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Thread: AGK compilation mod

  1. #1

    Default AGK compilation mod

    AGK MOD

    A compilation of all my mods.

    Mods:


    Spoiler Alert, click show to read: 
    ** Stronger Roman Units **
    - All Roman units are stronger and can now hold their own in battle

    ** Reduced upkeep and food consumption for Roman buildings **

    ** Improved all resource buildings **
    - Reduced squalor
    - Increased industry gdp
    - Increased resource production

    ** Governor and Army cap increase **
    - Increased the governor and army cap for each fame level.

    ** Fame threshold increase **
    - Increased the fame threshold, making it more difficult to increase your imperium level.
    - Increased imperium points gain from expansion (capturing regions, vassals....)

    ** Agent Cap **
    - Got sick of the AI spamming agents so I have limited the amount possible to recruit.

    ** Experience Gain **
    - Improved the experience gain of generals, armies, fleets and agents. They will now gain more points as they get to higher levels.

    ** Stronger Generals **
    - The more a general levels up, the stronger he and his unit will get in battle.

    **Movement points increase in home territories**
    - Increased the amount of movement points by 20% in home provinces/regions. Makes it easier to chase down enemies.

    ** Religious buildings **
    - Religious buildings upkeep and food costs reduced

    ** Trade Routes x2.5 **
    - Increased the trade route value by 2.5 times the original value. Making trade a lot more important and a lot more valuable.

    ** No climate change **
    - Negative climate change effects have been completely removed.
    - The date at which the snow starts creeping down the campaign map has been changed/delayed.

    ** Corruption 40% **
    - Maximum possilbe corruption reduced to 40%

    ** Improved Family Tree **
    - Age of adulthood reduced to 16
    - Age of guarantied adulthood reduced to 16
    - Maximum number of children 6
    - Base child chance increased to 30%
    - Family base child chance reduction per child increased to 4
    - Base male child chance increased to 65
    - Chance of illegitimate child reduced to 0.5
    - Illegitimate gravitas limit increased to 200
    - Family base wife chance increased to 30%
    - Very young infant mortality chance reduced to 0.2%
    - Young infant mortality chance reduced to 0.1%
    - Family rounds between mariage and first child reduced to 3
    - Rounds between wife offers reduced to 4

    ** Barricades x3 **
    - Barricades are three times stronger

    ** Capture all artillery **
    - Capture 100% of artillery from enemies at the end of the battle.

    ** No Great Power / Imperium penalty **
    - Removed the great power penalty in diplomacy entirely, making diplomacy easier.

    ** Religious Conversion 10% **
    - Reduced the state religion change limit to 10%.

    ** Base income reduced **
    - The base income of factions has been reduced, resulting in less AI Stacks when they only have one city.

    ** Fixed religious unrest issues **
    - between Eastern Christianity, Judaism and Zoroastrianism

    ** Changes to the Huns **
    - Reduced Hun Bonus 50%


    Compatible with Radious and most other mods
    Save game compatible


    Let me know if you run into any issues.

    agk_mod.zip

    Extract files in to the Attila data folder

    Steam link:

    http://steamcommunity.com/sharedfile.../?id=799714437
    Last edited by GreenKing; February 08, 2017 at 02:17 AM. Reason: Update: Fixes and new additions

  2. #2

    Default Re: AGK compilation mod

    Nice work, very convenient to have all these mods together in one pack. Thanks.

  3. #3

    Default Re: AGK compilation mod

    Quote Originally Posted by phylosopher stoned View Post
    Nice work, very convenient to have all these mods together in one pack. Thanks.
    Thanks! No problem!

    UPDATE:

    Added:

    ** Stronger Roman Units **
    - All Roman units are stronger and can now hold their own in battle

    ** Reduced upkeep and food consumption for Roman buildings **

    ** Improved all resource buildings **
    - Reduced squalor
    - Increased industry gdp
    - Increased resource production

    - All factions will now have a 20% home territory movement bonus

    - Increased imperium points gain from expansion (capturing regions, vassals....)

    Improvements and fixes:
    - Maximum number of children reduced to 6
    - Family base child chance reduction per child increased to 4
    - Fixed Fame levels issue in Age of Charlemagne campaign
    Last edited by GreenKing; February 08, 2017 at 02:24 AM.

  4. #4

    Default Re: AGK compilation mod

    Quote Originally Posted by jamiemgr View Post
    Thanks! No problem!

    UPDATE:

    Added:

    ** Stronger Roman Units **
    - All Roman units are stronger and can now hold their own in battle

    ** Reduced upkeep and food consumption for Roman buildings **

    ** Improved all resource buildings **
    - Reduced squalor
    - Increased industry gdp
    - Increased resource production

    - All factions will now have a 20% home territory movement bonus

    - Increased imperium points gain from expansion (capturing regions, vassals....)

    Improvements and fixes:
    - Maximum number of children reduced to 6
    - Family base child chance reduction per child increased to 4
    - Fixed Fame levels issue in Age of Charlemagne campaign
    thks ^^

  5. #5
    gastovski's Avatar Campidoctor
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    Default Re: AGK compilation mod

    Very much needed mod. I dislike food consumption feature since Shogun 2.

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