Code:
15:48:07.961 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'poland':
15:48:07.961 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 7.03295, military_balance_plus_enemies 0.19047, alliance_military_balance 7.03295, free_strength_balance 1
15:48:07.961 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.197807
15:48:07.961 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.961 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.962 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.962 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.962 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.962 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.962 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction poland, num_settlements 6
15:48:07.962 [ai.ltgd] [info] <3> rand 0.986175, difficulty very_hard, turn_number 11
15:48:07.962 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.962 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 11, pts_alliance = 0
15:48:07.962 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'one':
15:48:07.963 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 8.54158, military_balance_plus_enemies 0.19047, alliance_military_balance 8.54158, free_strength_balance 1
15:48:07.963 [ai.ltgd] [info] <3> faction standing: faction_standing -0.881666, target_faction_standing -0.881666, global_standing -0.10002, target_global_standing -0.291582
15:48:07.963 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.963 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.963 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.963 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.963 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.963 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.963 [ai.ltgd] [info] <3> misc: production_balance 101, target_religion 4, target_faction one, num_settlements 6
15:48:07.963 [ai.ltgd] [info] <3> rand 0.494156, difficulty very_hard, turn_number 11
15:48:07.964 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.964 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 11, pts_alliance = 0
15:48:07.964 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'aztecs':
15:48:07.964 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 6.7421, military_balance_plus_enemies 0.19047, alliance_military_balance 6.7421, free_strength_balance 1
15:48:07.964 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:07.964 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.964 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.964 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.964 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.965 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.965 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.965 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction aztecs, num_settlements 6
15:48:07.965 [ai.ltgd] [info] <3> rand 0.142155, difficulty very_hard, turn_number 11
15:48:07.965 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.965 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 11, pts_alliance = 0
15:48:07.965 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'denmark':
15:48:07.965 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 5.53935, military_balance_plus_enemies 0.19047, alliance_military_balance 5.53935, free_strength_balance 1
15:48:07.965 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:07.966 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.966 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.966 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.966 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.966 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.966 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.966 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction denmark, num_settlements 6
15:48:07.966 [ai.ltgd] [info] <3> rand 0.0525834, difficulty very_hard, turn_number 11
15:48:07.966 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.967 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 11, pts_alliance = 0
15:48:07.967 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'teutonic_order':
15:48:07.967 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 4.58294, military_balance_plus_enemies 0.19047, alliance_military_balance 4.58294, free_strength_balance 1
15:48:07.967 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:07.967 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.967 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.967 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.967 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.967 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.968 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.968 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction teutonic_order, num_settlements 6
15:48:07.968 [ai.ltgd] [info] <3> rand 0.14597, difficulty very_hard, turn_number 11
15:48:07.968 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.968 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 11, pts_alliance = 0
15:48:07.968 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'two':
15:48:07.968 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 4.39391, military_balance_plus_enemies 0.182556, alliance_military_balance 4.39391, free_strength_balance 1
15:48:07.968 [ai.ltgd] [info] <3> faction standing: faction_standing -0.156003, target_faction_standing 0.583337, global_standing -0.10002, target_global_standing -0.0106663
15:48:07.968 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.969 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.969 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.969 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.969 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.969 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.969 [ai.ltgd] [info] <3> misc: production_balance 0.0970221, target_religion 4, target_faction two, num_settlements 6
