Yeh bro I read the conversation a while ago and saw this picture! Nice done
First attempt at Libyan Swordsmen, in-game:
They're looking good mate !!!
Thanks for the words of encouragment After a lot of tweaking and fiddling I think I'm finally happy with how the Libyan Euzonoi look:
As always, feedback's appreciated. I think maybe I should remove helmets from some of them, after all, they wouldn't be incredibly wealthy...
I'm having trouble making Cyrene playble in DeI - I wanted to change uniform colours before making new units. But when I try to make a pack out of the changes I've made in the assembly kit, Rome II starts and gets "stuck", although the pack is apparently made succesfully (all green).
But Cyrene doesn't appear on the list of playable factions. I have been trying various solutions for hours with no luck
I've made the following changes:
1) Made Cyrene playable and major
2) Added two political factions in political_parties and faction_political_parties_junctions
Last edited by Magas of Cyrene; June 09, 2017 at 02:57 PM.
It may be easier to directly edit the startpos to make them playable, editing the 2 faction entries in the Campaign Preopen part of the startpos.
https://steamcommunity.com/sharedfil.../?id=186918306
Managed to get it working, but I had to reverse-engineer Dresden's latest All Factions Playable Mod.
Once I replaced the AFP's pack startpos.esf with the one I've edited, Cyrene was now playable. Thing is, AFP mod had more files edited than just startpos.esf and political_parties.db and faction_political_parties_junctions.db. Looks like some additional files are needed in order for it to work - maybe text?
Anyway, getting back to making more units, first I'll be testing some new faction uniform colors Hope to get back to you with at least one more new unit tonight!
Last edited by Magas of Cyrene; June 11, 2017 at 05:57 PM.