way to the study of the arcane arts. Ayrenn's eldest brother, Prince Naemon, would later be named heir to the throne of Alinor.

    Following the death of King Hidellith in 2E 580, Ayrenn made an unexpected return to the Summerset Isles, travelling by swan ship from Port Velyn in Valenwood. After arriving in Firsthold, she announced that she was prepared, as the eldest heir, to assume the Throne of Alinor, and the High Justiciar affirmed that this was her right. She was crowned Queen Ayrenn on the 7th of Frostfall in the same year. It is said that the Sapiarchs endorsed all of the innovations Ayrenn brought to the rule of the Summerset Isles.

    During her extensive travels around Tamriel before returning to Summerset, Ayrenn suffered personally at the hands of Abnur Tharn in the Imperial City, sparking her a hatred of men. The Aldmeri Dominion was the brainchild of Queen Ayrenn after having assumed the throne, and she saw it as the Altmer's duty to retake the White-Gold Tower, which the Mer originally built, and to eradicate the Daedric threat menacing Nirn. Her new Dominion aided the Camoran King Aeradan in repelling the Colovian invasion of Valenwood,and also helped restore order to Elsweyr from the chaos that followed the devastating Khahaten Flu.
    A group of High Elven supremacists, racists, and isolationists called the Veiled Heritance formed in response to Ayrenn's return. Seeking an end to the Dominion, they believed that the Queen had been corrupted by her alliance with the Bosmer and Khajiit, which "elevated their races" to be equals with the Altmer. Their goals included forcing Ayrenn to step down as Queen so they may appoint their own regent, and for everyone not of High Elven descent to leave the Summerset Isles.

    Valenwood

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    King Aeradan was the king of Valenwood during the rise of the First Almderi Dominion. In the grips of an internal civil war within itself, The Cabal of the Imperial City took advantage of the Camoran Dynasty’s disarray by launching an invasion of northern Valenwood along the Colovian boarder into Cyrodiil. In this time of need, Aeradan turned to the help offered by Queen Ayrenn and the Aldmeri Dominion in repelling the Colovian Forces. This alliance between them could be considered the very first beginnings of the First Aldmeri Dominion.

    The History of the Camoran Dynasty dates back to one of the earliest dates in Tamriel’s recorded History, 1E 0. Little is known about the Elf himself, but it is told that it was King Eplear who founded the Dynasty and first succeeded in uniting the fractured clans of Valenwood, Tamriel’s earliest Bosmer, and created their first effective political identity. This is considered one of the “greatest military feats in Tamriel’s history.”
    Next to this, Eplear is probably best known for openly welcoming and inviting any race into Valenwood to live side by side with the Bosmeri. One of the most significant instances of refugees fleeing to the protection the Camoran’s offered were the Ayleids, who fled into Valenwood in large numbers after the Slave Rebellion and the rise of the Alessian Empire. For this, he is remembered by Tamriel as a kind, benevolent Monarch. It is from his reign that the Camoran bloodline most likely began to carry not only Altmer blood, but Ayleid bloodlines as well.

    The Camoran Dynasty is split into several treethanates, while the ancient Camaron throne itself lies somewhere in the highest branches of Falinesti; the walking tree city of the Bosmer king. Current capital of Valenwood is Elden Root.

    The Bosmer allegedly made the Pact with Y'ffre, the Forest Deity. The Bosmer were religiously carnivorous and cannibalistic as a result of the Green Pact, a central portion of the Bosmer faith. The Green Pact is never explicitly shown, but in its simplest form, it sets these rules down: Bosmer may only consume meat-based products and are forbidden to harm any plant for their own betterment. As a result of these stipulations, Bosmer are dependent on either stone or imported timber for construction purposes.
    The Green Pact has also heavily impacted Bosmeri cuisine, combat, and weaponry. They have developed methods of fermenting meat and milk to develop powerful alcoholic beverages and weapons such as bows are often made of treated and shaped bones. Most notable about Bosmeri combat is their stipulation that a combatant must consume an enemy's corpse within 3 days of killing them. Their families are allowed to help eat the kill. This has led to changes in approaches to combat, such as fasting and planning family feasts following a battle. They also cannot smoke anything of a vegetable nature. Bone pipes are common, however, and are filled with caterpillars or tree grubs.


