Originally Posted by
Dardo21
In my bridge mod, I broke down most of Rob's definitions into the ones used by DEI instead, so I wouldn't have to manually overhaul each unit for UMC all over again. This means that they will still use some of the assets that DEI uses, but I don't really think that I want to do away with all of those anyway. I will try and edit all imperial units that use the manica though, since those are a model and can't thus be indirectly replaced. As far as DEI goes, sofar I've been content with just using Robb's definitions for all Roman units, but I suspect I might start readding some of DEI's assets and removing some of Robb's.
I could be the using the thracian for some of the regional troops though, like the ones stationed in Greece or Cyrenica. I'll probably also be adding them to the general thracian helmet definitions part of DEI.
The new veteran and evocati units are almost done, for some reason I can't yet get all of their names to show up :p though. I'll be going through some of the legions stationed in the same AOR to see if I can use some specific assets, for diversification.
I've also decided to no longer allow players to recruit legio's and the new vets from the auxiliary barracks. Since this is (mostly) ahistorical. However to compensate having to build both regular and aux barracks more often, I've decided on a small buff to both aux and legio barracks. The legio barracks now also provide a public order buff (didn't notice only the aux had one :p), as well as a small gdp buff that scales with the building level. Aux barracks will also get the income buff, but to a lower degree. I hope this can help lessen the cost of having to pick a barracks over another building, and makes it a viable alternative to a temple for example.