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Thread: [HS] Middlebloods II

  1. #1

    Default [HS] Middlebloods II

    In the Game of Thrones everyone eventually dies. There is no middle ground and only fools believe there are winners. Please download the edited files found HERE.
    It will be moderated by Gaming Staff and only Middlebloods or Above may partake. A Middleblood is somebody who has been with us for awhile, boasting his fair share of experience in Hotseating. If you believe you are
    experienced and have played many games in the past then you qualify to join and challenge yourself for the chance at the rewards! We at HS Gaming Staff hope that you enjoy yourselves.
    ~ Players ~
    Kingdom of the Iron Throne - Ramble12
    Kingdom of the South - Alertoverlord
    Kingdom of the North - Luume
    Kingdom of the Narrow Sea - Blue1924

    ~ Map Update ~


    ~ Admin ~
    SoulGamesInc
    (PM for assistance)

    ~ The Rewards ~
    Gaming Medal
    Custom Signature
    20 Reputation
    £20 Steam Gift Card

    ~ The Rules ~
    PM the next player that it is their turn. You have 24 hours to play each turn before skip/sub.
    NO ALLIANCES/NO DIPLOMACY. This is a free for all between all factions. EVERYONE IS YOUR ENEMY.
    NO ONE TURN PEACE. You can invade/enter anyone's land on Turn1 UNLESS they have not played their turn yet.
    THE VALE, DORNE AND IRONISLES ARE OUT OF BOUNDS. Nobody may enter these regions unless allowed by the Admin.
    3 strike rule when it comes to a player being late. If your late 3 times with no warning, word or reason then you'll be replaced.
    2 forts per region/player and forts need to have a garrison of at least 5 units, to limit fort spamming a bit.
    NO DESTROYING BUILDINGS. Not allowed under any circumstances. Failure to follow this will not be tolerated.
    NO MOVING/USING CAPTIVES. Certain characters are captives and have been placed out of bounds. These are out of your control.
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us.
    No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    No excessive reloading to gain victories that would otherwise be impossible to achieve. Video evidence may be requested in event of a questionable victory.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat).
    No sacking your own Capital. Example: Tyrell sacks Casterly Rock, afterwards Lannister can only occupy it. This rule only applies to your factions starting capital.
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    NO ASSASSINATIONS. Assassins are entirely illegal and cannot be used. If recruited, you may not use them.
    NO WATCHTOWERS. You may place them during your turn to get a better view, but you must reload after placing them.
    Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
    Princess (and Generals and Diplomats) may be captured by a hostile faction if caught and surrounded inside enemy lands. PM an admin to capture.
    Players can claim the spoils of war. Defeated/Captured a general that carries a Valyrian sword? PM an admin to claim it.

    ~ Special Events / Features ~
    Trial by Combat
    Captured Generals can request Trial by Combat, in which the admin will use a random list generator depending on the capability of both generals chosen to represent each faction within the trial.

    For Example;
    Two formidable warriors in a trial by combat
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins

    One poor warrior vs formidable warrior
    Mace Tyrell wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Spoils of War
    After killing an enemy, you may request the ancillaries of fallen enemies. For example; If Tywin defeats Randyll Tarly and kills him, Tywin may claim Heartsbane.
    Random ancillaries will be decided by the admin, however lordships cannot be taken.
    Objectives
    Each faction will have a set of objectives which will result in large rewards.
    Objectives


    Kingdom of the North
    Take and hold Kings Landing or Casterly Rock for 5 consecutive turns = Ice
    Has ownership of the swords Oathkeeper and Widows Wail = Reforged Ice
    Win 7 consecutive battles against Andals forces = Hammer of Justice

    Kingdom of the Iron Throne
    Take and hold Winterfell, Highgarden or Dragonstone for 5 consecutive turns = Brightroar
    Defeat multiple Ironborn raiding forces that attack your shores = Red Rain

    Kingdom of the South
    Achieve 6 Star command with a Hightower General = Vigilance
    Take and hold King's Landing for 5 consecutive turns = Lamentation

    Kingdom of the Narrow Sea
    Hold the Island of Dragonstone for 10 consecutive turns = Rhaegar's Armor
    Take and hold Storms End for 5 consecutive turns = Robert's Warhammer

