The goal of this overhaul for 1.2 will be to improve Campaign AI (CAI) behavior in terms of decisions and aggressiveness when at war. Also, improving the CAI when it is a larger empire will be a core goal as well.
Edit - this overhaul has now been added to the main mod
Campaign AI Overhaul
- Custom Occupation Priorities based on faction/culture: Rome: Most likely to occupy, Greek: Default settings, a bit of everything but occupy still important, Barbarian: More likely to sack/raze than other cultures, East/Successor/Carthage: More likely to vassal than other cultures.
- Increased total budget used by all AI depending on war/peace etc
- Changed various settings for AI negotiation tactics
- Assigned more factions our major factions task manager settings.
- Changed most factions to have a slightly larger focus on economic buildings.
- Decreased AI chances for asking for confederation/vassal, increased chance of breaking vassal.
- Lowered positive diplomacy values for cultural relationship between hellenic/eastern, raised back up some previously changed to be too low.
- Lowered impact of money a bit on diplomacy.
- Changed various strategic personality components.
- Altered some AI technology path decisions.
- Changed various AI personality reliability settings.
- Increased AI task manager importance/use (hopefully - will see how this variable works)
- Increased military aggressiveness policies for all AI personalities.
- Customized AI budget allocations based on personality (naval, military, basic)
- Altered various CAI basic settings.
- Increased AI likelihood to accept Peace in certain situations.
- Small boost to AI upkeep/cost reduction for units.
- Added scripted imperium-based income bonus for AI at levels 4+
Other changes (Player and AI)
- Increased army cap by 2 at higher imperium levels.
- Increased navy cap by 1 at higher imperium levels.




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