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Thread: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

  1. #21
    Libertus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    I really loved the units and I see that Portugal is going to have an amazing unit rooster.

    But I have some questions and a suggestion.

    I would like to know which source did you use for the shields of the early era municipal spearmen and municipal cavalry shields, never saw any representation os such type of shields in portuguese history books related to that era.

    About the late era units, the most beautiful ones, the units are really simillar to the ones on the Pastrana tapestries. That horseman to the left of the king in the last picture is amazing. But I think that there should be a pikeman unit. Although not existing in the timeframe of the mod (until 1500), there was some experiments in early XVI century, fightin in North Africa and India around 1506-1515. So it would be cool to have an unit

  2. #22
    dogukan's Avatar Praeses
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    My god...
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  3. #23

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    I do believe you have set a new standard for Christian iberian factions in this mod. I now feel I need to re-do some of my Castillian units.


    Something I'd like to point out: some of the Late era Ginetes have no hands, also the sallet_coif model clips with several of the slylatekettle models at the forehead, and I see a few of those here. Something you may want to look at. Otherwise, I have hardly any criticism, well done!

  4. #24

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Quote Originally Posted by tomtucker View Post
    I think that you do a great job with the Portugal roster but there's something i wander, why do they lack a pike unit in the late era?
    Quote Originally Posted by BlackEagle88 View Post
    I really loved the units and I see that Portugal is going to have an amazing unit rooster.

    But I have some questions and a suggestion.

    I would like to know which source did you use for the shields of the early era municipal spearmen and municipal cavalry shields, never saw any representation os such type of shields in portuguese history books related to that era.

    About the late era units, the most beautiful ones, the units are really simillar to the ones on the Pastrana tapestries. That horseman to the left of the king in the last picture is amazing. But I think that there should be a pikeman unit. Although not existing in the timeframe of the mod (until 1500), there was some experiments in early XVI century, fightin in North Africa and India around 1506-1515. So it would be cool to have an unit
    I was expecting Hessam to step in, since he is directly attached to the mod and I was merely advising, but in his absence, and since some of the "blame" lies with me, I'm gonna step in here. Let me know if you wish this post edited or deleted.

    Concerning both your worries, the shields are typical of thirteenth century Iberian (and that means Andalusian as well) warriors. These are amply represented in various illuminated manuscripts, some of which, curiously enough are written in Galaico-Portuguese. While no exclusively Portuguese sources were used, if you have one such alternative I would be happy to look at them. As far as I know, no such sources do exist, and while I would preferably include other types of heater shields, and make the round ones more Moorish looking, these are perfectly OK.

    As for the late units, while some of the equipment used is off for the evidence we do have, most of it is spot on. The pikes/polearms were one of the most controversial discussions we had. There's obviously ample evidence for the use of polearms in Portuguese armies though not in their own units, though we felt we could justify them as much as almost any other faction in the early and high periods. As for short pikes/long spears, there's the matter of classification in written sources...we hear of ascumas, lanças and graves. The first are short spears intended primarily for thrusting but could (and were) thrown. It is also curious to note that they were valuable enough to be mentioned in the will of people such as the Bishop D. Vasco Martins, or the knights João Martins and Silvestre Peres, and as such a proper weapon, and one that the first class of footmen were obligated to own (or alternatively a spear, besides the darts) under the Dionisine reforms.

    The second ones are without a doubt the most important weapon used in Portuguese territory, throughout all three periods. They were used interchangeably referring to cavalry or infantry weapons. The cavalry are mentioned in 1314 chancellery documents from the Dionisine reign, as having used spears as long as 9 côvados (something like 6 meters). The infantry on the other hand we have no real idea of how long of a spear they could use, but we can infer that some are clearly longer than the regular ones by other documents...for instance, there's a manuscript of an inventory from the Monastery of Chelas, dated from 1257, of certain wooden items to be delivered to the royal almoxarife in Lisboa, including spear shafts as well as what it calls "hastes longas de peões" (long footmen shafts), so there's a clear distinction here, and one that should be noted.

    The graves are the stereotypical couched lance and are mentioned only very seldomly, proof that this weapon was not very widespread, and that a more traditional long spear was used in the same role.

    I was indeed in favor of a more conservative approach to the pikemen for the Portuguese roster, as I feel they are too widely spread between the factions and takes away from the real users of the weapon, and keep only polearms until the high roster when they would be replaced or complemented by the guys you mentioned, the Ordenanças of the reign of D. Manuel and that fought with distinction under D. Afonso de Albuquerque in the East or D. João de Meneses in Africa. The "Mouros de Paz" were also in that spirit, representing the late allied contingents that fought with the Portuguese, sometimes even converted, and formed large parts of the Portuguese forces, in particular in southern coast and the Duquela regions. However, modders do have to take into account balancing and gameplay issues, which I put on a secondary level, and something for which I can't also blame them for.