    Elsweyr

    Spoiler Alert, click show to read: 

    In 2E309 Keirgo of Anequina and Eshita of Pellitine combined their long-feuding kingdoms to create Elsweyr, sparking a great class struggle that briefly threatened to draw in outside intervention. Power shifted from two separate kingdoms, each with its own central government and allied tribes, to a nobility besieged by those tribes, who felt that both their ruling classes had betrayed them.
    Keirgo petitioned the Empire for help, but it had just lost its own ruler, Potentate Versidue-Shaie, and was in similar disarray. When the old capital, Ne Quin-al, fell to the rebels, it seemed Elsweyr would soon burst under the weight of its own union. Peace was restored, however when the normally nonpartisan khajiit spiritual leader, the Mane Rid-T'har-ri'Datta, "bestowed to the classes equality under the bi-lunar shadow, dividing their power in accordance with two-moons-dance of the ja-Kha'jay". What this established, in a more understandable sense, was a rotational power base in which both sides of khajiit society, the city-dwellers under the nobility and the nomadic tribes of the desert chieftains, shared alternate control of the region based on the phases of Masser and Secunda; the terms of this measure, the Riddle-T'har, were overseen by the thinly-veiled dictatorship of the Mane himself.

    The Mane is the formal title given to the nonpartisan spiritual leader and ruler of
    Elsweyr and the Khajiit people. Sometimes, they are successful in bringing temporary peace to the province; however, this does not last very long. The Mane has been known to reside in the city-state of Torval, where he is protected by his Warrior Guard.


    Khajiit tradition holds that only one Mane can be alive at any one time and that there is only one Mane, who is simply reborn in different bodies.
    A Mane can be born only under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon appears in the sky. In ancient times, the Khajiit would shave off their own manes in deference to the Mane, braiding them into locks that he would incorporate into his own, gigantic mane. Over time, as the population of the region grew, this ritual became impractical.

    Mane Akkhuz-ri is a Khajiit and current Mane, the spiritual leader of his people. He is often accompanied by his Speaker and loyal friend, Lord Gharesh-ri.
    Twins Khali and Shazah were born as twins during the alignment of the moons, making them both Lunar Champions. They have to compete with each other to become the new Mane.


    Quote Originally Posted by HouseStarkFTW View Post
    If a spot is still open, I'll take it. I'm not picky with factions, so just place me wherever you need me. However, I am still relatively new to hotseating.
    Will take some time before we actually start, so hopefully you get enough experience in the meantime. Seems we will be able to host a second HS after all, if we get two more ppl.


    Last edited by Jadli; February 11, 2017 at 04:41 PM.

  11. #31
    JCdestr0yer's Avatar Campidoctor
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    faction would be 1 morrowind, 2 Kingdom of Valenwood 3 Kingdom of Wrothgar or any space that nees filled let the otheres have piority over me

  12. #32
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Quote Originally Posted by Jadli View Post
    Will take some time before we actually start, so hopefully you get enough experience in the meantime. Seems we will be able to host a second HS after all, if we get two more ppl.

    Well, I am part of two others HS right now so I probably will .

    By the way, when you messaged me, how did you know I was TES fan?

  13. #33
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Cough....your signature.....cough

  14. #34
    Oathsworn's Avatar Biarchus
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Quote Originally Posted by Jadli View Post
    Cough....your signature.....cough

    Lololol
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

  15. #35
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Quote Originally Posted by Oathsworn View Post
    Lololol
    So you in? We need last player

  16. #36
    Jadli's Avatar The Fallen God
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Daggerfall Covenant

    The Daggerfall Covenant is made of Bretons, Redguards, and Orsimer. Similar to the Ebonheart Pact, the three races in the Covenant had bad histories with one another. But due to trade disruptions against all three provinces, much poverty and suffering was caused. This in turn caused the three races to all unite as one faction in order to save their people. The Covenant's capital city is Wayrest in High Rock is led by King Emeric. The Covenant was formed in 2E 567 after the events of a brutal civil war in High Rock known as King Ranser's War.

    The Covenant's motivations for fighting are to restore the Empire and to end all the chaos and suffering going on in Tamriel caused due to the Empire's collapse.

    High Rock

    Spoiler Alert, click show to read: 
    Emeric was originally a merchant prince from High Rock, son of Pierric of Cumberland. In his youth Emeric learned not only economics, but at his father's insistence also how to ride and fight. For a time he trained with the Menevia Dragoons and even served as a mounted escort for the Evermore Caravan, fighting bandits, goblins, and Reachmen

    In 2E 541 Durcorach the Black Drake led an army of Reachmen into Bangkorai, brutally sacking Evermore and Hallin's Stand before besieging Wayrest. Emeric fought in the Siege of Wayrest, which lasted for fifty-seven days. Durcorach was impatient and had no siege engines, and so left a small force to continue the siege of Wayrest and marched his army into Glenumbra, sacking Camlorn and besieging Daggerfall.
    Emeric was able to convince King Gardner of Wayrest to send the Menevia Dragoons by sea to attack Durcorach's army from behind. Emeric took the Reachmen completely by surprise, and as the Dragoons cut a swath through the Reachmen and Emeric slew Durcorach in single combat, King Bergamot of Daggerfall led a sortie. Caught between two armies, the Reachmen were soundly defeated.
    A fortnight later, Emeric was present as the First Daggerfall Covenant was formed, comprising the Breton kingdoms of Daggerfall, Camlorn, Shornhelm, Wayrest, and Evermore.