15:48:07.969 [ai.ltgd] [info] <3> rand 0.727348, difficulty very_hard, turn_number 11
15:48:07.969 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.969 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
15:48:07.970 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'slave':
15:48:07.970 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.0553624, military_balance_plus_enemies 0.0428946, alliance_military_balance 0.153803, free_strength_balance 1.71297e-006
15:48:07.970 [ai.ltgd] [info] <3> faction standing: faction_standing -0.870455, target_faction_standing -0.427236, global_standing -0.10002, target_global_standing -0.300952
15:48:07.970 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 27, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.970 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.970 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.970 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.970 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
15:48:07.970 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.971 [ai.ltgd] [info] <3> misc: production_balance 0.369963, target_religion 4, target_faction slave, num_settlements 6
15:48:07.971 [ai.ltgd] [info] <3> rand 0.892361, difficulty very_hard, turn_number 11
15:48:07.971 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.971 [ai.ltgd] [info] <3> LTGD: (default) defend decision: defend = defend_normal, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
15:48:07.971 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'byzantium':
15:48:07.971 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.562392, military_balance_plus_enemies 0.142282, alliance_military_balance 0.562392, free_strength_balance 1
15:48:07.971 [ai.ltgd] [info] <3> faction standing: faction_standing 0.416441, target_faction_standing 0.617629, global_standing -0.10002, target_global_standing -0.111568
15:48:07.971 [ai.ltgd] [info] <3> diplomacy: stance Allied, num_enemies 2, target_num_enemies 3, has_alliance_against 0, num_turns_allied 11, num_turns_ceasefire -1
15:48:07.971 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.972 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.972 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.972 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 1
15:48:07.972 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.972 [ai.ltgd] [info] <3> misc: production_balance 0.378277, target_religion 5, target_faction byzantium, num_settlements 6
15:48:07.972 [ai.ltgd] [info] <3> rand 0.689047, difficulty very_hard, turn_number 11
15:48:07.972 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.972 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.973 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'scotland':
15:48:07.973 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.41295, military_balance_plus_enemies 0.167844, alliance_military_balance 1.41295, free_strength_balance 1
15:48:07.973 [ai.ltgd] [info] <3> faction standing: faction_standing 0.409477, target_faction_standing 0.339345, global_standing -0.10002, target_global_standing -0.0540498
15:48:07.973 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.973 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.973 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.973 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.973 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.973 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.974 [ai.ltgd] [info] <3> misc: production_balance 0.0324134, target_religion 3, target_faction scotland, num_settlements 6
15:48:07.974 [ai.ltgd] [info] <3> rand 0.866726, difficulty very_hard, turn_number 11
15:48:07.974 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.974 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.974 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'normans':
15:48:07.974 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.96913, military_balance_plus_enemies 0.173671, alliance_military_balance 1.96913, free_strength_balance 1
15:48:07.974 [ai.ltgd] [info] <3> faction standing: faction_standing 0.636347, target_faction_standing 0.635094, global_standing -0.10002, target_global_standing -0.099183
15:48:07.975 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.975 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.975 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.975 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.975 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.975 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.975 [ai.ltgd] [info] <3> misc: production_balance 0.0970221, target_religion 3, target_faction normans, num_settlements 6
15:48:07.975 [ai.ltgd] [info] <3> rand 0.801813, difficulty very_hard, turn_number 11
15:48:07.975 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.976 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.976 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'spain':
15:48:07.976 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.12668, military_balance_plus_enemies 0.19047, alliance_military_balance 3.13005, free_strength_balance 1
15:48:07.976 [ai.ltgd] [info] <3> faction standing: faction_standing -0.936946, target_faction_standing -0.936946, global_standing -0.10002, target_global_standing -0.0183163
15:48:07.976 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.976 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.976 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.977 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.977 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.977 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.977 [ai.ltgd] [info] <3> misc: production_balance 0.0384615, target_religion 0, target_faction spain, num_settlements 6
15:48:07.977 [ai.ltgd] [info] <3> rand 0.578143, difficulty very_hard, turn_number 11