    Hope that was informative, at the very least.

    Abraço.
    Last edited by Sarcasm_pt; January 25, 2017 at 07:12 AM.

  5. #25
    Laetus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Im impressed by the level of research you hve put into this, even going directly to the historic source material instead of just reading contemporary history books.

    I understand that you are reluctant to intoduce stuff like pikes "too early" for any given faction. Still, the possibility of modernizing your army a little early is a nice one to have gameplay-wise. Those who want to play the faction in a more historically correct or more stereotypical way can always refrain from using the controversial units.

  6. #26
    hessam's Avatar Miles
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Hey guys, I've been quite busy these past few days but I'm ready now to answer some of the issues here:

    Quote Originally Posted by KAM 2150 View Post
    Btw, is that studded leather armour on tier 1 Almoghavares? You can see it on the guy in left corner. Hopefully I am wrong as I view that one on my phone
    Well I checked the vmd again and it seems it actually is . But what I had in mind when making it was just a leather torso armor. Didn't really notice. Thanks for pointing that out.

    Quote Originally Posted by tomtucker View Post
    there's something i wander, why do they lack a pike unit in the late era?
    you can check out Sarcasm_pt's post for the complete answer.

    Quote Originally Posted by The_Fawn_Rescuer View Post
    Something I'd like to point out: some of the Late era Ginetes have no hands, also the sallet_coif model clips with several of the slylatekettle models at the forehead, and I see a few of those here. Something you may want to look at.
    about the missing hands, It's weird that I didn't notice that. I need to check my vmds, as there might be a "probability" issue where the item probability is set to lower than 1.0 for the gauntlets. the sallet_coif model is also a Ginetes-only problem in this roster that I had again overlooked. I'll look into both those issues with the Ginetes as soon as I can. Thanks for pointing them out.

    And thanks to Sarcasm_pt for answering the last set of questions, since he's the better versed in matters of historical information when it comes to Portugal's roster. Just taking the chance to let everybody know that most elements in the roster have gone through similar scrutiny and research.

  7. #27

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Quote Originally Posted by hessam View Post
    you can check out Sarcasm_pt's post for the complete answer.

    And thanks to Sarcasm_pt for answering the last set of questions, since he's the better versed in matters of historical information when it comes to Portugal's roster. Just taking the chance to let everybody know that most elements in the roster have gone through similar scrutiny and research.
    You'll still forgive me if I'll still lobby for a more strictly historical view for as long as I draw breath my friend


  8. #28
    Libertus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Quote Originally Posted by Sarcasm_pt View Post
    I was expecting Hessam to step in, since he is directly attached to the mod and I was merely advising, but in his absence, and since some of the "blame" lies with me, I'm gonna step in here. Let me know if you wish this post edited or deleted.

    Concerning both your worries, the shields are typical of thirteenth century Iberian (and that means Andalusian as well) warriors. These are amply represented in various illuminated manuscripts, some of which, curiously enough are written in Galaico-Portuguese. While no exclusively Portuguese sources were used, if you have one such alternative I would be happy to look at them. As far as I know, no such sources do exist, and while I would preferably include other types of heater shields, and make the round ones more Moorish looking, these are perfectly OK.

    As for the late units, while some of the equipment used is off for the evidence we do have, most of it is spot on. The pikes/polearms were one of the most controversial discussions we had. There's obviously ample evidence for the use of polearms in Portuguese armies though not in their own units, though we felt we could justify them as much as almost any other faction in the early and high periods. As for short pikes/long spears, there's the matter of classification in written sources...we hear of ascumas, lanças and graves. The first are short spears intended primarily for thrusting but could (and were) thrown. It is also curious to note that they were valuable enough to be mentioned in the will of people such as the Bishop D. Vasco Martins, or the knights João Martins and Silvestre Peres, and as such a proper weapon, and one that the first class of footmen were obligated to own (or alternatively a spear, besides the darts) under the Dionisine reforms.

    The second ones are without a doubt the most important weapon used in Portuguese territory, throughout all three periods. They were used interchangeably referring to cavalry or infantry weapons. The cavalry are mentioned in 1314 chancellery documents from the Dionisine reign, as having used spears as long as 9 côvados (something like 6 meters). The infantry on the other hand we have no real idea of how long of a spear they could use, but we can infer that some are clearly longer than the regular ones by other documents...for instance, there's a manuscript of an inventory from the Monastery of Chelas, dated from 1257, of certain wooden items to be delivered to the royal almoxarife in Lisboa, including spear shafts as well as what it calls "hastes longas de peões" (long footmen shafts), so there's a clear distinction here, and one that should be noted.

    The graves are the stereotypical couched lance and are mentioned only very seldomly, proof that this weapon was not very widespread, and that a more traditional long spear was used in the same role.

