Re: SUBMOD: Mercenary Costs Rebalanced 1.2.2g
Originally Posted by
thesmoosh
Since we're talking about adding something like this to the main mod, I would suggest lowering the experience gain rate of mercs as well.
First, I think it would help distinguish mercs from regular units because right now the high upkeep cost ensures that I use them differently but if that comes down it'll start to feel like a regular unit and mercs might end up being too good overall.
Second, I think it makes sense that a group of soldiers for hire who are only in it for the money would probably have a higher turnover rate than professional soldiers and would likely not increase in combat effectiveness at the same rate as professional troops over the years.
What do you guys think?
Sounds logical to me. I agree, so I'll discus it further with KAM.