15:48:07.977 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.977 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:07.977 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'venice':
15:48:07.977 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.53683, military_balance_plus_enemies 0.19047, alliance_military_balance 1.53683, free_strength_balance 1
15:48:07.978 [ai.ltgd] [info] <3> faction standing: faction_standing -0.93505, target_faction_standing -0.93505, global_standing -0.10002, target_global_standing -0.00987158
15:48:07.978 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.978 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.978 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.978 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.978 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.978 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.978 [ai.ltgd] [info] <3> misc: production_balance 0.0511134, target_religion 0, target_faction venice, num_settlements 6
15:48:07.978 [ai.ltgd] [info] <3> rand 0.0467849, difficulty very_hard, turn_number 11
15:48:07.979 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.979 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:07.979 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'russia':
15:48:07.979 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.64871, military_balance_plus_enemies 0.19047, alliance_military_balance 1.64871, free_strength_balance 1
15:48:07.979 [ai.ltgd] [info] <3> faction standing: faction_standing -0.936946, target_faction_standing -0.936946, global_standing -0.10002, target_global_standing -0.0520763
15:48:07.979 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.979 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.979 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.979 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.980 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.980 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.980 [ai.ltgd] [info] <3> misc: production_balance 0.0855207, target_religion 0, target_faction russia, num_settlements 6
15:48:07.980 [ai.ltgd] [info] <3> rand 0.120548, difficulty very_hard, turn_number 11
15:48:07.980 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.980 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:07.980 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'four':
15:48:07.980 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 2.59141, military_balance_plus_enemies 0.177429, alliance_military_balance 2.59141, free_strength_balance 2.05103e-005
15:48:07.980 [ai.ltgd] [info] <3> faction standing: faction_standing 0.184774, target_faction_standing -0.814601, global_standing -0.10002, target_global_standing 0.00291886
15:48:07.981 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.981 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.981 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.981 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.981 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.981 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.981 [ai.ltgd] [info] <3> misc: production_balance 0.0672885, target_religion 0, target_faction four, num_settlements 6
15:48:07.981 [ai.ltgd] [info] <3> rand 0.342418, difficulty very_hard, turn_number 11
15:48:07.981 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.981 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.982 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'norway':
15:48:07.982 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.60771, military_balance_plus_enemies 0.170295, alliance_military_balance 1.60771, free_strength_balance 1
15:48:07.982 [ai.ltgd] [info] <3> faction standing: faction_standing 0.250398, target_faction_standing 0.113152, global_standing -0.10002, target_global_standing -0.0747478
15:48:07.982 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.982 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.982 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.982 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.983 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.983 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.983 [ai.ltgd] [info] <3> misc: production_balance 0.12154, target_religion 3, target_faction norway, num_settlements 6
15:48:07.983 [ai.ltgd] [info] <3> rand 0.200293, difficulty very_hard, turn_number 11
15:48:07.983 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.983 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.983 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'papal_states':
15:48:07.983 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.5001, military_balance_plus_enemies 0.16901, alliance_military_balance 4.16744, free_strength_balance 1
15:48:07.983 [ai.ltgd] [info] <3> faction standing: faction_standing 0.114344, target_faction_standing -0.381022, global_standing -0.10002, target_global_standing -0.0747478
15:48:07.984 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.984 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.984 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.984 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.984 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.984 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.984 [ai.ltgd] [info] <3> misc: production_balance 1.90566, target_religion 0, target_faction papal_states, num_settlements 6
15:48:07.984 [ai.ltgd] [info] <3> rand 0.996979, difficulty very_hard, turn_number 11
15:48:07.985 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.985 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.985 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'ireland':
15:48:07.985 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.54795, military_balance_plus_enemies 0.19047, alliance_military_balance 1.54795, free_strength_balance 1
15:48:07.985 [ai.ltgd] [info] <3> faction standing: faction_standing -0.437566, target_faction_standing -0.442773, global_standing -0.10002, target_global_standing -0.0521601