    Emeric ascended to the throne of Wayrest in 2E 563, after the Knahaten Flu killed most of his family. He married King Fahara'jad of Alik'r's daughter Maraya, with whom he had a son and a daughter. And his brother Nathaniel of Alcaire married Maraya's sister Lakana. This strengthened the alliance between the Bretons and the Redguards, though caused strife within High Rock, as Emeric rejected King Ranser of Shornhelm's daughter for Maraya.

    Ranser was infuriated by Emeric choosing Maraya over his own daughter, and in 2E 566 Ranser led the army of Shornhelm, bolstered by many mercenaries, into Stormhaven to besiege Wayrest. Fortunately, a stubborn defense by Emeric's Lion Guard ended Ranser's hope for a swift victory, instead turning into a long siege. The Daggerfall Covenant bore fruit, as Breton forces from across High Rock arrived to assist Emeric, and before long Redguard and Orsimer forces joined them thanks to Emeric's skill at diplomacy. Attacked from all sides, Ranser was slowly but surely forced into retreat back to Rivenspire. Eventually Ranser's host was surrounded at Traitor's Tor where his army was annihilated at the battle of Markwasten Moor, and Ranser himself was slain.

    After the unprecedented cooperation of Breton, Redguard, and Orsimer forces during King Ranser's War, Emeric was able to convince them to form the Second, or Greater, Daggerfall Covenant, with Emeric himself as the High King.

    Hammerfell

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    King Fahara'jad was the ruler of Sentinel in the sixth century of the Second Era. He married Za-Rifah, the "Flower of Taneth", with whom he had three children: the eldest Maraya, the "Jewel of Satakalaam", his second-daughter Lakana, the "Star of the Almandine", and the young Crown Prince Azah, the "Lion of Antiphyllos".

    According to the biography The All-Beneficent King Fahara'jad, when Fahara'jad was a prince of Antiphyllos, he hunted birds in the Garden of the Grandees. After he killed a crow, Onsi himself descended from the heavens to save the prince from a vengeful hagraven. The tale says Onsi intervened because Fahara'jad was prophesied to lead his people during the "Years of Peril" (of course, the only witness to this encounter was Fahara'jad himself).

    His daughter Maraya was married to King Emeric of Wayrest in the spring of 2E 566, resulting in a prosperous trade agreement between the two prominent Iliac Bay kingdoms (and a war between Wayrest and Shornhelm). Published excerpts from The History of Histories, As Told to Young Prince Fahara'jad include The True-Told Tale of Hallin and The Worthy Ar-Azal, His Deeds. The latter gives a history lesson for him on Ar-Azal, a former High King of Hammerfell and Fahara'jad's great-grand uncle. His lineage is further discussed in The Royal Lineage of Sentinel.

    During the Three Banners War, Fahara'jad represents all the Redguards of Hammerfell, and he called on all "loyal sons and daughters of Alik'r" to defend the Covenant. He offered protection to any ships sailing under the banner of the Covenant, as well as bounties on the vessels and crews allied with the Aldmeri Dominion or the Ebonheart Pact.

    Crowns often called Fahara'jad a usurper, amongst other aspersions. It was rumored that a traitorous adviser named Suturah slew several of Fahara'jad's other advisers as part of an attempt on the king's life, which ultimately failed. After that he escaped from Sentinel, continuing in his plots



    Wrothgar

    Spoiler Alert, click show to read: 


    After the transformation of the Orsimer deity known as Trinimac into the Daedric PrinceMalacath, the Orcs, who transformed as well, fled to the northern wastes, near Saarthal. After hundreds of orcs, ogres, goblins, gremlins and other beastfolk were set free by the Altmer during the Camoran Dynasty, they chose to settle in an uninhabited mountain region close to Old Hroldan in High Rock, as their people were dependent on a rare, shaggy, giant centipede herd-beast that can only survive at high altitudes.In the tenth century of the First Era, chieftain Torug gro-Igron brought the Orcish people together and founded a village in the western Wrothgarian Mountains. Thanks to the cooperation of several Orcish clans, particularly Igrun, Morkul, Shatul, and Tumnosh, the village quickly grew into a great stone city. The first Orsinium drew the Orcs by its magnificence and Torug's vision of a united Orc nation. It continued to grow and prosper in the First Era, also absorbing the Orc refugees who were fleeing Hammerfell due to the Ra Gada invasion.