    Neutral Objectives
    Stand close to the Ruby Ford and be lucky = Find one of Rhaegar's Rubies. A gift to ensure loyalty, or to sell for gold.
    Stand in a region known for it's Dragons and be very lucky = Find a Dragon Egg. Attempt to hatch it, or sell for a small fortune.
    Kill 'the Mountain' Gregor Clegane = Oberyn Martell will offer you his assistance in gratitude. (All factions expect Lannister).
    Finances
    Each faction will be held responsible for keeping it's finances under control. If any faction goes bankrupt, the following fines will be issued.
    -4000 = Troop Desertion
    -8000 = The Loss of General Loyalty Traits
    -12000 = Faction Destruction
    Merchants
    Each faction starts with 1 Merchant and only one is allowed (recruited) at a time. However, this does not apply to bribed/stolen merchants.
    Award Signature (Examples)

  2. #2

    Default Re: [HS] Middlebloods II

    I'm assuming all players are still able, if not speak up, your spot will be given to another. If your unhappy with factions (haft of you didn't state preference) feel free to request a swap among yourselves. We'll hopefully begin tomorrow.

  3. #3
    Ramble12's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    I'd swap my faction with any player.

  4. #4

    Default Re: [HS] Middlebloods II

    Mod is done (bar the small last-minute tweak) and can be downloaded here - http://www.mediafire.com/file/7r7ko5...iddlebloods.7z - We'll begin tomorrow, am off to sleep now.

  5. #5

    Default Re: [HS] Middlebloods II

    Parafix is your admin here, but I'll kick things off for you. House Stark is Up! - http://www.filedropper.com/mb2stark1

  6. #6
    Luume's Avatar Domesticus
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    Default Re: [HS] Middlebloods II


  7. #7
    Ramble12's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    I might need an extension, first turn is always very important and huge.
    Meanwhile I have a question: can ports be blockaded by ground units thus restricting the movement of the ships out of the port?

  8. #8
    Parafix's Avatar I have this stick...
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    Default Re: [HS] Middlebloods II

    No.

  9. #9
    Ramble12's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    Might be late with my extension here. There's so much stuff to simulate and think of and I was busy most time of the day preparing for the first day in my university after small vacation.

    Also I found another bug: Lannister princess can't marry any general unlike Stark's and Stannis' princesses.

    Edit:
    https://drive.google.com/drive/folde...Fk?usp=sharing

    South

    On a side note it seems that general's get Night Fighters only at the start of the next turn which is strange (might be planned feature, who knows).
    And oh hell, South is really busted here and Stannis is meh
    Last edited by Ramble12; February 10, 2017 at 05:54 PM.

  10. #10
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] Middlebloods II


    This poor little thing is getting rather dusty.

  11. #11

    Default Re: [HS] Middlebloods II

    Need an extension, first turn is the hardest. Almost got it done.

    https://drive.google.com/open?id=0By...EplMlFsb0FYQTA - Admin

    https://drive.google.com/open?id=0By...DUxcTdHRTFURWs
    https://drive.google.com/open?id=0By...mlqT3ZOVVR1M1U

    A shame I couldnt reach your other hidden troop with infantry might have been another free general.
    Last edited by saleska2; February 12, 2017 at 02:24 PM.

  12. #12
    Parafix's Avatar I have this stick...
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    Default Re: [HS] Middlebloods II

    Sorry for the delay, anyone looking at ADOS will understand
    Stark - https://www.mediafire.com/?ltv1exjehr2lgcb

  13. #13

    Default Re: [HS] Middlebloods II

    Are the same rules that were added in Middlebloods I also added here?

  14. #14
    Parafix's Avatar I have this stick...
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    Default Re: [HS] Middlebloods II

    Aye. I'll copy and paste them once i'm done with Newbloods.

  15. #15
    Luume's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    Nothing to report, Lanny is up - woops changed my mind, guess you're gonna wait until hour 24 for the turn.
    (Thats how you do a turn in the 24hr time available kiddos)

    Parafix hurt my feelings, so i must sulk.
    Last edited by Parafix; February 13, 2017 at 03:36 PM.

  16. #16
    Parafix's Avatar I have this stick...
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    Default Re: [HS] Middlebloods II

    Ramble, please demolish Luume in this one as well.

  17. #17
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    Quote Originally Posted by Parafix View Post
    Ramble, please demolish Luume in this one as well.
    Quote Originally Posted by Luume View Post
    Nothing to report, Lanny is up - woops changed my mind, guess you're gonna wait until hour 24 for the turn.
    (Thats how you do a turn in the 24hr time available kiddos)

    This poor little thing is getting rather dusty.

  18. #18
    Ramble12's Avatar Domesticus
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    Default Re: [HS] Middlebloods II

    Thought of doing the turn right now, but sure Luume, take your time

  19. #19
    Luume's Avatar Domesticus
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  20. #20

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