15:48:07.985 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 2, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.985 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.985 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.985 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.986 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.986 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.986 [ai.ltgd] [info] <3> misc: production_balance 0.0371187, target_religion 6, target_faction ireland, num_settlements 6
15:48:07.986 [ai.ltgd] [info] <3> rand 0.173315, difficulty very_hard, turn_number 11
15:48:07.986 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.986 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 3499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:07.986 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'england':
15:48:07.986 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.40194, military_balance_plus_enemies 0.167688, alliance_military_balance 1.40194, free_strength_balance 1
15:48:07.986 [ai.ltgd] [info] <3> faction standing: faction_standing -0.942935, target_faction_standing -0.942935, global_standing -0.10002, target_global_standing 0.0284023
15:48:07.987 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.987 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.987 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.987 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.987 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.987 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.987 [ai.ltgd] [info] <3> misc: production_balance 0.112098, target_religion 0, target_faction england, num_settlements 6
15:48:07.987 [ai.ltgd] [info] <3> rand 0.413465, difficulty very_hard, turn_number 11
15:48:07.987 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.988 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.988 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'hre':
15:48:07.988 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.953426, military_balance_plus_enemies 0.19047, alliance_military_balance 0.953426, free_strength_balance 1
15:48:07.988 [ai.ltgd] [info] <3> faction standing: faction_standing -0.93886, target_faction_standing -0.93886, global_standing -0.10002, target_global_standing -0.10032
15:48:07.988 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.988 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.988 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.988 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.988 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.989 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.989 [ai.ltgd] [info] <3> misc: production_balance 0.573864, target_religion 0, target_faction hre, num_settlements 6
15:48:07.989 [ai.ltgd] [info] <3> rand 0.480605, difficulty very_hard, turn_number 11
15:48:07.989 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.989 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:07.989 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'portugal':
15:48:07.989 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.35382, military_balance_plus_enemies 0.166978, alliance_military_balance 3.76108, free_strength_balance 1
15:48:07.989 [ai.ltgd] [info] <3> faction standing: faction_standing -0.936946, target_faction_standing -0.936946, global_standing -0.10002, target_global_standing -0.077731
15:48:07.989 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.990 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.990 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.990 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.990 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.990 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.990 [ai.ltgd] [info] <3> misc: production_balance 0.0820471, target_religion 0, target_faction portugal, num_settlements 6
15:48:07.990 [ai.ltgd] [info] <3> rand 0.130741, difficulty very_hard, turn_number 11
15:48:07.990 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.990 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.991 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'france':
15:48:07.991 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.65506, military_balance_plus_enemies 0.19047, alliance_military_balance 4.59794, free_strength_balance 1
15:48:07.991 [ai.ltgd] [info] <3> faction standing: faction_standing -0.642405, target_faction_standing -0.535909, global_standing -0.10002, target_global_standing -0.0593797
15:48:07.991 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 1, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.991 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.991 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.991 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.991 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
15:48:07.991 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.992 [ai.ltgd] [info] <3> misc: production_balance 0.0742101, target_religion 6, target_faction france, num_settlements 6
15:48:07.992 [ai.ltgd] [info] <3> rand 0.48262, difficulty very_hard, turn_number 11
15:48:07.992 [ai.ltgd] [info] <3> most_desirable 1, target_human 0, target_is_shadow 0
15:48:07.992 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 5099, want_offer_protect = 0, alliance_against = 11, can_force_invade = 1
15:48:07.992 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'egypt':
15:48:07.992 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 2.0087, military_balance_plus_enemies 0.173973, alliance_military_balance 2.0087, free_strength_balance 1
15:48:07.992 [ai.ltgd] [info] <3> faction standing: faction_standing 0.297348, target_faction_standing 0.188069, global_standing -0.10002, target_global_standing -0.0303861
