AGK MOD
A compilation of all my mods.
Mods:
Spoiler Alert, click show to read:** Stronger Roman Units **
- All Roman units are stronger and can now hold their own in battle
** Reduced upkeep and food consumption for Roman buildings **
** Improved all resource buildings **
- Reduced squalor
- Increased industry gdp
- Increased resource production
** Governor and Army cap increase **
- Increased the governor and army cap for each fame level.
** Fame threshold increase **
- Increased the fame threshold, making it more difficult to increase your imperium level.
- Increased imperium points gain from expansion (capturing regions, vassals....)
** Agent Cap **
- Got sick of the AI spamming agents so I have limited the amount possible to recruit.
** Experience Gain **
- Improved the experience gain of generals, armies, fleets and agents. They will now gain more points as they get to higher levels.
** Stronger Generals **
- The more a general levels up, the stronger he and his unit will get in battle.
**Movement points increase in home territories**
- Increased the amount of movement points by 20% in home provinces/regions. Makes it easier to chase down enemies.
** Religious buildings **
- Religious buildings upkeep and food costs reduced
** Trade Routes x2.5 **
- Increased the trade route value by 2.5 times the original value. Making trade a lot more important and a lot more valuable.
** No climate change **
- Negative climate change effects have been completely removed.
- The date at which the snow starts creeping down the campaign map has been changed/delayed.
** Corruption 40% **
- Maximum possilbe corruption reduced to 40%
** Improved Family Tree **
- Age of adulthood reduced to 16
- Age of guarantied adulthood reduced to 16
- Maximum number of children 6
- Base child chance increased to 30%
- Family base child chance reduction per child increased to 4
- Base male child chance increased to 65
- Chance of illegitimate child reduced to 0.5
- Illegitimate gravitas limit increased to 200
- Family base wife chance increased to 30%
- Very young infant mortality chance reduced to 0.2%
- Young infant mortality chance reduced to 0.1%
- Family rounds between mariage and first child reduced to 3
- Rounds between wife offers reduced to 4
** Barricades x3 **
- Barricades are three times stronger
** Capture all artillery **
- Capture 100% of artillery from enemies at the end of the battle.
** No Great Power / Imperium penalty **
- Removed the great power penalty in diplomacy entirely, making diplomacy easier.
** Religious Conversion 10% **
- Reduced the state religion change limit to 10%.
** Base income reduced **
- The base income of factions has been reduced, resulting in less AI Stacks when they only have one city.
** Fixed religious unrest issues **
- between Eastern Christianity, Judaism and Zoroastrianism
** Changes to the Huns **
- Reduced Hun Bonus 50%
Compatible with Radious and most other mods
Save game compatible
Let me know if you run into any issues.
agk_mod.zip
Extract files in to the Attila data folder
Steam link:
http://steamcommunity.com/sharedfile.../?id=799714437