    I was indeed in favor of a more conservative approach to the pikemen for the Portuguese roster, as I feel they are too widely spread between the factions and takes away from the real users of the weapon, and keep only polearms until the high roster when they would be replaced or complemented by the guys you mentioned, the Ordenanças of the reign of D. Manuel and that fought with distinction under D. Afonso de Albuquerque in the East or D. João de Meneses in Africa. The "Mouros de Paz" were also in that spirit, representing the late allied contingents that fought with the Portuguese, sometimes even converted, and formed large parts of the Portuguese forces, in particular in southern coast and the Duquela regions. However, modders do have to take into account balancing and gameplay issues, which I put on a secondary level, and something for which I can't also blame them for.

    Hope that was informative, at the very least.

    Abraço.
    I'm just asking about the shields, because the must usual representation of portuguese medieval shields are the kite shields and I never saw that specific type anywhere.

    Now about the pikes. I understand that they are not more represented in earlier eras (although they exist has municipal pikemen). But I think that they should appear in late era rooster, even if there are no sources representing their existence before 1508, when D.Manuel established the first 'regimento da gente da ordenança', armed and organized in what is called the 'soyça' (swiss) style. In order to establish this force, D. Manuel resorts to some men that fought with the spanish tercios in Italy, like Cristovão Leitão who was one of the first captains of this force which fought in Azamor de Mamora in 1508 (D. João de Meneses was the captain of the whole expedition).

    It would be cool to have them, even if in some kind of event in a specific date, in order not to have them too early. What is being done in other factions?


    Another question that I want to make to the developers is about naval infantry. Do you have any plans already?

  9. #29
    hessam's Avatar Miles
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Quote Originally Posted by BlackEagle88 View Post
    I'm just asking about the shields, because the must usual representation of portuguese medieval shields are the kite shields and I never saw that specific type anywhere.

    Now about the pikes. I understand that they are not more represented in earlier eras (although they exist has municipal pikemen). But I think that they should appear in late era rooster, even if there are no sources representing their existence before 1508, when D.Manuel established the first 'regimento da gente da ordenança', armed and organized in what is called the 'soyça' (swiss) style. In order to establish this force, D. Manuel resorts to some men that fought with the spanish tercios in Italy, like Cristovão Leitão who was one of the first captains of this force which fought in Azamor de Mamora in 1508 (D. João de Meneses was the captain of the whole expedition).

    It would be cool to have them, even if in some kind of event in a specific date, in order not to have them too early. What is being done in other factions?


    Another question that I want to make to the developers is about naval infantry. Do you have any plans already?
    There are different representations of that kind of shield, although they don't specifically concern Portugal but rather the Iberian peninsula in general, which is good enough. here's an example:
    http://manuscriptminiatures.com/4894/24599/

    About the early era "municipal pikemen", the explanation is that they're not technically a "pike" unit. They're members of the militia who owned a lance but couldn't afford a horse, and so used their lances as rudimentary pikes. That information is primarily based on James Powers' "A Society Organized for War: The Iberian Municipal Militias in the Central Middle Ages", although we see similar info elsewhere. I'll think about a late era pikemen unit to see if I can figure out a way to include them without sacrificing historical accuracy too much.

    You should ask the last question (about naval infantry) in a more general thread cuz I don't really know much about that since I'm not active in that area.

  10. #30
    Libertus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Thanks for the answer and please consider the late era pikemen unit.

  11. #31

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Looks great! Might consider playing Portugal.

  12. #32

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Sarcasm_pt, are you portuguese? My english is bad, and if you are portuguese, I want to say a thing in portuguese. It short, I know this forum is only for english language. Thanks.
    :sparta:
    Deus quer, o Homem sonha, a obra nasce!

  13. #33

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Yeah, just send me a private message. They frown upon non-English conversations.

  14. #34

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Awesome roster... of an awesome Kingdom!








    In hoc signo vinces (Por este sinal conquistarás)
    Vis Unita Maior Nunc et Semper (A unidade é a maior força, agora e para sempre)
    Last edited by Zizzurry; February 16, 2018 at 06:15 PM.

  15. #35

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Amazing. Maybe the best unit roster so far. The detail is astounding. Congratulations!

    How terrible it must be to face us; the sons of the wolf and the bear! Even now fear works in the bowels of our foes! I do not fight with a cool head today, I admit it. My eyes see only a red mist. I do not want them to run from battle, I want their heads on our pikes by evening! We go now to our bloody business!

  16. #36
    McMoots's Avatar Libertus
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    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Excellent work! I think there should be a non-noble heavy infantry unit for tier 1 and 2, though. I know you've stated that swords weren't so common in Portugal, so you could make a Sergeants type unit with axes, maces, clubs, and maybe a sword or two.

  17. #37

    Default Re: Medieval Kingdoms Total War: Kingdom of Portugal (REVAMP)

    Nice units. I also have some doubts about some of the shields patterns concerning more elite units. Anyway, if you need help translating articles or unit naming I will gladly help!

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