1. You have 24 turns to take your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.
2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
- You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. 4 units per fort and 3 forts per regions(per player)
6. You are not allowed to sally out if the result is defeat(both is settlements and forts)
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
9. The recruitment of spies\assassins and their use is prohibited
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Greyjoy defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more than 35% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one to keep public order.
15. No one turn peace. However, you cant attack those who hasnt already played their first turn Example: Lannister can't attack Arryn in turn 1. Arryn can attack Lannister because Lannister has already played. This includes not being able to enter anyones lands if they have yet to play.
16. The recruitment of siege equipment and their use is prohibited.
17. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports.
18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
19. It is illegal to steal a general with a princess in order to break a siege.
20. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn
21. NO WATCHTOWERS. You may place them during your turn, but must reload, not allowed to finish turn with any watchtowers
22. The admin's decision is final.