House Payne
Family
High Lord Damon of House Payne, High Lord of The Gold Road.
Age: Age 54, born 230.
Rank(s): High Lord
Marital Status: Widowed
Children: Damon II, Teora, Tybolt & Tylan
Skill(s): 12 points, +3 Battles, +3 survival, +3 Wealth, +2 Joust, +1 Read-Guard
Teora Payne
Age: Age 23, Born 261.
Rank(s):
Marital Status: Ser Bronn Crakehall
Children: None
Skill(s): 6 points, +3 Survival, +3 Charisma
Ser Tybolt Payne
Age: Age 20, Born 264.
Rank(s): Knight
Marital Status: Unwed
Children: None
Skill(s): 6 points, +3 Wealth, +2 Charisma
Equipment: A bastard sword (+4 Duels, +4 Survival)
Tylan Payne
Age: Age 12, Born 272.
Rank(s): Squire under Tywin Lannister
Marital Status: Unwed
Children: None
Skill(s): 0 points,
Ser Damon "The Impaler" Payne II's Family
Ser Damon "The Impaler" Payne II
Age: Age 23, Born 261.
Rank(s): Knight
Marital Status: Marissa Lannister
Children: None
Skill(s): 6 points, +3 Battles, +1 survival, +1 Joust, +1 Read-Guard
Equipment: A great sword (+7 Duels, +2 Survival)
Lady Marissa Lannister
Age: 30, Born 254.
Rank(s):
Marital Status: Wed to Ser Damon II Payne
Children: Damon III.
Skill(s):
Damon III Payne
Age: Age 1, Born 283.
Rank(s):
Marital Status: Unwed
Children: None
Skill(s): 0 points,
Aegon Payne
Age: Age 0, Born 284.
Rank(s):
Marital Status: Unwed
Children: None
Skill(s) +2(Gifted Boy): 2 points,
HOUSE RETINUE/COURT
Steward: Ser Tybolt Payne
Master at Arms: Ser Damon II "The Impaler" Payne
Fool:
Master Smith:
Trade
Consumed Resources
First Trade Resource: (Small Marketplace Required)
Produced: Precious Metals
Second Trade Resource: (Medium Marketplace Required)
Produced: Precious Metals
Third Trade Resource: (Large Market Required)
Imported or Produced:
Exported Resources
Resource Name: Precious Metals
Exported to: Iron Islands
[insert additional slots as needed to organize imported or exported resources]
TAXATION LEVELS
None?
Buildings
TIER I:
1. Militia Armoury: +500 Militia Points
2. Market Square: +10% income
3. City Watch Quarters: 400 Light Infantry permanently stationed in your home territory.
TIER II:
1. Merchant's Square: +10% province income
2. Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
TIER III:
1. Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
2. Trade Hub: Allows owners of the province to gain an additional trade route.
TIER IV:
EDICTS (List all edicts)
Military
Levy Levy Points Used: 0/3.500
Standing Forces
Personal Retinue and Professional Troops
Professional Points Used: 0/5000
Militia Points Used: 0/2.500
Garrison:
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory.
Weaponry for the House High Lord Chainmail Armour (+10 hp, +1 Scout, +2 Duels, +1 Survival) - The armour of choice for most freedmen, chainmail is affordable yet offers some protection on the battlefield. A mix of studded leather with a mail coat or mail worked into the leather.
A greatsword (+7 Duels, +2 Survival) represents those swords that are the largest, heaviest weapons, be they swords, poleaxes, greataxes or warmaces. These weapons are sluggish but mighty: a solid blow from such a weapon, even to a shield, could break the arm of the target or outright shatter lesser weapons. The key to surviving such weapons is mobility, while the key to their masterful use is conservation of energy and the efficient application of it into well aimed, well timed strikes of immense power.
REGIONAL BONUS
None