Hey all,
I've been meddling around with a few features related to the AI (cai_personality_table or something) to make all factions [hyper] aggressive in the GC. I've also modded the upkeep/training costs of most faction troops, as well as increasing army/navy capacity to 40 per stack. (It makes for some truly epic battles when the opportunity presents itself, mind you).
So let me ask: if I've set all AI behavior to be destructive, militaristic, etc, AND they have multiple full stacks (of not 20, but 40 units) AND are at war with me, is it still part of the defect in RTW2 in that that AI really is too passive, even if you mod the personality of the AI?
Situation: playing as Rome. At war with Carthage+satrapies, as well as Egypt. Was at war with Athens and Sparta, but gave up after fighting them near to their deaths and not mine. Didn't want to see them die without giving up a hell of a fight.
But what is more concerning about this is that Carthage, Libya AND Nova Carthago have SEVERAL stacks of medium-good quality troops, as well as some siege equipment here and there. This isn't even a situation where the AI is too POOR to afford such armies. They can. They have the potential to harass my mainland, Corsica et Sardinia as well as the lower two settlements of Magna Graecia. Reminder: they have several stacks of BOTH navy and land units, that being said at 40 each.
Am I doing something wrong? Do I need to load up a new game for the behaviors to work? Still kinda sad that Knossos won't come out of it's little hiding hole, even if it has a stack of 40 units. Maybe it's the fact that I applied this self-made mod to a save game that it won't work?
Any help would be greatly appreciated.
Thanks, Jae
N.B. I hope I haven't posted in the wrong forum.