Re: Curial Changes Discussion (split from the Townhall)
I have finally gotten around to having a good browse of the Curial Changes threads, and further to the opinions already shared in this thread, I need to say that while the changes sound intriguing and cool, in theory, I have my doubts that the system* will be easy to implement, nor that it* will be able to sustain itself after being implemented. I'll elaborate on my concerns after I lay out what I think the changes are, because there's quite a bit of info to digest and I may have misinterpreted it.
*My interpretation is that, essentially, a guild system would be created, which would replace the Curia and Citizenship. These guilds would be headed by a guild master; would set their own agendas and objectives, and; compete with other guilds for "glory" (for want of a better term) and (possibly?) for awards/rewards. Membership would be determined by the members of the guild; would be capped at a certain number; would NOT be restricted to one guild per member, but; guild masters would not be able to be part of another guild.
Assuming I'm on the right track, I just don't see this system being able to be implemented currently. A number of Hexers, particularly those directly involved with the technical side of things (GED, Squid, y2day) are busy with other things, which means implementing the numerous changes to the forum and the site that would be required, would take quite some and effort. This was essentially already said by AL.
I also am concerned that, even though the guilds can set their own agenda and goals, that the guilds would have anything to do, i.e. any reason for existing. It could be argued that even the Curia has an ongoing identity crisis, with awards-giving being our only clear and agreed-upon mandate, so what could this system hope to actually achieve? Furthermore, historically we've seen that systems which have been implemented without an obvious function become disused and obsolete over time. The Forum Magnum, for example, had a variety of clear mandates, demand for which proved to be lacking over time, and thus it was abolished. So, what could we expect for a system that doesn't even come along with suggested mandates? (Again, unless I've missed them). I predict that, were this to be implemented successfully, it would fail to get very far off the ground and eventually become another white elephant.
My third and final concern is that, even if the necessary Hex(ers) and/or other members driving this project were around to bring it to fruition, and even if it had a clear mandate and reason for being created in the first place, that there simply would not be enough active members to "staff" the various guilds. In the Curia, voter turnout and general activity in the Capitol suggests we have 20 to 30 active members, at most. Divide this number by a few guilds (even if membership across guild was possible/acceptable) and I predict we'd be left with understaffed guilds.
To summarise, I believe there are no obvious leaders to bring this system to fruition; there is no demand or obvious mandate for this system, and; there are not enough active members to staff this system.
My suggestion would be to attempt to replicate this system, perhaps from within the Curia, for a trial period, to see if it is indeed feasible, but honestly I think that is unnecessary and I am not interested in it, personally. I do really like the idea of motivating members by creating a competition/friendly rivalry amongst guilds and members of different guilds, but it's an idea that might have worked great many years ago. Now, I just can't see it happening.