Code:
building guild_npckeaton_guild
{
levels npckeaton_guild m_npckeaton_guild gm_npckeaton_guild
{
npckeaton_guild requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
{
capability
{
agent merchant 1 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Highwaymen" 1 0.1 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Marksmen" 0 0.05 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Saboteur" 0 0.05 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min village
upgrades
{
m_npckeaton_guild
}
}
m_npckeaton_guild requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
{
capability
{
agent merchant 1 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Highwaymen" 1 0.1 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Marksmen" 1 0.1 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
trade_base_income_bonus bonus 2
}
faction_capability
{
recruit_pool "NPC Keaton Marksmen" 0 0 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Saboteur" 0 0 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
}
material wooden
construction 1
cost 2000
settlement_min village
upgrades
{
gm_npckeaton_guild
}
}
gm_npckeaton_guild requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
{
capability
{
agent merchant 1 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Highwaymen" 1 0.1 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Marksmen" 1 0.1 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Saboteur" 1 0.05 1 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
trade_base_income_bonus bonus 3
}
faction_capability
{
recruit_pool "NPC Keaton Marksmen" 0 0 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
recruit_pool "NPC Keaton Saboteur" 0 0 0.5 0 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, mesoamerican, darknutish, }
}
material wooden
construction 1
cost 3000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
with this it would be possible to train high level keaton units at slow place in lower level guilds if you get a high level guild built
Code:
building ger_outpost
{
levels ger_armypost ger_armypost_horse ger_armypost_palace ; keeping levels in case needed in the future
{
ger_armypost requires factions { gerudo, stalfos, wizzrobe, slave, } and building_present_min_level hinterland_issettlement issettlement_3
{
capability
{
recruit_pool "Marauders" 1 0.5 1 0 requires factions { gerudo, }
recruit_pool "Mounted Marauders" 1 0.5 1 0 requires factions { gerudo, } and building_present ranch
recruit_pool "Bronze Knuckle" 1 0.3 1 0 requires factions { gerudo, } and building_present uniquegerudo
recruit_pool "Iron Knuckle" 1 0.3 1 0 requires factions { gerudo, } and building_present temple_goddesses_statue
recruit_pool "Stalfos Gerudo" 0 0.3 1 0 requires factions { stalfos, } and event_counter stalfos_bodiesb 1
recruit_pool "Crystal Golem" 1 0.2 1 0 requires factions { wizzrobe, }
;law_bonus bonus 2 requires building_factions { gerudo, } and factions { all, }
}
material wooden
construction 4
cost 3500
settlement_min village
upgrades
{
ger_armypost_horse
ger_armypost_palace
}
}
ger_armypost_horse requires factions { slave, } and building_present_min_level hinterland_issettlement issettlement_3
{
capability
{
recruit_pool "Marauders" 1 0.5 1 0 requires factions { gerudo, }
recruit_pool "Mounted Marauders" 1 0.5 1 0 requires factions { gerudo, }; no stables requierd
recruit_pool "Bronze Knuckle" 1 0.3 1 0 requires factions { gerudo, } and building_present uniquegerudo
recruit_pool "Iron Knuckle" 1 0.3 1 0 requires factions { gerudo, } and building_present temple_goddesses_statue
recruit_pool "Stalfos Gerudo" 0 0.3 1 0 requires factions { stalfos, } and event_counter stalfos_bodiesb 1
recruit_pool "Crystal Golem" 1 0.2 1 0 requires factions { wizzrobe, }
;law_bonus bonus 2 requires building_factions { gerudo, } and factions { all, }
}
material wooden
construction 2
cost 1500
settlement_min village
upgrades
{
}
}
ger_armypost_palace requires factions { slave, } and building_present_min_level hinterland_issettlement issettlement_4
{
capability
{
recruit_pool "Marauders" 1 0.5 1 0 requires factions { gerudo, }
recruit_pool "Mounted Marauders" 1 0.5 1 0 requires factions { gerudo, } and building_present ranch
recruit_pool "Bronze Knuckle" 1 0.3 1 0 requires factions { gerudo, } ;no trainigs ground requeird
recruit_pool "Iron Knuckle" 1 0.3 1 0 requires factions { gerudo, } and building_present temple_goddesses_statue
recruit_pool "Stalfos Gerudo" 0 0.3 1 0 requires factions { stalfos, } and event_counter stalfos_bodiesb 1
recruit_pool "Crystal Golem" 1 0.2 1 0 requires factions { wizzrobe, }
;law_bonus bonus 2 requires building_factions { gerudo, } and factions { all, }
}
material wooden
construction 2
cost 1600
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
The last thing is