15:48:07.992 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.992 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.993 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.993 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.993 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.993 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.993 [ai.ltgd] [info] <3> misc: production_balance 0.0531299, target_religion 1, target_faction egypt, num_settlements 6
15:48:07.993 [ai.ltgd] [info] <3> rand 0.449385, difficulty very_hard, turn_number 11
15:48:07.993 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.993 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.994 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'mongols':
15:48:07.994 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.91082, military_balance_plus_enemies 0.173205, alliance_military_balance 1.91082, free_strength_balance 1
15:48:07.994 [ai.ltgd] [info] <3> faction standing: faction_standing 0.372312, target_faction_standing 0.15267, global_standing -0.10002, target_global_standing -0.0306307
15:48:07.994 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.994 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.994 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.994 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.994 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.994 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.995 [ai.ltgd] [info] <3> misc: production_balance 0.0776326, target_religion 1, target_faction mongols, num_settlements 6
15:48:07.995 [ai.ltgd] [info] <3> rand 0.194403, difficulty very_hard, turn_number 11
15:48:07.995 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.995 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.995 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'hungary':
15:48:07.995 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 2.77918, military_balance_plus_enemies 0.178253, alliance_military_balance 2.77918, free_strength_balance 1
15:48:07.995 [ai.ltgd] [info] <3> faction standing: faction_standing 0.37344, target_faction_standing 0.15267, global_standing -0.10002, target_global_standing -0.0520763
15:48:07.995 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.995 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.996 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.996 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.996 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.996 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.996 [ai.ltgd] [info] <3> misc: production_balance 0.0700902, target_religion 1, target_faction hungary, num_settlements 6
15:48:07.996 [ai.ltgd] [info] <3> rand 0.386273, difficulty very_hard, turn_number 11
15:48:07.996 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.996 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.996 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'three':
15:48:07.997 [ai.ltgd] [info] <3> military: frontline_balance 0.000171792, military_balance 2.60929, military_balance_plus_enemies 0.177512, alliance_military_balance 2.60929, free_strength_balance 3.05661e-005
15:48:07.997 [ai.ltgd] [info] <3> faction standing: faction_standing 0.217424, target_faction_standing -0.0644613, global_standing -0.10002, target_global_standing -0.0106663
15:48:07.997 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.997 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.997 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.997 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.997 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.997 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.997 [ai.ltgd] [info] <3> misc: production_balance 0.0700902, target_religion 1, target_faction three, num_settlements 6
15:48:07.998 [ai.ltgd] [info] <3> rand 0.941527, difficulty very_hard, turn_number 11
15:48:07.998 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.998 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:07.998 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'moors':
15:48:07.998 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.20329, military_balance_plus_enemies 0.16444, alliance_military_balance 1.20329, free_strength_balance 1
15:48:07.998 [ai.ltgd] [info] <3> faction standing: faction_standing 0.256278, target_faction_standing 0.188069, global_standing -0.10002, target_global_standing -0.0099498
15:48:07.998 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:07.998 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:07.998 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:07.998 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:07.999 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:07.999 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:07.999 [ai.ltgd] [info] <3> misc: production_balance 0.0458882, target_religion 2, target_faction moors, num_settlements 6
15:48:07.999 [ai.ltgd] [info] <3> rand 0.148381, difficulty very_hard, turn_number 11
15:48:07.999 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:07.999 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
15:48:07.999 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'saxons':
15:48:07.999 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 1.51205, military_balance_plus_enemies 0.169161, alliance_military_balance 1.51205, free_strength_balance 2.09201e-005
15:48:07.999 [ai.ltgd] [info] <3> faction standing: faction_standing 0.258574, target_faction_standing 0.15267, global_standing -0.10002, target_global_standing -0.0303861
15:48:08.000 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.000 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.000 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.000 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.000 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.000 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.000 [ai.ltgd] [info] <3> misc: production_balance 0.0458882, target_religion 2, target_faction saxons, num_settlements 6
15:48:08.000 [ai.ltgd] [info] <3> rand 0.614551, difficulty very_hard, turn_number 11
