PIKE_HIGH_READY filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_READY filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_stand_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_WALK_1 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_WALK_2 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_162_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_162_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_WALK_3 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_197_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_197_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_FORWARDS filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_FORWARDS filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_BACKWARDS filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_bwd.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_BACKWARDS filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_bwd_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_LEFT filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_left.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_LEFT filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_left_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_RIGHT filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_right.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_RIGHT filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_right_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_LEFT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_turn_left_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_LEFT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_turn_left_45_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_RIGHT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_turn_right_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_RIGHT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_turn_right_45_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_HIGH_TO_STAND filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
STAND_TO_PIKE_HIGH filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
STAND_TO_PIKE_HIGH filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_READY filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,PIKE_DEEP_READY filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_stand_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_WALK_1 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_WALK_2 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_162_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_162_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_WALK_3 filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_197_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_197_cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_FORWARDS filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_FORWARDS filename = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/locomotion/sps_walk_124_cm.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_BACKWARDS filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_bwd.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_BACKWARDS filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_bwd_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_LEFT filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_left.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_LEFT filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_left_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_RIGHT filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_step_right.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_RIGHT filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_step_right_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_LEFT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_turn_left_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_LEFT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_turn_left_45_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_RIGHT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_turn_right_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_RIGHT_45 filename = "animations/rome2/human/battle/spear_and_shield/stand/variants/sps_turn_right_45_alt1.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_DEEP_TO_STAND filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
STAND_TO_PIKE_DEEP filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
STAND_TO_PIKE_DEEP filename = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/stand/sps_stand.meta" blend_in_time = 0.30, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_READY filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_combat_ready.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_combat_ready.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_WALK_1 filename = "animations/rome2/human/battle/sword_and_shield/locomotion/sws_cr_walk_75cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_walk_75cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_WALK_2 filename = "animations/rome2/human/battle/sword_and_shield/locomotion/sws_cr_walk_136cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_walk_136cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_WALK_3 filename = "animations/rome2/human/battle/sword_and_shield/locomotion/sws_cr_walk_201cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_walk_163cm.meta" blend_in_time = 0.20, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_FORWARDS filename = "animations/rome2/human/battle/sword_and_shield/locomotion/sws_cr_walk_75cm.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_walk_75cm.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_BACKWARDS filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_cr_step_bwd.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_step_bwd.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_LEFT filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_cr_step_left.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_step_left.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_RIGHT filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_cr_step_right.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_step_right.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_LEFT_45 filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_cr_turn_left_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_turn_left_45.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_RIGHT_45 filename = "animations/rome2/human/battle/sword_and_shield/combat_ready/sws_cr_turn_right_45.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_turn_right_45.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_TO_STAND filename = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_to_stand.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_cr_to_stand.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
STAND_TO_PIKE_FRONT filename = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_stand_to_cr.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_stand_to_cr.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_2 = on, weapon_bone_3 = on, weapon_bone_4 = on,
PIKE_FRONT_ATTACK_1 filename = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_001.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_001.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_3 = on,
PIKE_FRONT_ATTACK_2 filename = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_002.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_002.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_3 = on,
PIKE_FRONT_ATTACK_5 filename = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_005.anim" metadata = "animations/rome2/human/battle/spear_and_shield/combat_ready/sps_sync_atk_005.meta" blend_in_time = 0.10, weapon_bone_1 = on, weapon_bone_3 = on,