Income for the Night's Watch |
The Night's Watch generates a very small income of their own, but rely on other sources such as donations for any other need.
The Night's Watch will generate 1 Dragon of income per year for each point of soldiers in the order. Players may donate money to the Watch as they see fit. Any money owned by a player character forced to join the Night's Watch is seized, by moderator discretion (eg based on the circumstances) by any of...
- The King
- A Lord Paramount
- The character's family
- Another player character
- The Night's Watch
This strongly depends on circumstance. In the majority of cases any money will be seized by the family (as a Tarly would, for example, keep any of his money in Horn Hill or in a family-controlled account somewhere) but powerful characters such as the King or Lord Paramount may order it surrendered to them personally, giving the family the chance to refuse or agree. In instances where there isn't a family to seize the money (eg the player being forced to go to the Wall is a sellsword, merchant, freeman etc) it will normally be seized by the character forcing them to take the Black, but again moderation will review the circumstances. |
Items |
The Lord Commander may take for free any set of weapons and armour.
All other characters will have only the equipment they show up to the Wall with or that are bought for them by the Night's Watch or other player characters. |
Night's Watch - Total Levy = 17,500 points |
Important Note: The Night's Watch does not have a levy as such. All points below are considered standing troops, levied for free at all times.
Major Castles - 3,000 points
Castle Black
Large Castles - 2,000 points
Shadow Tower
Eastwatch-By-The-Sea
Nightfort
Medium Castles - 1,000 points
Westwatch-By-The-Bridge
Queensgate
Small Castles - 500 points
Deep Lake
Sentinel Stand
Greyguard
Stonedoor
Hoarfrost Hill
Icemark
Oakenshield
Woodswatch-By-The-Pool
Sable Hall
Rimegate
Long Barrow
Torches
Greenguard
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Night's Watch Levy Composition |
20% Light Infantry
30% Heavy Infantry
30% Archers
10% Light Cavalry
10% Heavy Cavalry
(This will give the Night's Watch a strength of 13,708 Black Brothers if all castles are fully manned.)
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Building new castles |
To build a new castle for the Night's Watch funds equal to 50 times their levy points must be raised or granted to the Watch. Thus a 500 point castle needs 25,000 Dragons to construct. Due to the poverty of the Watch these funds are more likely to come from donations from other parts of Westeros or from funds brought by third+ sons of wealthy Lords.
A new castle takes 1 RL week to construct. The Watch must have the manpower ready to garrison it when it is completed (a minimum of one third of the points value of the castle), else it will instantly become an abandoned castle and will have to be rebuilt again before becoming useable. |
Minimum castle garrisons |
In order for castles to remain active, a minimum of one third of their points value must be garrisoned there. The castles may be left vacant for short periods (eg if the Night's Watch marches to war or post-battle) but at least one third of the points value must have their "home base" at the castle for it to remain active.
If the Night's Watch lacks the manpower to maintain a castle at one third of the points value, it is considered abandoned and falls to ruin. It may be reconstructed for half the money it would cost to build it brand new.
It is a requirement for the Lord Commander of the Night's Watch player to maintain an up to date list of castles and their garrisons, detailing clearly the castle's points value, the current garrison troops, and their total points value. Failure to do so may cause the moderators to act and shut down castles they feel are not sufficiently manned. |
Castles manned at game start (Changes per setting) |
Current setting = Robert's Rebellion
Castles in bold are manned.
Major Castles - 3,000 points
Castle Black
Large Castles - 2,000 points
Shadow Tower
Eastwatch-By-The-Sea
Nightfort
Medium Castles - 1,000 points
Westwatch-By-The-Bridge
Queensgate
Small Castles - 500 points
Deep Lake
Sentinel Stand
Greyguard
Stonedoor
Hoarfrost Hill
Icemark
Oakenshield
Woodswatch-By-The-Pool
Sable Hall
Rimegate
Long Barrow
Torches
Greenguard
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Replacing dead Brothers |
The Night's Watch is not like any normal Lordship or fief in Westeros: the brothers are sworn to celibacy and thus do not replace their dead on their own. The Watch relies on outside sources to replace those lost in battle and this can be represented ingame in the following manners:
The d20 roll outcomes produce points of recruits, not numbers of men.
1. Every player character joining the Watch (willingly or not) rolls a d20*10 for new recruits. This can be represented ingame as co-conspirators forced into exile with him, or smallfolk inspired to join as they see a nobleman pledging his life to the cause.
2. Every year the Night's Watch may request a d20*20 roll for new recruits, representing people coming willingly to serve the order.
3. One Player Lord Paramount may be approached each year for prisoners or recruits. If they are willing to pay 40,000 Dragons (representing the cost of searching their realm's dungeons and transporting them to one place) the Night's Watch gets a d20*50 roll for new recruits.
4. Three Player High Lords may be approached each year for prisoners or recruits. If they are willing to pay 20,000 Dragons (representing the cost of searching their fief's dungeons and transporting them to one place) the Night's Watch gets a d20*10 roll for new recruits.
5. Any player character may donate money to the Watch to aid their recruitment efforts at any time, with 20 Dragons producing 1 point of recruits. |
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