15:48:08.000 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.001 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:08.001 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'timurids':
15:48:08.001 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 2.00471, military_balance_plus_enemies 0.173943, alliance_military_balance 2.00471, free_strength_balance 1
15:48:08.001 [ai.ltgd] [info] <3> faction standing: faction_standing 0.193098, target_faction_standing 0.114843, global_standing -0.10002, target_global_standing -0.0622783
15:48:08.001 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.001 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.001 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.001 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.001 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.002 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.002 [ai.ltgd] [info] <3> misc: production_balance 0.05608, target_religion 2, target_faction timurids, num_settlements 6
15:48:08.002 [ai.ltgd] [info] <3> rand 0.341807, difficulty very_hard, turn_number 11
15:48:08.002 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.002 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 1499, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:08.002 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'poland':
15:48:08.002 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 7.03295, military_balance_plus_enemies 0.19047, alliance_military_balance 7.03295, free_strength_balance 1
15:48:08.002 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.197807
15:48:08.002 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.003 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.003 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.003 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.003 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.003 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.003 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction poland, num_settlements 6
15:48:08.003 [ai.ltgd] [info] <3> rand 0.124241, difficulty very_hard, turn_number 11
15:48:08.003 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.003 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:08.004 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'one':
15:48:08.004 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 8.54158, military_balance_plus_enemies 0.19047, alliance_military_balance 8.54158, free_strength_balance 1
15:48:08.004 [ai.ltgd] [info] <3> faction standing: faction_standing -0.881666, target_faction_standing -0.881666, global_standing -0.10002, target_global_standing -0.291582
15:48:08.004 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.004 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.004 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.004 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.004 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.004 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.005 [ai.ltgd] [info] <3> misc: production_balance 101, target_religion 4, target_faction one, num_settlements 6
15:48:08.005 [ai.ltgd] [info] <3> rand 0.360424, difficulty very_hard, turn_number 11
15:48:08.005 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.005 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:08.005 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'aztecs':
15:48:08.005 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 6.7421, military_balance_plus_enemies 0.19047, alliance_military_balance 6.7421, free_strength_balance 1
15:48:08.005 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:08.005 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.005 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.006 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.006 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.006 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.006 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.006 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction aztecs, num_settlements 6
15:48:08.006 [ai.ltgd] [info] <3> rand 0.973113, difficulty very_hard, turn_number 11
15:48:08.006 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.006 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:08.006 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'denmark':
15:48:08.007 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 5.53935, military_balance_plus_enemies 0.19047, alliance_military_balance 5.53935, free_strength_balance 1
15:48:08.007 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:08.007 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.007 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.007 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.007 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.007 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.007 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.007 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction denmark, num_settlements 6
15:48:08.008 [ai.ltgd] [info] <3> rand 0.456069, difficulty very_hard, turn_number 11
15:48:08.008 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.008 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:08.008 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'teutonic_order':
15:48:08.008 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 4.58294, military_balance_plus_enemies 0.19047, alliance_military_balance 4.58294, free_strength_balance 1
15:48:08.008 [ai.ltgd] [info] <3> faction standing: faction_standing -0.915753, target_faction_standing -0.915753, global_standing -0.10002, target_global_standing -0.242775
15:48:08.008 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.008 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.009 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.009 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.009 [ai.ltgd] [info] <3> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.009 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.009 [ai.ltgd] [info] <3> misc: production_balance 0.239905, target_religion 4, target_faction teutonic_order, num_settlements 6