    After a while, the Orsinium army grew determined to capture the Bjoulsae River and force the kingdom of Wayrest to provide compensation for its services. Naturally, this did not settle well with their neighboring kingdoms, especially the Kingdom of Daggerfall. In 1E 948, King Joile of Daggerfall sent a letter to Gaiden Shinji of the Order of the Diagna, which proposed a joint attack on Orsinium. Agreeing to provide aid, an alliance was formed between the Order of Diagna and the armies of Daggerfall (High Rock) and Sentinel (Hammerfell). The armies amassed and began a campaign for the destruction of Orsinium.During the campaign, which became widely known as the Siege of Orsinium, the Breton armies of Daggerfall, the Redguard soldiers of Sentinel, and the Yokudan Order of Diagna invaded the Orc homeland. The Orcs gave much resistance and proved themselves to be fearsome and brutal warriors, just as they did in the past. However, king Joile of Daggerfall already planned to betray the Redguards and invade Hammerfell after having destroyed Orsinium. He and his Reachman general, Mercedene of the Winterborn, tricked the Orcish hero Baloth Bloodtusk and his Savage Sons, who initially did not take part in the war, to join King Golkarr of Orsinium. Afterwards, he manipulated the leader of the Order of Diagna, Gaiden Shinji, into having a duel with Bloodtusk over Orsinium's fate. During the duel, Mercedene ordered Joile's archers to kill both combatants, effectively removing the most powerful warriors of both Orsinium and the Order of Diagna for Joile. Eventually, after a 30 year siege, the allied forces breached Orsinium and overran the city, completely razing it in 1E 980. Even before Orsinium was razed, King Joile executed his plan of invading Hammerfell in 1E 973, but he was defeated and killed at the Bangkorai Pass by the Ansei warrior Makela Leki. Although the siege marked the destruction of Orsinium, the Orsimer homeland would rise again.The first Orsinium was rebuilt and razed again at least two more times.The land briefly became an Imperial province under the rule of the Akaviri Potentate. During that time, Frostbreak Fortress was built to help defend it.

    After the assassination of Savirien-Chorak in 2E 430, the province lost its status as an Imperial territory, and Orsinium was destroyed for the second time in 2E 431. At some point after that, Orsinium got under control of the first Daggerfall Covenant. When King Ranser of Shornhelm attacked Wayrest in 2E 566, King Emeric of Wayrest sent emissaries into Wrothgar and promised to return Orsinium to the Orcs in exchange for helping him defeat Ranser. The clan of Kurog gro-Bagrakh answered his call and helped annihilate Ranser's forces at Markwasten Moor. These events led to the formation of the Second Daggerfall Covenant, and Orsinium, ruled by King Kurog, became a part of it.


    King Kurog, alternatively known as Kurog gro-Orsinium and Kurog gro-Bagrakh, is the King of Wrothgar and rules from Orsinium. He only rules in theory in northern Wrothgar, which is a patchwork of Strongholds, but he does control southern Wrothgar.
    Kurog is a controversial ruler, as he joined the Daggerfall Covenant - comprised primarily of Redguards and Bretons, who had antagonized the Orcs for centuries. Moreover, Kurog publicly insists that his people worship Trinimac rather than the Daedric Prince Malacath, which fails to convince many other Covenant citizens and makes him unpopular with his people.




    Last edited by Jadli; February 13, 2017 at 02:43 PM.

  17. #37

    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Count me in
    Downloading mod and patches right now.
    I have played on a couple HS and have a few years experience with Medieval 2 before that,
    but I have no clue on what factions I would like to pick so I will wait until I have tried it out a bit and if, by then, they are all picked then I'll just play whatever.

  18. #38
    Oathsworn's Avatar Biarchus
    Join Date
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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    Quote Originally Posted by Jadli View Post
    So you in? We need last player
    It looks filled maybe later thanks.
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

  19. #39

    Default Re: [SIGN UPs - GS EVENT] Interregnum

    My bad man
    I was asked if I wanted to join
    But you arrived first so you can have it this time if you want.

  20. #40
    Jadli's Avatar The Fallen God
    Gaming Emeritus

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    Default Re: [SIGN UPs - GS EVENT] Interregnum

    We might need to replace one other player anyway so dont worry

    People with some experience are preferred, so if there is anyone who still wishes to join dont hesitate to post.
    Last edited by Jadli; February 14, 2017 at 02:35 PM.

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