15:48:08.009 [ai.ltgd] [info] <3> rand 0.690268, difficulty very_hard, turn_number 11
15:48:08.009 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.009 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_buildup, invade_priority = 1499, want_offer_protect = 0, alliance_against = 12, can_force_invade = 1
15:48:08.009 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'two':
15:48:08.010 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 4.39391, military_balance_plus_enemies 0.182556, alliance_military_balance 4.39391, free_strength_balance 1
15:48:08.010 [ai.ltgd] [info] <3> faction standing: faction_standing -0.156003, target_faction_standing 0.583337, global_standing -0.10002, target_global_standing -0.0106663
15:48:08.010 [ai.ltgd] [info] <3> diplomacy: stance Neutral, num_enemies 2, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.010 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.010 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.010 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.010 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
15:48:08.010 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.010 [ai.ltgd] [info] <3> misc: production_balance 0.0970221, target_religion 4, target_faction two, num_settlements 6
15:48:08.011 [ai.ltgd] [info] <3> rand 0.500259, difficulty very_hard, turn_number 11
15:48:08.011 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.011 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_none, invade_priority = 3299, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:08.011 [ai.ltgd] [info] <3> LTGD: decision parameters 'milan' (ai_label:default) vs faction 'slave':
15:48:08.011 [ai.ltgd] [info] <3> military: frontline_balance 1, military_balance 0.0553624, military_balance_plus_enemies 0.0428946, alliance_military_balance 0.153803, free_strength_balance 1.71297e-006
15:48:08.011 [ai.ltgd] [info] <3> faction standing: faction_standing -0.870455, target_faction_standing -0.427236, global_standing -0.10002, target_global_standing -0.300952
15:48:08.011 [ai.ltgd] [info] <3> diplomacy: stance AtWar, num_enemies 2, target_num_enemies 27, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
15:48:08.011 [ai.ltgd] [info] <3> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
15:48:08.011 [ai.ltgd] [info] <3> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
15:48:08.012 [ai.ltgd] [info] <3> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
15:48:08.012 [ai.ltgd] [info] <3> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
15:48:08.012 [ai.ltgd] [info] <3> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
15:48:08.012 [ai.ltgd] [info] <3> misc: production_balance 0.369963, target_religion 4, target_faction slave, num_settlements 6
15:48:08.012 [ai.ltgd] [info] <3> rand 0.346507, difficulty very_hard, turn_number 11
15:48:08.012 [ai.ltgd] [info] <3> most_desirable 0, target_human 0, target_is_shadow 0
15:48:08.012 [ai.ltgd] [info] <3> LTGD: (default) invade decision: invade = invade_immediate, invade_priority = 9599, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
15:48:08.012 [ai.ltgd] [info] <3> LTGD: number of invasion targets: '5
15:48:08.014 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
15:48:08.014 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
15:48:08.014 [game.script.trigger] [trace] Trigger <0084_Update_Papal> fired
15:48:08.014 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
15:48:08.014 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
15:48:08.015 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
15:48:08.015 [game.script.trigger] [trace] Trigger <0110_Update_Untrustworthy_Factions_Minor> fired
15:48:08.016 [system.io] [trace] file open,,572AD6E0,294044
15:48:08.016 [system.io] [info] open: found mods/Third_Age_PCP/data/ui/northern_european/buildings/#northern_european_grazea_constructed.tga (from: D:\Program Files (x86)\SEGA\Medieval II Total War)
15:48:08.017 [system.io] [trace] file open,,10DCBEB8,279389
15:48:08.017 [system.io] [info] open: found mods/Third_Age_PCP/data/ui/unit_info/milan/Special_Axemen_info.tga (from: D:\Program Files (x86)\SEGA\Medieval II Total War)
15:48:08.423 [game.script.trigger] [trace] Trigger <0212_Spy_Mission> fired
15:48:08.423 [game.script.trigger] [trace] Trigger <agents3> fired
15:48:08.424 [game.script.trigger] [trace] Trigger <agents5> fired
15:48:08.424 [game.script.trigger] [trace] Trigger <spymaster_vnv_trigger> fired
15:48:09.058 [game.script.exec] [trace] exec <set_counter> at line 23337 in mods/Third_Age_PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt
15:48:09.058 [game.script.counter] [trace] counter <panel_check> = 2
15:48:09.059 [game.script.exec] [trace] exec <set_counter> at line 23338 in mods/Third_Age_PCP/data/world/maps/campaign/imperial_campaign/campaign_script.txt
15:48:09.059 [game.script.counter] [trace] counter <imladris_check> = 0
15:48:09.059 [system.io] [info] exists: missing mods/Third_Age_PCP/data/globallighting/afternoon_cloudy.lighting
15:48:09.060 [system.io] [trace] file open,,data/globallighting/afternoon_cloudy.lighting,189
15:48:09.060 [system.io] [info] open: found data/globallighting/afternoon_cloudy.lighting (from: D:\Program Files (x86)\SEGA\Medieval II Total War)
15:48:09.060 [system.io] [info] exists: missing mods/Third_Age_PCP/data/globallighting/env_maps/environment_afternoon_cloudy.texture
15:48:09.061 [system.io] [info] exists: missing mods/Third_Age_PCP/data/globallighting/env_maps/environment_afternoon_cloudy.texture
15:48:09.062 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
15:48:09.062 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction 0F239F74 against faction 0F239ADA
15:48:09.379 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.